Player Matchup

Nemesis
Nemesis
King_Wolf158
Nemesis
Level 27
God Stats
4W - 1L
1,687 SR
Queue Stats
99W - 81L
1,449 Elo+
Solo
Cthulhu
Cthulhu
NJconfidential
Cthulhu
Level 4
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 6L
1,156 Elo+
Solo
Athena
Athena
bass-kindred4
Athena
Level 3
God Stats
11W - 10L
1,634 SR
Queue Stats
25W - 16L
1,715 Elo+
Solo
Ra
Ra
gen-paultro
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
870 Elo+
Solo
Bellona
Bellona
jackwalkers
Bellona
Level 26
God Stats
36W - 50L
1,404 SR
Queue Stats
120W - 163L
1,358 Elo+
Solo
Team Averages
Level 15
1,545 SR
1,310 Elo+

VS

Team Averages
Level 22
1,546 SR
1,472 Elo+
Pele
Pele
MilkySquirrelUWU
Pele
Level 4
God Stats
3W - 0L
1,792 SR
Queue Stats
6W - 1L
1,840 Elo+
Solo
Vulcan
Vulcan
Nick2007todd_dew
Vulcan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
290W - 329L
1,390 Elo+
Solo
Ne Zha
Ne Zha
PiipeThe-_-
Ne Zha
Level 26
God Stats
2W - 6L
1,295 SR
Queue Stats
195W - 189L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Sxbaztian
Danzaburou
Level 28
God Stats
8W - 6L
1,642 SR
Queue Stats
31W - 39L
1,318 Elo+
Solo
Baba Yaga
Baba Yaga
zyrod57
Baba Yaga
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
King_Wolf158
Nemesis
12
2 / 2 / 4
7,590
506
6,036
9,339
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 5 / 1
6,257
417
4,752
12,322
8,578
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
5 / 0 / 1
7,679
512
4,989
13,280
6,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

1
0 / 1 / 0
4,358
291
35
484
63
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
jackwalkers
Bellona
10
3 / 6 / 1
6,506
434
4,729
11,959
9,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 0
8,992
599
11,947
11,812
6,971
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 5 / 0
6,371
425
5,953
6,553
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
9
0 / 0 / 2
6,248
417
1,634
7,681
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Sxbaztian
Danzaburou
14
5 / 2 / 0
8,777
585
8,509
8,895
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
zyrod57
Baba Yaga
12
0 / 4 / 5
7,045
470
3,882
6,086
2,150
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
14
14
Deaths
12
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
King_Wolf158
Nemesis
2
2
4
2
W
9
1
0
9
L
1
5
1
0.3
W
0
5
0
0
W
Ne Zha
0
0
2
1
W
Danzaburou
Sxbaztian
Danzaburou
5
2
0
2.5
L
5
0
1
5.5
L
0
1
0
0
L
Bellona
jackwalkers
Bellona
3
6
1
0.58
W
Baba Yaga
zyrod57
Baba Yaga
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,541
Damage
31,925
47,384
Taken
41,027
28,518
Mitigated
17,719
5,599
Healing
13,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
King_Wolf158
Nemesis
6,036
2,280
0
199
9,339
4,326
0
846
8,429
0
46,772
W
11,947
2,681
0
6,512
11,812
6,971
0
2,372
9,440
0
59,527
L
4,752
1,039
0
847
12,322
8,578
0
2,223
10,033
22,981
0
W
5,953
2,273
0
0
6,553
2,138
1,363
2,663
3,890
31,548
0
W
Ne Zha
1,634
210
0
3,755
7,681
2,933
0
457
7,224
0
24,795
W
Danzaburou
Sxbaztian
Danzaburou
8,509
4,886
0
2,280
8,895
3,527
1,648
4,003
4,892
0
46,195
L
4,989
904
0
2,651
13,280
6,473
0
3,897
9,103
28,648
0
L
35
35
0
0
484
63
0
0
484
1,144
0
L
Bellona
jackwalkers
Bellona
4,729
1,841
0
1,902
11,959
9,078
0
2,459
9,500
0
24,773
W
Baba Yaga
zyrod57
Baba Yaga
3,882
986
0
749
6,086
2,150
1,309
281
5,805
27,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,390
Gold Earned
37,433
212
Minions Killed
377
0
Camps Cleared
0
1,252,587
Distance Traveled
1,333,649
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,590
506
81
5
0
320,967
2
W
Pele
8,992
599
130
9
0
268,484
3
L
Cthulhu
6,257
417
36
2
0
304,851
3
W
Vulcan
6,371
425
56
4
0
261,882
5
W
Ne Zha
6,248
417
48
3
0
289,131
2
W
Danzaburou
8,777
585
88
6
0
255,910
2
L
Athena
7,679
512
49
3
0
334,430
2
L
Ra
4,358
291
3
0
0
38,709
0
L
Bellona
6,506
434
43
3
0
253,630
0
W
Baba Yaga
7,045
470
55
4
0
258,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role