Player Matchup

Neith
Neith
Itz_NiMar07
Neith
Level 30
God Stats
1W - 4L
1,286 SR
Queue Stats
206W - 230L
1,310 Elo+
Party 1
Ymir
Ymir
RubricSplash211
Ymir
Level 21
God Stats
0W - 2L
1,337 SR
Queue Stats
20W - 30L
1,279 Elo+
Solo
Sun Wukong
Sun Wukong
SilentFocus
Sun Wukong
Level 27
God Stats
3W - 1L
1,806 SR
Queue Stats
96W - 107L
1,340 Elo+
Solo
He Bo
He Bo
Sr_Star-
He Bo
Level 29
God Stats
0W - 3L
1,284 SR
Queue Stats
58W - 45L
1,312 Elo+
Solo
Ra
Ra
luchodie
Ra
Level 23
God Stats
7W - 12L
1,299 SR
Queue Stats
59W - 87L
1,312 Elo+
Party 1
Team Averages
Level 26
1,402 SR
1,311 Elo+

VS

Team Averages
Level 16
1,509 SR
1,405 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BFAM6299
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ZealousHeart0
Da Ji
Level 15
God Stats
20W - 22L
1,441 SR
Queue Stats
113W - 121L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
vtec_bruv
Cthulhu
Level 23
God Stats
14W - 12L
1,601 SR
Queue Stats
308W - 318L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,372
491
7,155
7,189
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
2,916
194
0
0
0
Sun Wukong
SilentFocus
Sun Wukong
11
5 / 1 / 0
7,413
494
4,750
7,444
2,945
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
Sr_Star-
He Bo
11
1 / 4 / 3
6,690
446
3,591
8,635
2,187
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 5 / 2
7,637
509
2,192
8,205
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 3 / 3
7,771
518
5,148
9,004
4,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
 
Jing Wei
9
0 / 3 / 0
6,146
410
1,374
7,393
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 3 / 4
7,517
501
3,606
5,698
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
8 / 2 / 0
7,895
526
7,595
7,983
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
vtec_bruv
Cthulhu
10
0 / 0 / 2
6,114
408
3,687
7,722
6,796
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
11
Kills
12
12
Deaths
11
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
3
3
1.5
W
Jing Wei
 
Jing Wei
0
3
0
0
W
1
3
4
1
L
4
2
0
2
L
0
0
0
0
L
Sun Wukong
SilentFocus
Sun Wukong
5
1
0
5
L
He Bo
Sr_Star-
He Bo
1
4
3
0.63
W
8
2
0
4
L
1
5
2
0.4
W
Cthulhu
vtec_bruv
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,688
Damage
21,410
31,473
Taken
37,800
10,845
Mitigated
18,146
7,577
Healing
7,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,148
949
0
2,035
9,004
4,148
1,158
1,008
7,996
0
30,442
W
Jing Wei
 
Jing Wei
1,374
563
0
1,290
7,393
2,967
228
1,588
5,805
0
19,972
W
3,606
532
503
746
5,698
1,652
492
2,068
3,630
40,834
0
L
7,155
2,243
0
1,487
7,189
3,029
836
3,730
3,414
0
40,638
L
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
SilentFocus
Sun Wukong
4,750
779
0
2,573
7,444
2,945
235
0
7,069
0
29,217
L
He Bo
Sr_Star-
He Bo
3,591
232
0
2,020
8,635
2,187
0
972
7,528
33,179
0
W
7,595
1,813
0
1,574
7,983
2,583
728
1,308
6,675
0
34,416
L
2,192
799
159
1,338
8,205
2,684
890
2,591
5,524
46,194
0
W
Cthulhu
vtec_bruv
Cthulhu
3,687
477
0
1,736
7,722
6,796
1,059
305
7,417
19,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
35,443
276
Minions Killed
239
0
Camps Cleared
0
932,166
Distance Traveled
1,358,841
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,771
518
54
4
0
311,535
0
W
Jing Wei
6,146
410
36
2
0
243,388
0
W
Ra
7,517
501
75
5
0
274,309
0
L
Neith
7,372
491
69
5
0
258,087
1
L
Ymir
2,916
194
0
0
0
0
0
L
Sun Wukong
7,413
494
53
4
0
179,222
1
L
He Bo
6,690
446
67
4
0
242,393
1
W
Da Ji
7,895
526
50
3
0
261,843
1
L
Ra
7,637
509
87
6
0
252,464
0
W
Cthulhu
6,114
408
24
2
0
267,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role