Player Matchup

Nemesis
Nemesis
Didraih
Nemesis
Level 7
God Stats
1W - 2L
1,244 SR
Queue Stats
7W - 4L
1,627 Elo+
Solo
Tyr
Tyr
Lethum
Tyr
Level 121
God Stats
5W - 2L
1,654 SR
Queue Stats
302W - 247L
1,709 Elo+
Party 2
Sun Wukong
Sun Wukong
OmeAnjer
Sun Wukong
Level 5
God Stats
38W - 20L
1,394 SR
Queue Stats
48W - 27L
1,396 Elo+
Party 2
Freya
Freya
Reatardobot
Freya
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
44W - 39L
1,500 Elo+
Party 2
Fenrir
Fenrir
billenbeuker420
Fenrir
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 156L
1,497 Elo+
Party 2
Team Averages
Level 42
1,458 SR
1,546 Elo+

VS

Team Averages
Level 35
1,434 SR
1,507 Elo+
Ymir
Ymir
AiCalvin
Ymir
Level 5
God Stats
1W - 2L
1,409 SR
Queue Stats
1W - 2L
1,458 Elo+
Party 3
Charybdis
Charybdis
MiniNab
Charybdis
Level 108
God Stats
10W - 15L
1,421 SR
Queue Stats
229W - 182L
1,493 Elo+
Party 3
Merlin
Merlin
ThomasHagen
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,440 Elo+
Party 1
Loki
Loki
spartanec1
Loki
Level 28
God Stats
1W - 1L
1,605 SR
Queue Stats
7W - 9L
1,598 Elo+
Party 1
Odin
Odin
吔屎啦勒
Odin
Level 29
God Stats
0W - 1L
1,235 SR
Queue Stats
63W - 74L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Didraih
Nemesis
17
2 / 5 / 17
10,095
1,010
5,693
10,995
4,352
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tyr
Lethum
Tyr
18
12 / 0 / 13
12,573
1,257
18,860
22,189
17,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
OmeAnjer
Sun Wukong
18
4 / 1 / 20
11,212
1,121
10,352
14,259
8,987
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
11 / 6 / 14
12,565
1,257
21,725
15,298
6,063
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 4 / 14
10,916
1,092
8,585
14,180
8,095
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

228

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 7 / 8
10,118
1,012
8,062
15,113
13,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
MiniNab
Charybdis
17
6 / 6 / 6
11,522
1,152
24,775
14,811
5,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
16
2 / 8 / 8
9,602
960
14,058
13,155
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 10 / 2
10,372
1,037
13,132
14,877
5,512
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
1 / 4 / 12
10,509
1,051
9,188
11,726
14,372
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
52
35
Kills
16
16
Deaths
35
78
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
8
0.71
W
Nemesis
Didraih
Nemesis
2
5
17
2.1
W
Tyr
Lethum
Tyr
12
0
13
18.5
L
Charybdis
MiniNab
Charybdis
6
6
6
1.5
W
Sun Wukong
OmeAnjer
Sun Wukong
4
1
20
14
W
11
6
14
3
L
Merlin
2
8
8
0.75
W
6
4
14
3.25
L
6
10
2
0.7
L
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,215
Damage
69,215
76,921
Taken
69,682
44,872
Mitigated
43,727
12,238
Healing
1,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,062
1,711
0
661
15,113
13,655
0
5,254
9,689
19,427
0
W
Nemesis
Didraih
Nemesis
5,693
1,919
0
711
10,995
4,352
0
4,114
6,695
0
18,738
W
Tyr
Lethum
Tyr
18,860
2,577
0
6,325
22,189
17,375
0
4,308
17,543
0
31,531
L
Charybdis
MiniNab
Charybdis
24,775
15,053
0
0
14,811
5,526
0
4,241
10,279
0
57,985
W
Sun Wukong
OmeAnjer
Sun Wukong
10,352
2,397
0
601
14,259
8,987
0
5,640
8,383
0
23,844
W
21,725
7,402
0
3,942
15,298
6,063
0
3,163
11,997
39,158
0
L
Merlin
14,058
1,477
0
904
13,155
4,662
0
5,070
7,757
20,367
0
W
8,585
2,289
0
659
14,180
8,095
0
4,109
9,983
0
20,464
L
13,132
3,604
0
0
14,877
5,512
0
4,710
9,826
0
24,855
L
9,188
846
0
0
11,726
14,372
0
2,450
9,092
725
34,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,361
Gold Earned
52,123
157
Minions Killed
171
6
Camps Cleared
9
1,030,797
Distance Traveled
893,177
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,118
1,012
16
2
0
151,597
1
W
Nemesis
10,095
1,010
26
3
2
213,601
0
W
Tyr
12,573
1,257
20
2
1
258,313
0
L
Charybdis
11,522
1,152
66
7
4
174,542
3
W
Sun Wukong
11,212
1,121
42
4
0
209,215
0
W
Freya
12,565
1,257
45
5
3
167,973
0
L
Merlin
9,602
960
19
2
0
156,876
0
W
Fenrir
10,916
1,092
24
2
0
181,695
0
L
Loki
10,372
1,037
20
2
4
194,457
1
L
Odin
10,509
1,051
50
5
1
215,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role