Player Matchup

Ullr
Ullr
Dookiiehat
Ullr
Level 124
God Stats
9W - 13L
1,621 SR
Queue Stats
676W - 589L
1,639 Elo+
Party 2
Chaac
Chaac
Gray7w7
Chaac
Level 108
God Stats
6W - 9L
1,620 SR
Queue Stats
223W - 227L
1,518 Elo+
Party 2
Sobek
Sobek
PandaTheCow
Sobek
Level 8
God Stats
1W - 2L
1,225 SR
Queue Stats
9W - 7L
1,691 Elo+
Party 2
Zeus
Zeus
SapphireFear
Zeus
Level 139
God Stats
6W - 3L
1,880 SR
Queue Stats
48W - 58L
1,590 Elo+
Party 2
Mulan
Mulan
Scepsinder
Mulan
Level 157
God Stats
23W - 25L
1,682 SR
Queue Stats
209W - 162L
1,633 Elo+
Party 2
Team Averages
Level 107
1,606 SR
1,614 Elo+

VS

Team Averages
Level 79
1,598 SR
1,549 Elo+
Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BillytheGrownman
Hachiman
Level 82
God Stats
2W - 2L
1,742 SR
Queue Stats
185W - 163L
1,568 Elo+
Solo
Bellona
Bellona
Telriel
Bellona
Level 106
God Stats
12W - 11L
1,503 SR
Queue Stats
526W - 486L
1,575 Elo+
Party 3
Ares
Ares
TheOneAndOnlyRey
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,521 Elo+
Party 1
Vulcan
Vulcan
goulmurash
Vulcan
Level 129
God Stats
4W - 4L
1,746 SR
Queue Stats
283W - 257L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,122
612
3,769
5,646
1,769
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chaac
Gray7w7
Chaac
9
1 / 1 / 4
5,233
523
3,140
5,607
3,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 4
5,312
531
1,984
7,701
3,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
4 / 1 / 1
5,922
592
5,407
5,212
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
12
6 / 0 / 1
6,613
661
7,126
7,659
4,925
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
3 / 4 / 1
5,484
548
4,886
7,439
2,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 0
5,416
542
3,329
6,784
1,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Telriel
Bellona
9
0 / 4 / 0
5,491
549
3,527
7,972
5,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 3 / 1
4,248
425
657
4,911
1,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
goulmurash
Vulcan
9
2 / 1 / 2
5,705
571
5,471
4,175
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
15
Kills
6
6
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
1
0.88
L
1
4
0
0.25
W
2
3
2
1
W
Chaac
Gray7w7
Chaac
1
1
4
3
W
2
1
4
4
W
4
1
1
4.5
W
Mulan
6
0
1
6.5
L
Bellona
Telriel
Bellona
0
4
0
0
L
0
3
1
0.17
L
Vulcan
goulmurash
Vulcan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,426
Damage
17,870
31,825
Taken
31,281
14,605
Mitigated
12,655
11,247
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,886
2,178
0
359
7,439
2,057
0
1,245
6,062
0
23,789
L
3,329
1,480
0
1,547
6,784
1,890
0
3,555
3,108
0
28,853
W
3,769
245
0
708
5,646
1,769
0
2,170
3,262
0
36,536
W
Chaac
Gray7w7
Chaac
3,140
349
0
2,389
5,607
3,226
0
1,477
4,051
0
22,397
W
1,984
488
0
2,000
7,701
3,386
0
1,783
5,794
13,002
0
W
5,407
2,271
0
2,552
5,212
1,299
0
435
4,777
35,001
0
W
Mulan
7,126
876
0
3,598
7,659
4,925
0
0
7,659
0
32,595
L
Bellona
Telriel
Bellona
3,527
1,330
0
2,872
7,972
5,392
0
471
7,322
0
26,680
L
657
255
0
250
4,911
1,973
0
1,530
3,229
2,157
0
L
Vulcan
goulmurash
Vulcan
5,471
371
0
1,544
4,175
1,343
360
507
3,543
26,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
26,344
284
Minions Killed
222
0
Camps Cleared
0
937,315
Distance Traveled
918,053
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,484
548
40
4
0
215,428
2
L
Hachiman
5,416
542
48
5
0
177,863
1
W
Ullr
6,122
612
84
8
0
182,353
4
W
Chaac
5,233
523
35
4
0
194,326
1
W
Sobek
5,312
531
35
4
0
181,621
0
W
Zeus
5,922
592
61
6
0
162,472
6
W
Mulan
6,613
661
69
7
0
216,543
3
L
Bellona
5,491
549
71
7
0
173,920
3
L
Ares
4,248
425
3
0
0
143,856
0
L
Vulcan
5,705
571
60
6
0
206,986
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role