Player Matchup

Sobek
Sobek
Asherath
Sobek
Level 27
God Stats
1W - 2L
1,245 SR
Queue Stats
2W - 6L
1,356 Elo+
Solo
Heimdallr
Heimdallr
TheBarnHouse
Heimdallr
Level 24
God Stats
5W - 3L
1,474 SR
Queue Stats
28W - 55L
1,252 Elo+
Party 2
Zeus
Zeus
tooshiewall
Zeus
Level 24
God Stats
17W - 15L
1,521 SR
Queue Stats
51W - 61L
1,315 Elo+
Party 2
Team Averages
Level 25
1,413 SR
1,307 Elo+

VS

Team Averages
Level 41
1,578 SR
1,303 Elo+
Ah Puch
Ah Puch
AleV98
Ah Puch
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,374 Elo+
Solo
Horus
Horus
Xucolm
Horus
Level 101
God Stats
0W - 1L
1,787 SR
Queue Stats
34W - 31L
1,283 Elo+
Party 1
Ymir
Ymir
bricekrispees
Ymir
Level 7
God Stats
1W - 2L
1,446 SR
Queue Stats
20W - 22L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Asherath
Sobek
13
1 / 2 / 19
9,987
666
5,894
14,024
18,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
TheBarnHouse
Heimdallr
13
5 / 6 / 13
10,394
693
17,038
12,417
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
15 / 2 / 6
12,376
825
35,843
7,668
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AleV98
Ah Puch
12
2 / 9 / 6
9,437
629
10,018
16,493
7,305
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
Xucolm
Horus
13
5 / 3 / 2
10,397
693
8,120
23,756
26,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 9 / 6
9,501
633
5,691
28,032
17,244
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
21
Kills
9
10
Deaths
21
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
AleV98
Ah Puch
2
9
6
0.56
W
Sobek
Asherath
Sobek
1
2
19
5.25
W
Heimdallr
TheBarnHouse
Heimdallr
5
6
13
1.92
L
Horus
Xucolm
Horus
5
3
2
2
L
2
9
6
0.56
W
15
2
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,775
Damage
23,829
34,109
Taken
68,281
25,874
Mitigated
51,491
8,554
Healing
11,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
AleV98
Ah Puch
10,018
1,029
0
383
16,493
7,305
0
10,599
5,424
18,559
0
W
Sobek
Asherath
Sobek
5,894
900
0
2,263
14,024
18,158
468
6,979
6,475
13,730
0
W
Heimdallr
TheBarnHouse
Heimdallr
17,038
9,103
933
1,813
12,417
5,068
868
6,572
5,452
0
38,019
L
Horus
Xucolm
Horus
8,120
3,605
1,415
8,970
23,756
26,942
0
11,914
11,196
0
22,307
L
5,691
884
0
342
28,032
17,244
0
18,490
8,875
24,827
0
W
35,843
2,162
909
2,636
7,668
2,648
838
2,860
4,634
72,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
29,335
162
Minions Killed
73
6
Camps Cleared
4
715,029
Distance Traveled
835,612
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,437
629
15
1
0
238,408
3
W
Sobek
9,987
666
26
2
0
256,206
6
W
Heimdallr
10,394
693
40
3
3
196,243
0
L
Horus
10,397
693
27
2
1
372,208
3
L
Ymir
9,501
633
31
2
3
224,996
4
W
Zeus
12,376
825
96
6
3
262,580
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role