Player Matchup

Danzaburou
Danzaburou
Asir0din
Danzaburou
Level 27
God Stats
14W - 12L
1,444 SR
Queue Stats
17W - 14L
1,451 Elo+
Party 1
Fenrir
Fenrir
NotAVampyr
Fenrir
Level 27
God Stats
4W - 4L
1,316 SR
Queue Stats
12W - 10L
1,500 Elo+
Solo
Horus
Horus
ZeromusTheDamned
Horus
Level 28
God Stats
5W - 6L
1,437 SR
Queue Stats
17W - 15L
1,440 Elo+
Party 1
Merlin
Merlin
babjayhon
Merlin
Level 24
God Stats
4W - 3L
1,588 SR
Queue Stats
37W - 31L
1,374 Elo+
Solo
Nike
Nike
djclapdaddy
Nike
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,454 Elo+
Solo
Team Averages
Level 22
1,457 SR
1,444 Elo+

VS

Team Averages
Level 31
1,336 SR
1,417 Elo+
Tiamat
Tiamat
ElGuido_JP
Tiamat
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,335 Elo+
Solo
Nemesis
Nemesis
El_Gnigno007_
Nemesis
Level 29
God Stats
1W - 4L
1,325 SR
Queue Stats
122W - 122L
1,451 Elo+
Party 3
Hades
Hades
Faze-crigamer23
Hades
Level 26
God Stats
0W - 2L
1,307 SR
Queue Stats
46W - 59L
1,345 Elo+
Party 3
Cthulhu
Cthulhu
Slawterurfam
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,593 Elo+
Party 2
Bakasura
Bakasura
Snowstorm1104
Bakasura
Level 84
God Stats
0W - 2L
1,047 SR
Queue Stats
56W - 77L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asir0din
Danzaburou
16
10 / 4 / 12
11,913
518
18,610
15,831
5,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
NotAVampyr
Fenrir
18
3 / 2 / 4
11,605
505
4,682
16,245
12,567
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
8 / 4 / 12
10,555
459
10,232
15,205
10,441
Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Merlin
babjayhon
Merlin
18
13 / 5 / 4
12,415
540
19,389
10,775
4,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
8 / 3 / 7
11,594
504
20,506
15,209
12,851
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ElGuido_JP
Tiamat
15
4 / 14 / 4
10,018
436
6,594
19,858
7,924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
17
2 / 7 / 4
10,763
468
7,259
20,313
7,221
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 12 / 5
9,648
419
13,469
23,245
15,186
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Slawterurfam
Cthulhu
12
2 / 4 / 4
8,552
372
2,517
12,301
7,525
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Snowstorm1104
Bakasura
13
5 / 5 / 2
9,900
430
8,776
17,102
5,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
35
42
Kills
16
18
Deaths
42
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Asir0din
Danzaburou
10
4
12
4
L
Tiamat
ElGuido_JP
Tiamat
4
14
4
0.43
L
Nemesis
2
7
4
0.57
L
3
12
5
0.46
W
Fenrir
NotAVampyr
Fenrir
3
2
4
2.5
L
Cthulhu
Slawterurfam
Cthulhu
2
4
4
1
L
Bakasura
Snowstorm1104
Bakasura
5
5
2
1.2
W
8
4
12
3.5
W
Merlin
babjayhon
Merlin
13
5
4
3
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,419
Damage
38,615
73,265
Taken
92,819
45,846
Mitigated
43,635
17,685
Healing
20,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Asir0din
Danzaburou
18,610
11,883
0
2,954
15,831
5,951
5,205
8,412
7,364
0
76,770
L
Tiamat
ElGuido_JP
Tiamat
6,594
653
0
1,800
19,858
7,924
0
7,731
11,291
28,058
0
L
Nemesis
7,259
2,202
0
5,962
20,313
7,221
507
5,458
13,852
0
63,951
L
13,469
1,395
683
5,826
23,245
15,186
150
5,549
17,278
38,958
0
W
Fenrir
NotAVampyr
Fenrir
4,682
691
0
5,618
16,245
12,567
1,130
1,192
14,269
0
76,667
L
Cthulhu
Slawterurfam
Cthulhu
2,517
400
0
0
12,301
7,525
0
2,463
9,582
16,927
0
L
Bakasura
Snowstorm1104
Bakasura
8,776
6,187
0
6,270
17,102
5,779
0
2,531
13,946
0
33,125
W
10,232
2,853
2,560
3,356
15,205
10,441
696
6,485
8,643
3,091
25,433
W
Merlin
babjayhon
Merlin
19,389
1,150
0
0
10,775
4,036
1,895
3,209
7,198
67,696
0
W
20,506
1,918
0
3,197
15,209
12,851
1,042
3,470
11,414
12,040
52,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,082
Gold Earned
48,881
442
Minions Killed
319
0
Camps Cleared
0
2,016,211
Distance Traveled
1,666,991
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,913
518
96
4
0
362,191
0
L
Tiamat
10,018
436
31
1
0
306,137
0
L
Nemesis
10,763
468
108
5
0
413,691
2
L
Hades
9,648
419
65
3
0
280,553
0
W
Fenrir
11,605
505
124
5
0
421,132
0
L
Cthulhu
8,552
372
29
1
0
314,817
3
L
Bakasura
9,900
430
86
4
0
351,793
0
W
Horus
10,555
459
35
2
0
367,467
0
W
Merlin
12,415
540
103
4
0
421,125
0
W
Nike
11,594
504
84
4
0
444,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role