Player Matchup

Cthulhu
Cthulhu
Abxndxn
Cthulhu
Level 28
God Stats
12W - 9L
1,523 SR
Queue Stats
202W - 288L
1,393 Elo+
Party 1
Ymir
Ymir
BriocheEdits
Ymir
Level 18
God Stats
24W - 24L
1,629 SR
Queue Stats
58W - 79L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
StillMixin
Danzaburou
Level 21
God Stats
2W - 4L
1,230 SR
Queue Stats
110W - 129L
1,455 Elo+
Party 1
Sol
Sol
cUnderFire
Sol
Level 4
God Stats
3W - 2L
1,735 SR
Queue Stats
10W - 12L
1,690 Elo+
Party 1
Thanatos
Thanatos
dr1pdry
Thanatos
Level 15
God Stats
21W - 36L
1,312 SR
Queue Stats
46W - 72L
1,328 Elo+
Party 1
Team Averages
Level 17
1,486 SR
1,478 Elo+

VS

Team Averages
Level 11
1,556 SR
1,605 Elo+
Sol
Sol
AmaruAkbar
Sol
Level 14
God Stats
12W - 9L
1,552 SR
Queue Stats
15W - 16L
1,558 Elo+
Party 2
Anhur
Anhur
Good2Go44
Anhur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,611 Elo+
Solo
Pele
Pele
KarlosFRS
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,632 Elo+
Solo
Ares
Ares
StrikingMaster
Ares
Level 3
God Stats
1W - 1L
1,729 SR
Queue Stats
1W - 1L
1,705 Elo+
Party 2
Tyr
Tyr
carebajina
Tyr
Level 20
God Stats
10W - 13L
1,498 SR
Queue Stats
48W - 43L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abxndxn
Cthulhu
10
2 / 1 / 2
5,819
582
4,653
5,239
5,204
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

9
4 / 0 / 2
5,883
588
2,216
4,926
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
StillMixin
Danzaburou
9
2 / 2 / 3
5,520
552
5,631
4,957
1,276
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 2 / 1
5,233
523
3,342
5,707
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
dr1pdry
Thanatos
10
4 / 2 / 2
5,984
598
2,753
4,630
1,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,117
512
4,816
7,820
2,176
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
Good2Go44
Anhur
9
1 / 3 / 0
5,092
509
1,779
5,832
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
9
3 / 3 / 1
5,673
567
2,547
6,120
2,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
3,420
342
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

9
2 / 3 / 1
5,419
542
2,861
7,855
3,688
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
7
7
Deaths
14
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Abxndxn
Cthulhu
2
1
2
3
L
1
5
1
0.3
W
4
0
2
5
L
Anhur
Good2Go44
Anhur
1
3
0
0.33
L
Pele
3
3
1
1.17
W
Danzaburou
StillMixin
Danzaburou
2
2
3
1.75
L
0
0
0
0
W
2
2
1
1.25
L
2
3
1
0.83
W
Thanatos
dr1pdry
Thanatos
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
12,003
25,459
Taken
27,627
12,452
Mitigated
9,263
9,671
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Abxndxn
Cthulhu
4,653
634
96
750
5,239
5,204
504
0
5,239
21,806
0
L
4,816
1,863
0
1,940
7,820
2,176
1,018
4,349
3,241
22,927
0
W
2,216
868
0
1,136
4,926
2,693
288
1,249
3,677
23,518
0
L
Anhur
Good2Go44
Anhur
1,779
597
0
1,292
5,832
1,320
0
357
5,475
0
21,508
L
Pele
2,547
876
0
1,875
6,120
2,079
0
1,210
4,838
0
23,223
W
Danzaburou
StillMixin
Danzaburou
5,631
3,200
0
1,932
4,957
1,276
686
162
4,795
0
28,906
L
0
0
0
0
0
0
0
0
0
0
0
W
3,342
1,743
0
1,740
5,707
1,550
348
2,689
3,018
18,131
0
L
2,861
210
0
2,675
7,855
3,688
0
3,993
3,862
0
21,102
W
Thanatos
dr1pdry
Thanatos
2,753
879
0
4,017
4,630
1,729
0
716
3,914
0
24,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,439
Gold Earned
24,721
229
Minions Killed
180
0
Camps Cleared
0
901,597
Distance Traveled
691,204
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,819
582
45
5
0
173,988
0
L
Sol
5,117
512
44
4
0
161,277
0
W
Ymir
5,883
588
44
4
0
182,285
0
L
Anhur
5,092
509
37
4
0
147,159
3
L
Pele
5,673
567
51
5
0
189,959
0
W
Danzaburou
5,520
552
47
5
0
176,220
0
L
Ares
3,420
342
0
0
0
0
0
W
Sol
5,233
523
40
4
0
148,561
0
L
Tyr
5,419
542
48
5
0
192,809
4
W
Thanatos
5,984
598
53
5
0
220,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role