Player Matchup

Artio
Artio
Bionse
Artio
Level 42
God Stats
7W - 5L
1,565 SR
Queue Stats
87W - 97L
1,410 Elo+
Party 1
Bakasura
Bakasura
PaulimBacana
Bakasura
Level 48
God Stats
42W - 37L
1,508 SR
Queue Stats
238W - 216L
1,445 Elo+
Solo
Agni
Agni
SunshineBr93
Agni
Level 158
God Stats
3W - 0L
1,529 SR
Queue Stats
463W - 527L
1,389 Elo+
Party 1
Sol
Sol
VeniceWitchBtch
Sol
Level 89
God Stats
22W - 28L
1,400 SR
Queue Stats
278W - 317L
1,380 Elo+
Party 1
Osiris
Osiris
skullknight22
Osiris
Level 104
God Stats
9W - 8L
1,513 SR
Queue Stats
486W - 525L
1,399 Elo+
Party 1
Team Averages
Level 88
1,503 SR
1,404 Elo+

VS

Team Averages
Level 57
1,352 SR
1,393 Elo+
Zeus
Zeus
Dimitrhi
Zeus
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 79L
1,489 Elo+
Party 2
Medusa
Medusa
HyuugaBTK
Medusa
Level 68
God Stats
0W - 4L
1,172 SR
Queue Stats
239W - 295L
1,385 Elo+
Party 3
Ao Kuang
Ao Kuang
TiimHellFire
Ao Kuang
Level 101
God Stats
9W - 28L
1,270 SR
Queue Stats
240W - 330L
1,420 Elo+
Party 3
Set
Set
Trancapeoo
Set
Level 49
God Stats
17W - 18L
1,495 SR
Queue Stats
348W - 349L
1,393 Elo+
Party 2
Ymir
Ymir
WalterBragaNG
Ymir
Level 49
God Stats
2W - 6L
1,321 SR
Queue Stats
59W - 120L
1,275 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Bionse
Artio
12
4 / 2 / 3
7,596
543
3,391
12,228
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
PaulimBacana
Bakasura
16
10 / 0 / 4
9,668
691
9,768
7,407
3,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 2 / 6
8,085
578
4,678
7,560
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 4
6,954
497
10,487
9,640
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
3 / 2 / 1
8,371
598
5,622
10,093
8,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
2 / 6 / 0
6,972
498
4,468
6,327
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
HyuugaBTK
Medusa
12
5 / 4 / 0
6,963
497
8,823
11,694
3,477
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ao Kuang
TiimHellFire
Ao Kuang
12
1 / 3 / 0
6,447
461
4,312
8,536
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 4 / 5
7,551
539
8,896
10,664
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 4 / 4
5,872
419
2,733
11,423
7,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
21
Kills
9
9
Deaths
21
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artio
Bionse
Artio
4
2
3
2.75
L
Zeus
2
6
0
0.33
L
Medusa
HyuugaBTK
Medusa
5
4
0
1.25
W
Bakasura
PaulimBacana
Bakasura
10
0
4
12
W
3
2
6
3
L
Ao Kuang
TiimHellFire
Ao Kuang
1
3
0
0.33
L
1
4
5
0.88
W
1
3
4
1
L
0
4
4
0.5
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,946
Damage
29,232
46,928
Taken
48,644
25,753
Mitigated
20,834
20,456
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Bionse
Artio
3,391
200
1,379
5,311
12,228
8,559
100
2,400
9,768
14,155
0
L
Zeus
4,468
852
0
370
6,327
1,510
0
3,084
2,950
28,880
0
L
Medusa
HyuugaBTK
Medusa
8,823
4,530
0
5,319
11,694
3,477
0
5,666
6,028
0
42,363
W
Bakasura
PaulimBacana
Bakasura
9,768
6,795
0
5,306
7,407
3,792
783
521
6,860
0
66,295
W
4,678
377
88
1,880
7,560
2,430
0
3,154
4,140
43,448
0
L
Ao Kuang
TiimHellFire
Ao Kuang
4,312
1,465
0
3,423
8,536
2,910
513
0
8,536
28,603
0
L
8,896
2,584
0
3,317
10,664
5,347
35
3,028
7,424
0
51,565
W
10,487
4,053
0
4,160
9,640
2,052
727
932
8,708
53,791
0
L
2,733
654
303
3,094
11,423
7,590
0
6,843
4,181
13,221
0
W
5,622
2,331
0
2,332
10,093
8,920
53
4,312
5,781
0
49,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,674
Gold Earned
33,805
414
Minions Killed
293
0
Camps Cleared
0
1,321,448
Distance Traveled
1,193,530
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,596
543
20
1
0
245,387
4
L
Zeus
6,972
498
65
5
0
224,034
0
L
Medusa
6,963
497
73
5
0
214,842
2
W
Bakasura
9,668
691
142
10
0
340,113
7
W
Agni
8,085
578
67
5
0
248,766
5
L
Ao Kuang
6,447
461
50
4
0
246,736
3
L
Set
7,551
539
87
6
0
280,337
1
W
Sol
6,954
497
78
6
0
234,070
1
L
Ymir
5,872
419
18
1
0
227,581
3
W
Osiris
8,371
598
107
8
0
253,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role