Player Matchup

Odin
Odin
 
Odin
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BeloAbsoZero
Scylla
Level 45
God Stats
5W - 3L
1,464 SR
Queue Stats
78W - 106L
1,451 Elo+
Solo
Neith
Neith
DripNoSlip
Neith
Level 88
God Stats
36W - 37L
1,395 SR
Queue Stats
55W - 55L
1,393 Elo+
Solo
Thoth
Thoth
Kingstonqw23
Thoth
Level 135
God Stats
1W - 0L
1,208 SR
Queue Stats
97W - 86L
1,426 Elo+
Solo
Zeus
Zeus
WISEGUYTRUTH
Zeus
Level 87
God Stats
64W - 61L
1,488 SR
Queue Stats
66W - 80L
1,427 Elo+
Solo
Team Averages
Level 89
1,411 SR
1,440 Elo+

VS

Team Averages
Level 77
1,449 SR
1,423 Elo+
Thor
Thor
BMLR2K03
Thor
Level 67
God Stats
0W - 8L
1,107 SR
Queue Stats
369W - 396L
1,427 Elo+
Solo
Hera
Hera
TheLotusEater I
Hera
Level 62
God Stats
12W - 21L
1,394 SR
Queue Stats
201W - 264L
1,449 Elo+
Solo
Hel
Hel
avigors666
Hel
Level 127
God Stats
1W - 2L
1,571 SR
Queue Stats
374W - 397L
1,334 Elo+
Solo
Charybdis
Charybdis
blackblack420
Charybdis
Level 68
God Stats
22W - 21L
1,545 SR
Queue Stats
173W - 193L
1,515 Elo+
Solo
Cthulhu
Cthulhu
drastikNZ
Cthulhu
Level 62
God Stats
20W - 19L
1,626 SR
Queue Stats
53W - 76L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
8 / 1 / 19
11,905
1,191
13,722
9,416
10,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
18
5 / 3 / 15
10,129
1,013
7,443
7,449
2,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
19
10 / 0 / 23
12,626
1,263
23,679
8,610
3,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 3 / 21
10,833
1,083
10,895
13,139
4,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
13 / 3 / 8
12,056
1,206
13,358
6,729
2,633
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

286

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
1 / 13 / 6
9,462
946
6,020
19,648
9,731
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 8 / 2
10,135
1,014
13,160
13,102
8,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 9 / 2
8,353
835
908
10,285
4,371
Charybdis
blackblack420
Charybdis
15
3 / 8 / 5
10,108
1,011
13,155
15,494
6,997
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
drastikNZ
Cthulhu
17
2 / 3 / 6
11,031
1,103
7,950
19,172
20,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
31
41
Kills
10
10
Deaths
41
86
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
1
19
17.5
L
Thor
1
13
6
0.31
W
Scylla
5
3
15
4.17
W
Neith
10
0
23
21.5
W
5
3
21
5.17
L
4
8
2
0.63
W
13
3
8
5.67
L
0
9
2
0.11
L
Charybdis
blackblack420
Charybdis
3
8
5
0.69
L
Cthulhu
drastikNZ
Cthulhu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,097
Damage
41,193
45,343
Taken
77,701
24,444
Mitigated
50,225
7,700
Healing
2,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
13,722
2,322
0
116
9,416
10,931
0
5,032
4,384
0
29,630
L
Thor
6,020
2,436
0
469
19,648
9,731
0
6,634
12,766
0
14,887
W
Scylla
7,443
680
0
0
7,449
2,818
0
2,689
4,760
13,016
0
W
Neith
23,679
11,571
556
3,282
8,610
3,735
0
4,888
3,722
0
52,569
W
10,895
824
467
2,716
13,139
4,327
0
6,898
6,241
32,758
0
L
13,160
4,098
0
483
13,102
8,229
0
5,657
7,215
31,606
0
W
13,358
1,704
364
199
6,729
2,633
0
2,511
4,218
21,643
0
L
908
283
193
280
10,285
4,371
0
5,829
4,392
3,405
0
L
Charybdis
blackblack420
Charybdis
13,155
8,166
0
0
15,494
6,997
0
6,331
8,967
0
30,650
L
Cthulhu
drastikNZ
Cthulhu
7,950
103
0
1,537
19,172
20,897
0
6,318
12,665
32,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,549
Gold Earned
49,089
179
Minions Killed
142
9
Camps Cleared
4
878,769
Distance Traveled
786,808
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,905
1,191
35
4
4
208,465
1
L
Thor
9,462
946
24
2
0
158,468
2
W
Scylla
10,129
1,013
9
1
1
153,564
0
W
Neith
12,626
1,263
73
7
1
177,552
1
W
Thoth
10,833
1,083
52
5
1
186,777
0
L
Hera
10,135
1,014
39
4
2
160,225
0
W
Zeus
12,056
1,206
10
1
2
152,411
0
L
Hel
8,353
835
3
0
1
91,010
0
L
Charybdis
10,108
1,011
26
3
1
179,222
2
L
Cthulhu
11,031
1,103
50
5
0
197,883
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role