Player Matchup

He Bo
He Bo
TOXIC_IV_DRIP
He Bo
Level 106
God Stats
9W - 24L
1,451 SR
Queue Stats
235W - 300L
1,472 Elo+
Solo
Charybdis
Charybdis
Vortunei
Charybdis
Level 106
God Stats
0W - 2L
1,254 SR
Queue Stats
35W - 59L
1,420 Elo+
Party 2
Hercules
Hercules
bougeait
Hercules
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,656 Elo+
Party 2
Team Averages
Level 72
1,402 SR
1,516 Elo+

VS

Team Averages
Level 104
1,390 SR
1,579 Elo+
Sobek
Sobek
A Swift Mark
Sobek
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 17L
1,476 Elo+
Party 1
Tyr
Tyr
RecklessRaichu
Tyr
Level 147
God Stats
1W - 0L
1,368 SR
Queue Stats
418W - 374L
1,535 Elo+
Solo
Sylvanus
Sylvanus
ssppoooonn
Sylvanus
Level 160
God Stats
1W - 0L
1,302 SR
Queue Stats
166W - 80L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,090
609
6,197
8,653
2,364
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Vortunei
Charybdis
7
0 / 4 / 2
5,583
558
2,940
5,436
1,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
bougeait
Hercules
9
1 / 2 / 1
6,009
601
3,818
10,800
5,090
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 8
7,666
767
5,624
10,720
12,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 1 / 9
7,067
707
3,962
7,719
7,231
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
ssppoooonn
Sylvanus
12
8 / 0 / 4
8,404
840
11,269
7,630
2,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
2
1
9
6.5
L
1
6
1
0.25
L
Charybdis
Vortunei
Charybdis
0
4
2
0.25
L
Hercules
bougeait
Hercules
1
2
1
0.75
W
Sylvanus
ssppoooonn
Sylvanus
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,955
Damage
20,855
24,889
Taken
26,069
8,861
Mitigated
22,905
3,177
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,624
131
0
3,086
10,720
12,844
654
2,296
8,424
13,274
0
W
3,962
52
0
1,347
7,719
7,231
934
1,781
5,938
0
13,521
L
6,197
86
0
708
8,653
2,364
0
6,243
2,410
17,597
0
L
Charybdis
Vortunei
Charybdis
2,940
1,793
0
897
5,436
1,407
0
3,125
2,311
0
9,352
L
Hercules
bougeait
Hercules
3,818
1,059
0
1,572
10,800
5,090
0
6,476
4,324
0
9,978
W
Sylvanus
ssppoooonn
Sylvanus
11,269
3,495
2,035
4,079
7,630
2,830
359
2,528
5,102
25,651
6,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,682
Gold Earned
23,137
68
Minions Killed
85
2
Camps Cleared
7
448,131
Distance Traveled
567,254
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,666
767
22
2
2
186,798
3
W
Tyr
7,067
707
17
2
1
218,441
1
L
He Bo
6,090
609
28
3
2
161,113
1
L
Charybdis
5,583
558
22
2
0
107,923
1
L
Hercules
6,009
601
18
2
0
179,095
1
W
Sylvanus
8,404
840
46
5
4
162,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role