Player Matchup

Jormungandr
Jormungandr
Demonio1Lantern
Jormungandr
Level 8
God Stats
0W - 5L
1,096 SR
Queue Stats
11W - 25L
1,256 Elo+
Party 1
Fenrir
Fenrir
HyperAndMega
Fenrir
Level 15
God Stats
1W - 4L
1,427 SR
Queue Stats
18W - 37L
1,274 Elo+
Party 1
Ares
Ares
XxBraccusxX
Ares
Level 13
God Stats
61W - 52L
1,464 SR
Queue Stats
72W - 81L
1,369 Elo+
Party 2
King Arthur
King Arthur
XxGreenXJowxX
King Arthur
Level 45
God Stats
37W - 37L
1,642 SR
Queue Stats
484W - 447L
1,502 Elo+
Party 2
Anubis
Anubis
XxSunKeeperxX
Anubis
Level 22
God Stats
151W - 113L
1,583 SR
Queue Stats
186W - 165L
1,496 Elo+
Party 2
Team Averages
Level 21
1,442 SR
1,379 Elo+

VS

Team Averages
Level 20
1,455 SR
1,469 Elo+
Cthulhu
Cthulhu
Kronus2448
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,311 Elo+
Solo
Hades
Hades
VooDaBoom
Hades
Level 19
God Stats
1W - 1L
1,291 SR
Queue Stats
9W - 14L
1,229 Elo+
Solo
Danzaburou
Danzaburou
filleroneup
Danzaburou
Level 27
God Stats
34W - 41L
1,458 SR
Queue Stats
149W - 171L
1,415 Elo+
Solo
Tiamat
Tiamat
flameking1000
Tiamat
Level 27
God Stats
5W - 4L
1,525 SR
Queue Stats
38W - 46L
1,414 Elo+
Solo
Artemis
Artemis
yfiliV
Artemis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,978 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Demonio1Lantern
Jormungandr
17
0 / 14 / 7
10,089
841
5,456
27,471
34,446
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
17
0 / 13 / 10
10,444
870
10,086
27,990
19,642
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
1 / 4 / 9
10,626
886
7,475
22,416
28,469
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
XxGreenXJowxX
King Arthur
17
1 / 6 / 6
10,372
864
6,939
21,498
25,927
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
9 / 7 / 2
13,052
1,088
21,966
17,860
9,964
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kronus2448
Cthulhu
20
1 / 2 / 25
11,128
927
8,211
9,478
7,585
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hades
VooDaBoom
Hades
19
5 / 5 / 20
11,837
986
11,596
15,474
5,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
filleroneup
Danzaburou
20
10 / 2 / 21
13,069
1,089
25,612
11,092
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
2 / 1 / 30
11,754
980
10,056
7,960
8,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
yfiliV
Artemis
20
26 / 1 / 14
15,504
1,292
53,651
11,627
4,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
154
11
Kills
44
44
Deaths
11
34
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Demonio1Lantern
Jormungandr
0
14
7
0.25
L
Fenrir
0
13
10
0.38
W
Cthulhu
Kronus2448
Cthulhu
1
2
25
6.75
W
Hades
VooDaBoom
Hades
5
5
20
3
L
1
4
9
1.38
L
King Arthur
XxGreenXJowxX
King Arthur
1
6
6
0.67
L
9
7
2
1.43
W
Danzaburou
filleroneup
Danzaburou
10
2
21
10.25
W
2
1
30
17
W
Artemis
yfiliV
Artemis
26
1
14
33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,922
Damage
109,126
117,235
Taken
55,631
118,448
Mitigated
29,154
4,040
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Demonio1Lantern
Jormungandr
5,456
2,872
0
0
27,471
34,446
0
4,125
23,346
23,969
0
L
Fenrir
10,086
2,598
0
811
27,990
19,642
0
8,153
19,837
0
23,353
W
Cthulhu
Kronus2448
Cthulhu
8,211
309
0
0
9,478
7,585
0
5,165
4,313
20,007
0
W
Hades
VooDaBoom
Hades
11,596
1,430
418
2,019
15,474
5,810
0
9,657
5,817
23,978
0
L
7,475
136
0
0
22,416
28,469
0
7,321
15,095
20,278
0
L
King Arthur
XxGreenXJowxX
King Arthur
6,939
520
0
0
21,498
25,927
0
6,230
15,268
0
12,813
L
21,966
588
0
3,229
17,860
9,964
0
4,034
13,826
64,893
0
W
Danzaburou
filleroneup
Danzaburou
25,612
13,010
0
2,112
11,092
3,311
0
6,956
4,136
0
47,427
W
10,056
2,340
0
2,788
7,960
8,441
0
5,448
2,512
28,282
0
W
Artemis
yfiliV
Artemis
53,651
39,887
0
3,819
11,627
4,007
0
7,671
3,956
0
81,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,583
Gold Earned
63,292
190
Minions Killed
212
3
Camps Cleared
9
1,001,132
Distance Traveled
1,026,930
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,089
841
35
3
0
160,413
0
L
Fenrir
10,444
870
29
2
1
224,340
1
W
Cthulhu
11,128
927
40
3
0
229,157
1
W
Hades
11,837
986
20
2
3
175,301
1
L
Ares
10,626
886
10
1
1
204,753
0
L
King Arthur
10,372
864
10
1
1
214,292
0
L
Anubis
13,052
1,088
106
9
0
197,334
0
W
Danzaburou
13,069
1,089
51
4
1
212,699
1
W
Tiamat
11,754
980
32
3
0
203,192
1
W
Artemis
15,504
1,292
69
6
5
206,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role