Player Matchup

Sobek
Sobek
Silver V
GB-Wavvy
Sobek
Silver V
Level 106
God Stats
0W - 3L
1,221 SR
Queue Stats
6W - 25L
862 MMR
Solo
Tiamat
Tiamat
Silver IV
MercyAkuma
Tiamat
Silver IV
Level 83
God Stats
0W - 1L
1,986 SR
Queue Stats
54W - 54L
902 MMR
Solo
Bellona
Bellona
Silver V
Pedroht12
Bellona
Silver V
Level 53
God Stats
1W - 2L
1,470 SR
Queue Stats
18W - 46L
808 MMR
Solo
Xbalanque
Xbalanque
Silver IV
Slimfast3232
Xbalanque
Silver IV
Level 139
God Stats
89W - 85L
1,486 SR
Queue Stats
151W - 163L
884 MMR
Solo
Nemesis
Nemesis
Silver III
vDJ Top5
Nemesis
Silver III
Level 42
God Stats
20W - 34L
1,378 SR
Queue Stats
47W - 78L
887 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,508 SR
869 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,587 SR
1,010 MMR
Chronos
Chronos
Silver III
 
Chronos
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
AnimatedHP
Tyr
Silver IV
Level 103
God Stats
9W - 4L
1,554 SR
Queue Stats
24W - 30L
1,021 MMR
Party 1
Chaac
Chaac
Silver II
GAmbrosini
Chaac
Silver II
Level 107
God Stats
7W - 9L
1,571 SR
Queue Stats
134W - 153L
905 MMR
Solo
Apollo
Apollo
Silver III
KAC1000C
Apollo
Silver III
Level 81
God Stats
5W - 4L
1,517 SR
Queue Stats
109W - 114L
772 MMR
Party 1
Cthulhu
Cthulhu
Silver II
MrDUP
Cthulhu
Silver II
Level 160
God Stats
5W - 2L
1,794 SR
Queue Stats
533W - 530L
852 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
GB-Wavvy
Sobek
10
0 / 6 / 4
8,183
341
7,339
21,339
19,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
MercyAkuma
Tiamat
17
3 / 8 / 2
10,820
451
16,568
19,982
12,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Pedroht12
Bellona
13
0 / 5 / 1
8,474
353
12,611
28,474
23,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Slimfast3232
Xbalanque
16
2 / 12 / 4
10,603
442
16,773
20,478
8,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
vDJ Top5
Nemesis
12
5 / 7 / 1
9,225
384
9,229
21,154
10,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
GilgameshMorgan Le FayArachneAthenaHera

VS

Bans
SetKhepriZhong KuiCerberusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
4 / 2 / 13
13,529
564
18,025
22,131
11,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
14 / 2 / 11
14,136
589
20,953
23,559
16,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
17
2 / 1 / 11
11,774
491
15,438
25,859
36,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
KAC1000C
Apollo
20
10 / 3 / 9
14,839
618
14,773
18,045
8,225
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
MrDUP
Cthulhu
17
7 / 3 / 17
11,781
491
20,615
20,012
25,721
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
98
10
Kills
37
38
Deaths
11
12
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
2
13
5.25
W
14
2
11
9.75
W
Chaac
2
1
11
7.5
L
Sobek
GB-Wavvy
Sobek
0
6
4
0.33
W
Apollo
KAC1000C
Apollo
10
3
9
4.83
L
Tiamat
MercyAkuma
Tiamat
3
8
2
0.5
W
Cthulhu
MrDUP
Cthulhu
7
3
17
5.17
L
Bellona
Pedroht12
Bellona
0
5
1
0.1
L
Xbalanque
Slimfast3232
Xbalanque
2
12
4
0.33
L
Nemesis
vDJ Top5
Nemesis
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,520
Damage
89,804
111,427
Taken
109,606
73,518
Mitigated
98,254
22,692
Healing
38,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
18,025
6,532
0
10,141
22,131
11,297
7,191
8,276
13,855
98,466
10,270
W
20,953
3,332
0
6,234
23,559
16,128
340
4,035
19,524
0
96,986
W
Chaac
15,438
1,224
0
12,640
25,859
36,883
1,723
7,037
18,822
0
57,019
L
Sobek
GB-Wavvy
Sobek
7,339
825
0
3,621
21,339
19,220
0
8,841
11,740
18,034
0
W
Apollo
KAC1000C
Apollo
14,773
7,969
0
5,396
18,045
8,225
7,043
2,640
15,405
0
150,222
L
Tiamat
MercyAkuma
Tiamat
16,568
1,165
256
3,020
19,982
12,846
116
9,225
10,228
65,171
0
W
Cthulhu
MrDUP
Cthulhu
20,615
928
2,997
1,389
20,012
25,721
608
6,133
13,879
50,927
0
L
Bellona
Pedroht12
Bellona
12,611
1,995
0
7,240
28,474
23,051
0
5,728
21,195
10,734
34,973
L
Xbalanque
Slimfast3232
Xbalanque
16,773
6,649
0
3,965
20,478
8,218
302
4,679
15,435
0
80,952
L
Nemesis
vDJ Top5
Nemesis
9,229
3,623
0
4,590
21,154
10,183
0
6,751
13,844
0
42,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,305
Gold Earned
66,059
393
Minions Killed
667
0
Camps Cleared
0
2,118,972
Distance Traveled
2,441,064
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
13,529
564
173
7
0
463,696
2
W
Tyr
14,136
589
121
5
0
550,475
4
W
Chaac
11,774
491
88
4
0
489,059
0
L
Sobek
8,183
341
23
1
0
324,827
1
W
Apollo
14,839
618
195
8
0
491,840
0
L
Tiamat
10,820
451
110
5
0
451,621
5
W
Cthulhu
11,781
491
90
4
0
445,994
1
L
Bellona
8,474
353
73
3
0
438,384
2
L
Xbalanque
10,603
442
123
5
0
432,020
7
L
Nemesis
9,225
384
64
3
0
472,120
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role