Player Matchup

Agni
Agni
 
Agni
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Juincy
Vamana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hera
Hera
QUINTEROL
Hera
Level 160
God Stats
15W - 14L
1,536 SR
Queue Stats
1,577W - 1,650L
1,565 Elo+
Solo
Tiamat
Tiamat
Tkiller212
Tiamat
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 131
1,507 SR
1,513 Elo+

VS

Team Averages
Level 122
1,489 SR
1,501 Elo+
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DJBustANut69
Charybdis
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 221L
1,544 Elo+
Party 1
Vulcan
Vulcan
Reacts
Vulcan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,378 Elo+
Solo
Bacchus
Bacchus
erwerrwerw
Bacchus
Level 149
God Stats
1W - 1L
1,447 SR
Queue Stats
47W - 38L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
5 / 7 / 5
9,171
834
13,504
14,295
5,122
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
13
1 / 4 / 5
7,583
689
5,766
9,778
11,253
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
Juincy
Vamana
16
3 / 4 / 6
9,107
828
7,819
15,150
11,958
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hera
14
1 / 7 / 7
7,787
708
8,915
9,326
3,465
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Tkiller212
Tiamat
13
1 / 6 / 6
7,476
680
5,302
8,919
5,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 2 / 15
9,736
885
14,538
8,052
3,809
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
16
6 / 5 / 12
9,581
871
9,195
13,040
8,054
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
DJBustANut69
Charybdis
15
5 / 2 / 14
9,033
821
8,198
8,484
3,587
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
Reacts
Vulcan
14
8 / 3 / 7
9,097
827
11,421
10,245
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
erwerrwerw
Bacchus
16
4 / 2 / 15
9,679
880
9,151
13,272
17,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
11
Kills
28
28
Deaths
14
29
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
7
5
1.07
L
Cthulhu
 
Cthulhu
1
4
5
0.88
W
Merlin
 
Merlin
5
2
15
6.25
W
Bellona
 
Bellona
6
5
12
2.4
W
Charybdis
DJBustANut69
Charybdis
5
2
14
6
L
Vamana
Juincy
Vamana
3
4
6
1.5
L
Hera
1
7
7
0.64
W
Vulcan
Reacts
Vulcan
8
3
7
3.83
L
Tiamat
Tkiller212
Tiamat
1
6
6
0.67
W
Bacchus
erwerrwerw
Bacchus
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
52,503
57,468
Taken
53,093
37,221
Mitigated
38,601
14,905
Healing
17,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
13,504
1,054
1,549
3,735
14,295
5,122
0
7,233
6,790
23,481
0
L
Cthulhu
 
Cthulhu
5,766
136
1,740
1,290
9,778
11,253
0
6,571
2,934
14,439
0
W
Merlin
 
Merlin
14,538
408
2,476
1,878
8,052
3,809
971
5,355
2,697
35,871
0
W
Bellona
 
Bellona
9,195
3,121
1,726
3,196
13,040
8,054
0
7,644
5,396
0
13,083
W
Charybdis
DJBustANut69
Charybdis
8,198
3,576
344
1,887
8,484
3,587
1,568
5,829
2,655
0
18,408
L
Vamana
Juincy
Vamana
7,819
3,331
407
4,987
15,150
11,958
0
7,835
7,051
0
19,511
L
Hera
8,915
1,940
0
220
9,326
3,465
0
5,992
3,170
20,410
0
W
Vulcan
Reacts
Vulcan
11,421
3,473
2,069
2,931
10,245
5,241
720
6,614
3,631
19,525
0
L
Tiamat
Tkiller212
Tiamat
5,302
211
0
977
8,919
5,423
0
6,329
2,413
12,621
0
W
Bacchus
erwerrwerw
Bacchus
9,151
638
184
1,260
13,272
17,910
0
8,045
5,227
15,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,124
Gold Earned
47,126
108
Minions Killed
108
0
Camps Cleared
0
995,874
Distance Traveled
1,122,725
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,171
834
18
2
0
208,521
1
L
Cthulhu
7,583
689
20
2
0
185,263
4
W
Merlin
9,736
885
51
5
0
213,377
2
W
Bellona
9,581
871
11
1
0
230,157
0
W
Charybdis
9,033
821
16
1
0
211,292
1
L
Vamana
9,107
828
27
2
0
247,711
0
L
Hera
7,787
708
28
3
0
172,202
2
W
Vulcan
9,097
827
15
1
0
216,098
1
L
Tiamat
7,476
680
15
1
0
182,177
0
W
Bacchus
9,679
880
15
1
0
251,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role