Player Matchup

Neith
Neith
AlphaPogDog
Neith
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 46L
1,558 Elo+
Solo
Janus
Janus
Beniit250
Janus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 60L
1,624 Elo+
Solo
Serqet
Serqet
PainBaguette99
Serqet
Level 24
God Stats
3W - 3L
1,313 SR
Queue Stats
89W - 56L
1,684 Elo+
Solo
Guan Yu
Guan Yu
PingTheJungler
Guan Yu
Level 29
God Stats
6W - 2L
1,649 SR
Queue Stats
289W - 286L
1,624 Elo+
Solo
Ymir
Ymir
Sunfeyr
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,839 Elo+
Solo
Team Averages
Level 20
1,492 SR
1,666 Elo+

VS

Team Averages
Level 22
1,585 SR
1,597 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Defyings
Erlang Shen
Level 26
God Stats
2W - 2L
1,599 SR
Queue Stats
331W - 359L
1,644 Elo+
Solo
Ullr
Ullr
Hellraiserzzz
Ullr
Level 28
God Stats
14W - 10L
1,710 SR
Queue Stats
116W - 104L
1,591 Elo+
Solo
Sol
Sol
bigbadaj123
Sol
Level 18
God Stats
2W - 2L
1,777 SR
Queue Stats
36W - 34L
1,645 Elo+
Solo
King Arthur
King Arthur
mlc3476
King Arthur
Level 18
God Stats
13W - 21L
1,340 SR
Queue Stats
180W - 233L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 7
9,354
585
10,190
8,276
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Beniit250
Janus
16
3 / 4 / 8
9,736
609
10,726
7,068
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 0 / 6
9,170
573
6,217
9,425
3,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 0 / 2
9,547
597
7,781
11,948
11,419
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
Sunfeyr
Ymir
13
3 / 0 / 13
9,141
571
3,291
7,568
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
1 / 11 / 1
6,605
413
1,119
12,172
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Erlang Shen
Defyings
Erlang Shen
12
1 / 3 / 2
7,316
457
2,912
7,054
3,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 6 / 1
8,074
505
7,172
11,021
4,548
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 2
7,348
459
4,843
12,376
5,291
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
mlc3476
King Arthur
11
0 / 5 / 0
6,833
427
1,942
9,497
4,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
29
Kills
7
7
Deaths
29
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
11
1
0.14
W
9
3
7
4.17
W
Janus
Beniit250
Janus
3
4
8
1.75
L
Erlang Shen
Defyings
Erlang Shen
1
3
2
0.67
L
3
6
1
0.58
W
7
0
6
10
W
7
0
2
8
W
Ymir
Sunfeyr
Ymir
3
0
13
9.5
L
2
4
2
0.75
L
King Arthur
mlc3476
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,205
Damage
17,988
44,285
Taken
52,120
28,298
Mitigated
27,053
14,315
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,119
478
2,147
2,580
12,172
9,524
0
4,033
8,051
5,080
0
W
10,190
5,431
0
2,834
8,276
3,331
2,004
693
7,583
0
50,280
W
Janus
Beniit250
Janus
10,726
1,292
97
1,734
7,068
2,153
0
2,236
4,832
73,071
0
L
Erlang Shen
Defyings
Erlang Shen
2,912
1,337
0
1,920
7,054
3,163
655
1,311
5,679
0
44,149
L
7,172
3,802
0
445
11,021
4,548
57
2,924
8,003
0
47,547
W
6,217
1,864
0
3,022
9,425
3,757
731
1,877
7,548
0
48,611
W
7,781
704
643
4,569
11,948
11,419
266
619
11,329
0
50,001
W
Ymir
Sunfeyr
Ymir
3,291
888
0
1,416
7,568
7,638
397
737
6,831
34,997
0
L
4,843
1,606
0
2,869
12,376
5,291
0
5,197
6,648
45,197
0
L
King Arthur
mlc3476
King Arthur
1,942
246
0
2,961
9,497
4,527
0
0
9,497
0
31,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,948
Gold Earned
36,176
466
Minions Killed
323
0
Camps Cleared
0
1,563,133
Distance Traveled
1,318,736
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,605
413
9
1
0
271,062
2
W
Neith
9,354
585
76
5
0
282,544
0
W
Janus
9,736
609
130
8
0
302,582
1
L
Erlang Shen
7,316
457
72
5
0
208,618
0
L
Ullr
8,074
505
89
6
0
269,583
4
W
Serqet
9,170
573
84
5
0
350,816
5
W
Guan Yu
9,547
597
113
7
0
309,151
3
W
Ymir
9,141
571
63
4
0
318,040
0
L
Sol
7,348
459
74
5
0
281,149
0
L
King Arthur
6,833
427
79
5
0
288,324
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role