Player Matchup

Agni
Agni
 
Agni
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Gotinha_Liquid
Medusa
Level 12
God Stats
3W - 1L
1,827 SR
Queue Stats
11W - 7L
1,510 Elo+
Party 1
Hercules
Hercules
Peninha_Liquid
Hercules
Level 14
God Stats
1W - 1L
1,754 SR
Queue Stats
49W - 50L
1,480 Elo+
Party 1
Hun Batz
Hun Batz
SmikeNoob
Hun Batz
Level 29
God Stats
10W - 13L
1,562 SR
Queue Stats
157W - 175L
1,514 Elo+
Solo
Cthulhu
Cthulhu
Zhescu
Cthulhu
Level 28
God Stats
4W - 5L
1,431 SR
Queue Stats
129W - 114L
1,565 Elo+
Solo
Team Averages
Level 17
1,615 SR
1,514 Elo+

VS

Team Averages
Level 17
1,567 SR
1,523 Elo+
Ao Kuang
Ao Kuang
Diabal_Dragon
Ao Kuang
Level 29
God Stats
3W - 2L
1,568 SR
Queue Stats
57W - 47L
1,582 Elo+
Solo
Sol
Sol
IntiChurin
Sol
Level 9
God Stats
1W - 1L
1,344 SR
Queue Stats
5W - 3L
1,454 Elo+
Solo
Bellona
Bellona
LucaMorales
Bellona
Level 8
God Stats
11W - 1L
1,833 SR
Queue Stats
27W - 13L
1,547 Elo+
Solo
Arachne
Arachne
Luxuriiiia
Arachne
Level 25
God Stats
56W - 34L
1,588 SR
Queue Stats
120W - 92L
1,544 Elo+
Solo
Vulcan
Vulcan
rapapitazin20zin
Vulcan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 3 / 2
7,694
550
7,270
8,300
3,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 0
6,043
432
1,897
7,046
2,569
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
8
0 / 4 / 4
5,573
398
2,485
10,701
4,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
SmikeNoob
Hun Batz
12
2 / 2 / 2
7,156
511
5,125
8,635
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Zhescu
Cthulhu
13
4 / 2 / 1
7,690
549
8,145
11,209
9,615
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Diabal_Dragon
Ao Kuang
13
3 / 0 / 2
7,676
548
5,436
10,710
4,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 0 / 3
7,992
571
4,335
4,587
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
LucaMorales
Bellona
13
5 / 0 / 3
8,277
591
11,229
11,692
11,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Luxuriiiia
Arachne
14
4 / 4 / 1
8,557
611
9,408
12,635
6,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 2
6,733
481
4,051
7,750
2,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
10
Kills
13
13
Deaths
10
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
4
3
2
1.67
W
Ao Kuang
Diabal_Dragon
Ao Kuang
3
0
2
4
L
0
2
0
0
W
1
0
3
2.5
W
Bellona
LucaMorales
Bellona
5
0
3
6.5
W
Arachne
Luxuriiiia
Arachne
4
4
1
1.13
L
Hercules
0
4
4
0.5
L
Hun Batz
SmikeNoob
Hun Batz
2
2
2
1.5
L
Cthulhu
Zhescu
Cthulhu
4
2
1
2.25
W
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,922
Damage
34,459
45,891
Taken
47,374
22,692
Mitigated
27,449
10,659
Healing
19,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,270
579
0
2,598
8,300
3,578
381
2,451
5,536
49,094
0
W
Ao Kuang
Diabal_Dragon
Ao Kuang
5,436
888
0
5,765
10,710
4,598
0
2,416
8,294
40,494
9,554
L
1,897
628
0
2,236
7,046
2,569
0
2,450
4,355
0
31,432
W
4,335
643
0
3,443
4,587
1,304
3,336
0
4,587
56,150
0
W
Bellona
LucaMorales
Bellona
11,229
2,908
0
4,010
11,692
11,990
646
3,058
8,634
9,059
34,824
W
Arachne
Luxuriiiia
Arachne
9,408
5,571
212
4,732
12,635
6,918
318
6,654
5,981
0
46,451
L
Hercules
2,485
690
0
1,223
10,701
4,378
0
6,407
3,907
0
6,978
L
Hun Batz
SmikeNoob
Hun Batz
5,125
1,663
0
528
8,635
2,552
131
2,910
5,531
0
51,164
L
Cthulhu
Zhescu
Cthulhu
8,145
1,049
0
4,074
11,209
9,615
0
1,322
9,599
42,573
0
W
4,051
945
88
1,382
7,750
2,639
132
3,287
4,463
33,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,156
Gold Earned
39,235
367
Minions Killed
414
0
Camps Cleared
0
1,301,862
Distance Traveled
1,380,532
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,694
550
89
6
0
254,452
6
W
Ao Kuang
7,676
548
95
7
0
302,591
1
L
Medusa
6,043
432
75
5
0
199,799
4
W
Sol
7,992
571
91
7
0
276,909
1
W
Bellona
8,277
591
71
5
0
286,084
6
W
Arachne
8,557
611
96
7
0
265,747
1
L
Hercules
5,573
398
8
1
0
261,108
0
L
Hun Batz
7,156
511
91
7
0
300,779
4
L
Cthulhu
7,690
549
104
7
0
285,724
1
W
Vulcan
6,733
481
61
4
0
249,201
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role