Player Matchup

Jormungandr
Jormungandr
Akuma Tenshi121
Jormungandr
Level 145
God Stats
1W - 1L
1,164 SR
Queue Stats
124W - 117L
1,479 Elo+
Party 2
Sol
Sol
Edogg2148
Sol
Level 60
God Stats
3W - 2L
1,170 SR
Queue Stats
261W - 277L
1,434 Elo+
Party 3
Kukulkan
Kukulkan
Munu oka
Kukulkan
Level 108
God Stats
3W - 2L
1,801 SR
Queue Stats
64W - 72L
1,451 Elo+
Party 2
Baron Samedi
Baron Samedi
SensoTenshi1814
Baron Samedi
Level 108
God Stats
2W - 1L
1,845 SR
Queue Stats
53W - 52L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
headshootexpert
Danzaburou
Level 129
God Stats
2W - 1L
1,110 SR
Queue Stats
207W - 233L
1,430 Elo+
Party 3
Team Averages
Level 110
1,418 SR
1,455 Elo+

VS

Team Averages
Level 100
1,382 SR
1,471 Elo+
Horus
Horus
EKALF
Horus
Level 47
God Stats
2W - 3L
1,484 SR
Queue Stats
136W - 166L
1,420 Elo+
Party 1
Eset
Eset
FlipityFlaps
Eset
Level 89
God Stats
3W - 8L
1,288 SR
Queue Stats
716W - 743L
1,473 Elo+
Solo
Thoth
Thoth
RagingPanda7511
Thoth
Level 151
God Stats
2W - 4L
1,230 SR
Queue Stats
86W - 102L
1,440 Elo+
Solo
Kumbhakarna
Kumbhakarna
gojouboladao
Kumbhakarna
Level 103
God Stats
4W - 5L
1,406 SR
Queue Stats
422W - 457L
1,513 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
jovafenix2
Morgan Le Fay
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 61L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Akuma Tenshi121
Jormungandr
20
11 / 4 / 18
13,542
797
18,589
24,131
38,293
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 6 / 19
11,652
685
17,777
16,565
7,619
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Munu oka
Kukulkan
20
6 / 4 / 14
12,733
749
21,528
11,703
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
SensoTenshi1814
Baron Samedi
20
7 / 3 / 18
12,706
747
21,957
21,098
13,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
headshootexpert
Danzaburou
19
8 / 2 / 19
12,928
760
19,967
13,205
5,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EKALF
Horus
16
2 / 6 / 10
10,496
617
5,341
29,020
49,201
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
3 / 5 / 9
11,078
652
16,718
15,037
8,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
7 / 7 / 7
12,008
706
15,729
16,524
8,388
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
gojouboladao
Kumbhakarna
20
4 / 6 / 13
12,755
750
12,870
28,453
49,336
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
jovafenix2
Morgan Le Fay
18
3 / 10 / 9
11,215
660
13,726
21,402
11,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
67
34
Kills
19
19
Deaths
34
88
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Akuma Tenshi121
Jormungandr
11
4
18
5
L
Horus
EKALF
Horus
2
6
10
1.17
W
2
6
19
1.92
L
3
5
9
1.5
W
Kukulkan
Munu oka
Kukulkan
6
4
14
3.25
L
7
7
7
1.5
W
Baron Samedi
SensoTenshi1814
Baron Samedi
7
3
18
5.33
L
Kumbhakarna
gojouboladao
Kumbhakarna
4
6
13
1.75
W
Danzaburou
headshootexpert
Danzaburou
8
2
19
8.75
L
Morgan Le Fay
jovafenix2
Morgan Le Fay
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,818
Damage
64,384
86,702
Taken
110,436
70,597
Mitigated
127,413
42,224
Healing
37,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Akuma Tenshi121
Jormungandr
18,589
4,078
2,471
5,829
24,131
38,293
427
12,239
11,892
40,219
0
L
Horus
EKALF
Horus
5,341
2,297
6,076
7,743
29,020
49,201
0
18,941
9,562
488
7,767
W
17,777
5,770
132
4,969
16,565
7,619
1,260
10,343
6,222
37,866
0
L
16,718
787
5,165
2,135
15,037
8,679
0
11,053
3,846
33,953
0
W
Kukulkan
Munu oka
Kukulkan
21,528
650
2,378
1,985
11,703
5,871
915
8,434
3,269
43,741
0
L
15,729
1,220
3,688
3,753
16,524
8,388
0
12,971
3,395
41,989
0
W
Baron Samedi
SensoTenshi1814
Baron Samedi
21,957
258
7,819
12,132
21,098
13,039
1,217
17,729
3,369
38,838
0
L
Kumbhakarna
gojouboladao
Kumbhakarna
12,870
1,315
1,335
3,573
28,453
49,336
0
20,065
8,057
28,351
0
W
Danzaburou
headshootexpert
Danzaburou
19,967
5,644
773
3,736
13,205
5,775
1,799
10,786
2,419
0
27,167
L
Morgan Le Fay
jovafenix2
Morgan Le Fay
13,726
1,967
2,515
1,728
21,402
11,809
0
15,411
5,725
28,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,561
Gold Earned
57,552
168
Minions Killed
143
0
Camps Cleared
0
1,382,918
Distance Traveled
1,413,904
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,542
797
32
2
0
271,293
0
L
Horus
10,496
617
6
0
0
279,775
0
W
Sol
11,652
685
38
2
0
275,391
1
L
Eset
11,078
652
36
2
0
316,912
1
W
Kukulkan
12,733
749
50
3
0
290,925
0
L
Thoth
12,008
706
50
3
0
263,211
1
W
Baron Samedi
12,706
747
42
2
0
269,600
0
L
Kumbhakarna
12,755
750
26
2
0
308,112
0
W
Danzaburou
12,928
760
6
0
0
275,709
0
L
Morgan Le Fay
11,215
660
25
1
0
245,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role