Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Conisted
Gilgamesh
Level 38
God Stats
17W - 9L
1,629 SR
Queue Stats
85W - 80L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
Nostyle911
Nu Wa
Level 45
God Stats
2W - 0L
1,740 SR
Queue Stats
227W - 222L
1,522 Elo+
Party 2
Jormungandr
Jormungandr
mekanismehmet
Jormungandr
Level 58
God Stats
8W - 9L
1,520 SR
Queue Stats
146W - 159L
1,507 Elo+
Party 1
Merlin
Merlin
molduritas63
Merlin
Level 104
God Stats
21W - 19L
1,575 SR
Queue Stats
88W - 74L
1,529 Elo+
Party 2
Team Averages
Level 68
1,593 SR
1,514 Elo+

VS

Team Averages
Level 76
1,604 SR
1,462 Elo+
Artemis
Artemis
Alonsofz55
Artemis
Level 88
God Stats
5W - 2L
1,743 SR
Queue Stats
143W - 123L
1,507 Elo+
Party 3
Baron Samedi
Baron Samedi
UHU-KlebeStick
Baron Samedi
Level 123
God Stats
4W - 8L
1,394 SR
Queue Stats
658W - 672L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Vik_White_00
Cthulhu
Level 37
God Stats
8W - 12L
1,475 SR
Queue Stats
81W - 140L
1,298 Elo+
Solo
Loki
Loki
germanv10
Loki
Level 44
God Stats
0W - 1L
1,638 SR
Queue Stats
82W - 73L
1,561 Elo+
Party 3
Tiamat
Tiamat
javi00003333
Tiamat
Level 88
God Stats
0W - 1L
1,770 SR
Queue Stats
135W - 112L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 3 / 8
10,597
505
11,924
13,859
4,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Conisted
Gilgamesh
18
13 / 1 / 9
12,902
614
21,026
15,404
7,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
19
4 / 3 / 8
11,876
566
12,974
12,928
5,317
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
mekanismehmet
Jormungandr
15
1 / 2 / 11
10,149
483
5,567
18,183
17,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
19
1 / 0 / 12
12,275
585
8,953
12,739
8,861
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alonsofz55
Artemis
17
3 / 5 / 1
10,232
487
14,336
15,823
6,017
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
UHU-KlebeStick
Baron Samedi
15
0 / 4 / 0
9,396
447
6,879
14,264
9,881
Cthulhu
Vik_White_00
Cthulhu
13
1 / 7 / 4
8,748
417
6,494
22,241
22,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Loki
16
1 / 5 / 2
9,923
473
5,323
16,178
5,954
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
3 / 4 / 0
10,658
508
9,145
17,330
10,797
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
24
Kills
8
9
Deaths
25
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
3
8
3
L
Artemis
Alonsofz55
Artemis
3
5
1
0.7
W
Gilgamesh
Conisted
Gilgamesh
13
1
9
17.5
W
Nu Wa
4
3
8
2.67
L
Baron Samedi
UHU-KlebeStick
Baron Samedi
0
4
0
0
L
Cthulhu
Vik_White_00
Cthulhu
1
7
4
0.43
L
Loki
1
5
2
0.4
L
Tiamat
3
4
0
0.75
W
Jormungandr
mekanismehmet
Jormungandr
1
2
11
3.25
W
Merlin
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,444
Damage
42,177
73,113
Taken
85,836
44,324
Mitigated
55,385
23,798
Healing
27,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,924
6,542
0
3,203
13,859
4,895
1,858
4,292
9,567
0
60,355
L
Artemis
Alonsofz55
Artemis
14,336
6,809
0
5,295
15,823
6,017
445
3,649
12,174
0
100,486
W
Gilgamesh
Conisted
Gilgamesh
21,026
9,237
0
3,766
15,404
7,293
2,727
5,671
9,733
0
90,054
W
Nu Wa
12,974
2,814
0
6,353
12,928
5,317
2,205
6,689
6,239
88,126
0
L
Baron Samedi
UHU-KlebeStick
Baron Samedi
6,879
789
0
6,077
14,264
9,881
0
7,451
6,813
56,145
0
L
Cthulhu
Vik_White_00
Cthulhu
6,494
637
0
2,394
22,241
22,736
177
5,465
16,776
35,440
0
L
Loki
5,323
1,055
0
5,752
16,178
5,954
0
3,177
13,001
0
79,051
L
Tiamat
9,145
691
141
7,810
17,330
10,797
0
7,752
9,578
86,049
0
W
Jormungandr
mekanismehmet
Jormungandr
5,567
1,969
0
3,249
18,183
17,958
637
4,546
13,221
39,805
0
W
Merlin
8,953
495
0
7,227
12,739
8,861
598
5,408
7,331
84,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,799
Gold Earned
48,957
529
Minions Killed
630
0
Camps Cleared
0
1,974,099
Distance Traveled
1,803,425
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,597
505
78
4
0
387,997
4
L
Artemis
10,232
487
139
7
0
334,050
0
W
Gilgamesh
12,902
614
103
5
0
454,423
1
W
Nu Wa
11,876
566
134
6
0
377,855
3
L
Baron Samedi
9,396
447
121
6
0
283,816
6
L
Cthulhu
8,748
417
50
2
0
385,301
0
L
Loki
9,923
473
146
7
0
400,975
5
L
Tiamat
10,658
508
174
8
0
399,283
4
W
Jormungandr
10,149
483
47
2
0
371,618
3
W
Merlin
12,275
585
167
8
0
382,206
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role