Player Matchup

Jormungandr
Jormungandr
Blazurith
Jormungandr
Level 19
God Stats
74W - 50L
1,663 SR
Queue Stats
141W - 97L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
BreakingKankles
Danzaburou
Level 29
God Stats
14W - 11L
1,397 SR
Queue Stats
31W - 17L
1,361 Elo+
Solo
Cthulhu
Cthulhu
CAMB---
Cthulhu
Level 16
God Stats
1W - 1L
1,700 SR
Queue Stats
12W - 22L
1,616 Elo+
Solo
Sol
Sol
LilTytanic
Sol
Level 29
God Stats
15W - 11L
1,549 SR
Queue Stats
71W - 84L
1,332 Elo+
Solo
Nemesis
Nemesis
TomatoCity
Nemesis
Level 28
God Stats
42W - 15L
1,687 SR
Queue Stats
223W - 168L
1,554 Elo+
Party 2
Team Averages
Level 24
1,599 SR
1,491 Elo+

VS

Team Averages
Level 29
1,608 SR
1,650 Elo+
Fenrir
Fenrir
Conkerkid11
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,731 Elo+
Party 1
Vulcan
Vulcan
Shawtylol
Vulcan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 19L
1,592 Elo+
Party 1
Achilles
Achilles
Spahr
Achilles
Level 49
God Stats
10W - 1L
1,852 SR
Queue Stats
96W - 56L
1,597 Elo+
Party 1
Freya
Freya
bigmikeyx4
Freya
Level 28
God Stats
8W - 2L
1,686 SR
Queue Stats
29W - 18L
1,742 Elo+
Party 1
Loki
Loki
namechange
Loki
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blazurith
Jormungandr
20
4 / 11 / 11
13,816
921
18,753
29,510
25,945
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
BreakingKankles
Danzaburou
20
3 / 5 / 11
13,799
920
19,114
15,893
5,413
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
CAMB---
Cthulhu
20
2 / 13 / 15
14,050
937
18,109
37,872
40,163
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
2 / 6 / 9
14,014
934
15,612
13,311
3,789
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
TomatoCity
Nemesis
20
9 / 8 / 9
15,607
1,040
18,870
26,537
9,537
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

111

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
2 / 7 / 20
14,209
947
12,877
20,078
13,773
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
Shawtylol
Vulcan
20
3 / 3 / 26
14,631
975
24,032
13,572
5,638
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Spahr
Achilles
20
11 / 4 / 20
16,661
1,111
26,777
29,479
48,985
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
20
16 / 0 / 8
17,035
1,136
26,183
17,626
7,550
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
11 / 6 / 21
17,038
1,136
29,716
18,699
8,427
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
138
20
Kills
43
43
Deaths
20
55
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Blazurith
Jormungandr
4
11
11
0.86
L
Danzaburou
BreakingKankles
Danzaburou
3
5
11
1.7
L
Cthulhu
CAMB---
Cthulhu
2
13
15
0.73
W
Fenrir
2
7
20
1.71
L
2
6
9
1.08
W
Vulcan
Shawtylol
Vulcan
3
3
26
5.33
W
Achilles
Spahr
Achilles
11
4
20
5.25
L
Nemesis
TomatoCity
Nemesis
9
8
9
1.69
W
Freya
16
0
8
20
W
11
6
21
3.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,458
Damage
119,585
123,123
Taken
99,454
84,847
Mitigated
84,373
8,408
Healing
14,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Blazurith
Jormungandr
18,753
4,952
0
367
29,510
25,945
0
14,124
14,677
34,805
0
L
Danzaburou
BreakingKankles
Danzaburou
19,114
9,198
0
2,446
15,893
5,413
0
6,122
9,495
0
45,064
L
Cthulhu
CAMB---
Cthulhu
18,109
1,101
1,059
0
37,872
40,163
0
16,746
20,612
38,555
0
W
Fenrir
12,877
1,932
0
1,143
20,078
13,773
0
9,798
10,280
0
33,968
L
15,612
1,638
161
918
13,311
3,789
0
2,519
10,355
51,052
0
W
Vulcan
Shawtylol
Vulcan
24,032
9,505
0
1,112
13,572
5,638
0
9,386
4,186
41,071
0
W
Achilles
Spahr
Achilles
26,777
5,985
0
3,915
29,479
48,985
0
14,402
15,077
0
44,999
L
Nemesis
TomatoCity
Nemesis
18,870
11,768
176
3,281
26,537
9,537
0
10,704
15,145
0
34,460
W
Freya
26,183
9,192
0
7,101
17,626
7,550
0
9,040
8,586
53,016
0
W
29,716
7,577
0
1,540
18,699
8,427
0
9,848
8,851
0
56,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,286
Gold Earned
79,574
253
Minions Killed
258
3
Camps Cleared
14
1,390,397
Distance Traveled
1,500,795
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
13,816
921
24
2
0
239,260
0
L
Danzaburou
13,799
920
60
4
1
279,499
0
L
Cthulhu
14,050
937
38
3
0
277,080
2
W
Fenrir
14,209
947
44
3
0
309,330
0
L
Sol
14,014
934
102
7
1
283,226
0
W
Vulcan
14,631
975
39
3
1
295,739
0
W
Achilles
16,661
1,111
48
3
1
301,659
0
L
Nemesis
15,607
1,040
29
2
1
311,332
0
W
Freya
17,035
1,136
87
6
3
315,418
1
W
Loki
17,038
1,136
40
3
9
278,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role