Player Matchup

Izanami
Izanami
AcidicSlurpee
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 56L
1,466 Elo+
Solo
Agni
Agni
BOTNONSENSE
Agni
Level 4
God Stats
1W - 1L
1,781 SR
Queue Stats
3W - 1L
1,693 Elo+
Party 1
Yemoja
Yemoja
Habibinator777
Yemoja
Level 23
God Stats
1W - 1L
1,493 SR
Queue Stats
80W - 76L
1,502 Elo+
Solo
Cupid
Cupid
Lizbita
Cupid
Level 22
God Stats
42W - 62L
1,187 SR
Queue Stats
75W - 101L
1,430 Elo+
Solo
Kukulkan
Kukulkan
rekonnaissance
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,693 Elo+
Party 1
Team Averages
Level 12
1,492 SR
1,557 Elo+

VS

Team Averages
Level 29
1,494 SR
1,535 Elo+
Fenrir
Fenrir
IcePucket
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,680 Elo+
Party 2
Bakasura
Bakasura
KingBoruto5133
Bakasura
Level 28
God Stats
4W - 3L
1,813 SR
Queue Stats
147W - 137L
1,469 Elo+
Solo
Cerberus
Cerberus
Scr0ggyBman
Cerberus
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 21L
1,561 Elo+
Solo
Nu Wa
Nu Wa
TKCobra420
Nu Wa
Level 78
God Stats
2W - 1L
1,129 SR
Queue Stats
18W - 16L
1,470 Elo+
Party 2
Sol
Sol
peachy_9678
Sol
Level 29
God Stats
40W - 41L
1,526 SR
Queue Stats
388W - 428L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
4 / 8 / 0
11,570
890
21,978
20,178
5,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 14 / 3
10,719
825
9,349
17,407
5,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
0 / 0 / 4
11,075
852
3,802
14,906
15,336
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cupid
Lizbita
Cupid
18
2 / 4 / 1
11,722
902
9,074
16,042
5,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
17
1 / 10 / 1
10,909
839
8,862
19,790
6,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IcePucket
Fenrir
19
3 / 4 / 11
11,252
866
8,206
12,292
8,317
Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
20
10 / 2 / 12
13,536
1,041
12,943
15,769
7,816
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Scr0ggyBman
Cerberus
20
9 / 0 / 19
14,211
1,093
27,891
20,761
24,150
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nu Wa
19
5 / 1 / 16
12,528
964
16,970
6,302
2,232
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 0 / 15
13,509
1,039
17,393
7,018
2,548
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
109
7
Kills
36
36
Deaths
7
9
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Izanami
4
8
0
0.5
L
0
14
3
0.11
L
0
0
4
2
W
Fenrir
IcePucket
Fenrir
3
4
11
2.13
W
Bakasura
10
2
12
8
L
Cupid
Lizbita
Cupid
2
4
1
0.63
W
Cerberus
Scr0ggyBman
Cerberus
9
0
19
18.5
W
Nu Wa
5
1
16
13
W
9
0
15
16.5
L
Kukulkan
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,065
Damage
83,403
88,323
Taken
62,142
37,945
Mitigated
45,063
8,887
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
21,978
14,658
0
2,208
20,178
5,664
0
13,965
6,073
0
43,720
L
9,349
2,357
0
299
17,407
5,369
0
13,255
4,152
25,907
0
L
3,802
1,152
3,616
914
14,906
15,336
0
9,749
4,627
22,782
0
W
Fenrir
IcePucket
Fenrir
8,206
3,388
215
888
12,292
8,317
0
5,920
6,372
0
13,005
W
Bakasura
12,943
9,873
0
2,650
15,769
7,816
0
5,172
10,597
0
33,240
L
Cupid
Lizbita
Cupid
9,074
3,592
464
1,369
16,042
5,481
0
10,468
5,574
0
52,849
W
Cerberus
Scr0ggyBman
Cerberus
27,891
1,556
133
5,221
20,761
24,150
0
7,256
13,505
50,843
0
W
Nu Wa
16,970
3,078
396
454
6,302
2,232
0
1,844
4,458
40,086
0
W
17,393
4,905
135
4,019
7,018
2,548
0
1,821
5,197
50,439
0
L
Kukulkan
8,862
2,612
0
17
19,790
6,095
0
14,817
4,973
20,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,995
Gold Earned
65,036
237
Minions Killed
279
3
Camps Cleared
13
1,026,721
Distance Traveled
1,301,455
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,570
890
53
4
1
211,340
0
L
Agni
10,719
825
39
3
1
162,308
0
L
Yemoja
11,075
852
20
2
0
245,081
0
W
Fenrir
11,252
866
6
0
0
221,178
2
W
Bakasura
13,536
1,041
65
5
3
297,221
0
L
Cupid
11,722
902
94
7
0
209,509
2
W
Cerberus
14,211
1,093
65
5
4
288,168
6
W
Nu Wa
12,528
964
56
4
0
244,586
0
W
Sol
13,509
1,039
87
7
6
250,302
2
L
Kukulkan
10,909
839
31
2
1
198,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role