Player Matchup

Hou Yi
Hou Yi
AIchamy
Hou Yi
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
MaxWaggle
Cthulhu
Level 6
God Stats
5W - 1L
1,558 SR
Queue Stats
6W - 3L
1,385 Elo+
Party 1
Sol
Sol
SenpaiKaiman
Sol
Level 113
God Stats
3W - 2L
1,529 SR
Queue Stats
96W - 112L
1,524 Elo+
Party 1
Team Averages
Level 61
1,529 SR
1,480 Elo+

VS

Team Averages
Level 18
1,545 SR
1,399 Elo+
Cupid
Cupid
 
Cupid
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Butterfly542
Eset
Level 20
God Stats
0W - 1L
1,635 SR
Queue Stats
1W - 6L
1,198 Elo+
Solo
Cthulhu
Cthulhu
Mugen_no_Mizu
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AIchamy
Hou Yi
14
7 / 0 / 8
9,549
796
10,187
6,418
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
MaxWaggle
Cthulhu
11
0 / 0 / 11
7,936
661
2,167
7,134
5,882
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
8 / 1 / 7
9,820
818
10,211
6,913
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 3 / 0
6,971
581
4,593
8,310
2,392
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 5 / 1
6,605
550
2,732
8,243
2,034
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
10
0 / 7 / 0
6,543
545
4,377
9,929
7,778
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
15
Kills
1
1
Deaths
15
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
0
0.33
W
Hou Yi
AIchamy
Hou Yi
7
0
8
11
L
0
5
1
0.1
W
Cthulhu
MaxWaggle
Cthulhu
0
0
11
5.5
L
Cthulhu
0
7
0
0
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,565
Damage
11,702
20,465
Taken
26,482
11,157
Mitigated
12,204
5,941
Healing
1,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,593
1,627
177
722
8,310
2,392
0
3,383
4,927
0
21,618
W
Hou Yi
AIchamy
Hou Yi
10,187
2,995
0
900
6,418
2,559
513
2,617
3,801
0
36,924
L
2,732
543
0
116
8,243
2,034
0
3,178
5,065
12,802
0
W
Cthulhu
MaxWaggle
Cthulhu
2,167
146
283
1,745
7,134
5,882
195
2,663
4,471
11,339
0
L
Cthulhu
4,377
290
0
250
9,929
7,778
0
5,398
4,531
13,609
0
W
10,211
3,797
0
3,013
6,913
2,716
1,864
2,486
4,427
44,258
5,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,305
Gold Earned
20,119
157
Minions Killed
85
10
Camps Cleared
1
659,437
Distance Traveled
574,139
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,971
581
53
4
1
207,184
2
W
Hou Yi
9,549
796
52
4
2
226,099
2
L
Eset
6,605
550
22
2
0
192,343
3
W
Cthulhu
7,936
661
24
2
1
220,496
0
L
Cthulhu
6,543
545
10
1
0
174,612
3
W
Sol
9,820
818
81
7
7
212,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role