Player Matchup

Gilgamesh
Gilgamesh
Farning
Gilgamesh
Level 27
God Stats
2W - 2L
1,696 SR
Queue Stats
12W - 10L
1,159 Elo+
Party 1
Tsukuyomi
Tsukuyomi
naldington
Tsukuyomi
Level 22
God Stats
5W - 2L
1,675 SR
Queue Stats
6W - 6L
1,326 Elo+
Party 1
Ra
Ra
willdye
Ra
Level 60
God Stats
1W - 0L
1,491 SR
Queue Stats
9W - 9L
1,281 Elo+
Party 1
Team Averages
Level 36
1,621 SR
1,255 Elo+

VS

Team Averages
Level 62
1,553 SR
1,561 Elo+
King Arthur
King Arthur
Thieren
King Arthur
Level 28
God Stats
6W - 4L
1,660 SR
Queue Stats
11W - 10L
1,467 Elo+
Party 2
Chaac
Chaac
ZombieMasterP
Chaac
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 21L
1,485 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
weaponmojo
Morgan Le Fay
Level 106
God Stats
8W - 7L
1,500 SR
Queue Stats
70W - 103L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Farning
Gilgamesh
12
3 / 2 / 14
8,449
845
11,681
9,476
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
naldington
Tsukuyomi
13
10 / 5 / 5
9,393
939
6,535
10,170
4,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 3 / 11
8,796
880
10,103
7,855
3,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Thieren
King Arthur
11
3 / 5 / 5
8,089
809
6,077
12,322
7,630
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 7
7,458
746
8,848
12,016
8,697
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
weaponmojo
Morgan Le Fay
11
5 / 8 / 4
8,016
802
6,206
9,428
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
18
Kills
10
10
Deaths
18
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Farning
Gilgamesh
3
2
14
5
L
King Arthur
Thieren
King Arthur
3
5
5
1.1
L
2
5
7
1.1
W
Tsukuyomi
naldington
Tsukuyomi
10
5
5
2.5
L
Morgan Le Fay
weaponmojo
Morgan Le Fay
5
8
4
0.88
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,319
Damage
21,131
27,501
Taken
33,766
12,148
Mitigated
19,037
6,091
Healing
2,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Farning
Gilgamesh
11,681
4,365
0
1,171
9,476
5,126
543
2,479
6,997
0
21,400
L
King Arthur
Thieren
King Arthur
6,077
99
0
0
12,322
7,630
350
4,106
7,852
0
20,322
L
8,848
1,299
0
2,330
12,016
8,697
0
3,567
8,198
3,333
15,621
W
Tsukuyomi
naldington
Tsukuyomi
6,535
1,393
0
1,138
10,170
4,019
1,078
3,561
6,609
0
26,975
L
Morgan Le Fay
weaponmojo
Morgan Le Fay
6,206
695
0
365
9,428
2,710
0
2,159
7,123
19,376
0
W
10,103
2,111
1,263
2,519
7,855
3,003
885
2,709
5,146
33,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,638
Gold Earned
23,563
117
Minions Killed
91
6
Camps Cleared
3
577,613
Distance Traveled
517,852
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,449
845
18
2
2
204,279
0
L
King Arthur
8,089
809
24
2
0
190,822
0
L
Chaac
7,458
746
35
4
1
180,039
2
W
Tsukuyomi
9,393
939
37
4
1
184,924
0
L
Morgan Le Fay
8,016
802
32
3
2
146,991
1
W
Ra
8,796
880
62
6
3
188,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role