Player Matchup

Tyr
Tyr
APEX FAKEY
Tyr
Level 137
God Stats
35W - 24L
1,673 SR
Queue Stats
215W - 186L
1,534 Elo+
Party 3
Gilgamesh
Gilgamesh
BlazingGeminite
Gilgamesh
Level 124
God Stats
3W - 3L
1,600 SR
Queue Stats
190W - 175L
1,533 Elo+
Party 3
Sol
Sol
Xxl__Fetti__lxX
Sol
Level 112
God Stats
5W - 3L
1,511 SR
Queue Stats
260W - 231L
1,534 Elo+
Solo
Danzaburou
Danzaburou
mrmump22
Danzaburou
Level 122
God Stats
16W - 7L
1,868 SR
Queue Stats
664W - 628L
1,575 Elo+
Party 1
Geb
Geb
temp-888397
Geb
Level 125
God Stats
9W - 9L
1,564 SR
Queue Stats
793W - 743L
1,559 Elo+
Party 1
Team Averages
Level 124
1,643 SR
1,547 Elo+

VS

Team Averages
Level 120
1,481 SR
1,574 Elo+
Merlin
Merlin
Denseterror69
Merlin
Level 144
God Stats
4W - 3L
1,655 SR
Queue Stats
633W - 552L
1,604 Elo+
Party 2
Medusa
Medusa
EarnestThrone3
Medusa
Level 98
God Stats
12W - 13L
1,482 SR
Queue Stats
245W - 225L
1,508 Elo+
Solo
Ymir
Ymir
Joualue
Ymir
Level 88
God Stats
10W - 7L
1,563 SR
Queue Stats
171W - 151L
1,601 Elo+
Solo
King Arthur
King Arthur
Tailwhipptundra
King Arthur
Level 119
God Stats
0W - 3L
1,203 SR
Queue Stats
267W - 198L
1,634 Elo+
Party 2
Da Ji
Da Ji
Wovoh
Da Ji
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
370W - 344L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,091
578
6,214
7,504
5,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
BlazingGeminite
Gilgamesh
14
6 / 2 / 1
8,197
586
5,419
9,138
4,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 0
8,271
591
5,470
5,647
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
mrmump22
Danzaburou
12
3 / 2 / 5
7,152
511
6,731
7,263
2,930
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 0 / 7
7,562
540
7,062
10,866
10,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,746
482
1,522
5,305
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 4 / 1
6,132
438
9,941
9,545
2,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Joualue
Ymir
9
0 / 5 / 3
5,595
400
3,409
12,954
4,644
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Tailwhipptundra
King Arthur
13
0 / 2 / 0
6,694
478
4,461
10,517
4,393
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
Wovoh
Da Ji
8
2 / 3 / 1
6,082
434
4,868
6,643
2,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
5
5
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
Gilgamesh
BlazingGeminite
Gilgamesh
6
2
1
3.25
L
1
3
1
0.5
L
2
4
1
0.63
L
Ymir
Joualue
Ymir
0
5
3
0.3
L
King Arthur
Tailwhipptundra
King Arthur
0
2
0
0
L
Da Ji
Wovoh
Da Ji
2
3
1
0.83
W
3
1
0
3
W
Danzaburou
mrmump22
Danzaburou
3
2
5
2.75
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,896
Damage
24,201
40,418
Taken
44,964
26,673
Mitigated
15,941
16,250
Healing
10,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,214
1,311
0
5,069
7,504
5,443
686
0
7,504
0
50,479
W
Gilgamesh
BlazingGeminite
Gilgamesh
5,419
1,815
0
2,253
9,138
4,760
0
1,142
7,996
0
53,680
L
1,522
0
0
567
5,305
1,495
0
2,894
2,411
36,439
0
L
9,941
3,864
0
3,173
9,545
2,862
0
3,429
6,116
0
37,091
L
Ymir
Joualue
Ymir
3,409
870
0
2,400
12,954
4,644
0
4,953
8,001
12,583
0
L
King Arthur
Tailwhipptundra
King Arthur
4,461
1,110
0
2,467
10,517
4,393
0
243
10,274
0
42,926
L
Da Ji
Wovoh
Da Ji
4,868
1,147
0
1,538
6,643
2,547
0
604
6,039
0
24,841
W
5,470
2,034
0
2,542
5,647
2,670
1,130
809
4,838
53,032
5,427
W
Danzaburou
mrmump22
Danzaburou
6,731
3,582
0
3,065
7,263
2,930
0
1,576
5,687
0
39,960
W
7,062
1,261
0
3,321
10,866
10,870
0
1,451
9,415
20,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,273
Gold Earned
31,249
412
Minions Killed
307
0
Camps Cleared
0
1,391,344
Distance Traveled
1,169,307
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,091
578
108
8
0
299,297
4
W
Gilgamesh
8,197
586
92
7
0
309,408
1
L
Merlin
6,746
482
83
6
0
242,773
0
L
Medusa
6,132
438
65
5
0
239,188
2
L
Ymir
5,595
400
22
2
0
236,920
5
L
King Arthur
6,694
478
91
7
0
259,002
2
L
Da Ji
6,082
434
46
3
0
191,424
2
W
Sol
8,271
591
121
9
0
262,641
3
W
Danzaburou
7,152
511
80
6
0
271,064
3
W
Geb
7,562
540
11
1
0
248,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role