Player Matchup

Nemesis
Nemesis
BGA_bigT285
Nemesis
Level 3
God Stats
1W - 1L
1,694 SR
Queue Stats
4W - 3L
1,634 Elo+
Solo
Ares
Ares
RTV Money
Ares
Level 8
God Stats
5W - 5L
1,636 SR
Queue Stats
17W - 18L
1,519 Elo+
Solo
Sol
Sol
StonedSmurf5
Sol
Level 11
God Stats
22W - 16L
1,844 SR
Queue Stats
45W - 31L
1,773 Elo+
Solo
Fenrir
Fenrir
TTV xMontro
Fenrir
Level 7
God Stats
3W - 1L
1,689 SR
Queue Stats
4W - 2L
1,751 Elo+
Solo
Neith
Neith
rikkabestowaifu
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 8
1,673 SR
1,636 Elo+

VS

Team Averages
Level 40
1,773 SR
1,614 Elo+
Anhur
Anhur
DoctorDingaLang
Anhur
Level 155
God Stats
6W - 4L
1,655 SR
Queue Stats
486W - 403L
1,585 Elo+
Party 1
Eset
Eset
ElectricRaider
Eset
Level 20
God Stats
3W - 0L
1,966 SR
Queue Stats
52W - 44L
1,660 Elo+
Solo
Zhong Kui
Zhong Kui
daboozeman
Zhong Kui
Level 8
God Stats
3W - 2L
1,702 SR
Queue Stats
9W - 5L
1,600 Elo+
Solo
Da Ji
Da Ji
otaku-1320
Da Ji
Level 8
God Stats
2W - 0L
1,780 SR
Queue Stats
10W - 10L
1,484 Elo+
Solo
Kali
Kali
xnerox78
Kali
Level 9
God Stats
8W - 5L
1,762 SR
Queue Stats
142W - 83L
1,741 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BGA_bigT285
Nemesis
7
0 / 5 / 0
4,788
479
1,029
6,650
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
8
0 / 4 / 0
4,716
472
2,063
8,927
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 0
6,555
656
5,896
8,454
2,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
7
0 / 7 / 2
4,812
481
1,730
6,732
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 6 / 0
4,896
490
2,186
6,112
1,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,079
708
6,948
5,475
1,635
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
8 / 2 / 5
6,862
686
8,080
6,501
4,988
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
daboozeman
Zhong Kui
11
0 / 1 / 4
6,287
629
3,277
5,289
3,967
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
9
3 / 0 / 3
5,573
557
1,666
3,903
1,075
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
11
8 / 0 / 3
7,204
720
4,794
5,144
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
25
25
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BGA_bigT285
Nemesis
0
5
0
0
W
6
0
1
6.5
W
8
2
5
5.25
L
Ares
0
4
0
0
L
2
3
0
0.67
L
Fenrir
0
7
2
0.14
W
Zhong Kui
daboozeman
Zhong Kui
0
1
4
2
W
Da Ji
3
0
3
4.5
L
1
6
0
0.17
W
Kali
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
24,765
36,875
Taken
26,312
12,060
Mitigated
14,444
7,444
Healing
11,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BGA_bigT285
Nemesis
1,029
452
0
791
6,650
2,251
0
2,322
4,328
0
22,158
W
6,948
4,374
0
2,815
5,475
1,635
120
1,883
3,592
0
49,618
W
8,080
1,612
0
1,794
6,501
4,988
133
1,944
4,557
31,208
0
L
Ares
2,063
179
0
1,624
8,927
3,372
26
0
8,927
13,819
0
L
5,896
2,359
0
4,234
8,454
2,664
0
3,557
4,897
42,215
5,319
L
Fenrir
1,730
586
0
95
6,732
2,023
0
3,549
3,183
0
9,149
W
Zhong Kui
daboozeman
Zhong Kui
3,277
918
0
3,134
5,289
3,967
392
2,171
3,118
39,199
0
W
Da Ji
1,666
205
0
885
3,903
1,075
0
1,053
2,850
0
15,446
L
2,186
1,083
0
700
6,112
1,750
0
1,929
4,183
0
17,437
W
Kali
4,794
2,316
0
2,793
5,144
2,779
0
328
4,816
0
34,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,767
Gold Earned
33,005
217
Minions Killed
340
0
Camps Cleared
0
948,673
Distance Traveled
1,061,342
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,788
479
49
5
0
215,299
0
W
Anhur
7,079
708
90
9
0
190,915
4
W
Eset
6,862
686
65
7
0
195,293
1
L
Ares
4,716
472
23
2
0
190,030
2
L
Sol
6,555
656
98
10
0
186,552
2
L
Fenrir
4,812
481
17
2
0
180,060
0
W
Zhong Kui
6,287
629
89
9
0
193,883
1
W
Da Ji
5,573
557
30
3
0
228,300
0
L
Neith
4,896
490
30
3
0
176,732
0
W
Kali
7,204
720
66
7
0
252,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role