Player Matchup

Charybdis
Charybdis
DuajaDuaja
Charybdis
Level 124
God Stats
4W - 7L
1,559 SR
Queue Stats
318W - 302L
1,487 Elo+
Solo
Sol
Sol
FNL X MO
Sol
Level 68
God Stats
2W - 1L
1,726 SR
Queue Stats
495W - 567L
1,456 Elo+
Solo
Ymir
Ymir
WCFxEz Money
Ymir
Level 158
God Stats
5W - 2L
1,882 SR
Queue Stats
337W - 298L
1,642 Elo+
Party 1
Fenrir
Fenrir
WCFxGreedy
Fenrir
Level 27
God Stats
12W - 8L
1,402 SR
Queue Stats
62W - 55L
1,534 Elo+
Party 1
Achilles
Achilles
Zaxobeat
Achilles
Level 32
God Stats
0W - 1L
1,721 SR
Queue Stats
80W - 52L
1,640 Elo+
Solo
Team Averages
Level 82
1,658 SR
1,552 Elo+

VS

Team Averages
Level 77
1,609 SR
1,545 Elo+
Sol
Sol
RANDOM1xXx505
Sol
Level 120
God Stats
28W - 21L
1,568 SR
Queue Stats
473W - 466L
1,508 Elo+
Solo
Fenrir
Fenrir
crowblue13
Fenrir
Level 46
God Stats
1W - 2L
1,737 SR
Queue Stats
231W - 232L
1,518 Elo+
Solo
Guan Yu
Guan Yu
lilcrazylaoboy
Guan Yu
Level 129
God Stats
3W - 2L
1,556 SR
Queue Stats
248W - 232L
1,511 Elo+
Solo
Xing Tian
Xing Tian
o6locknineo
Xing Tian
Level 44
God Stats
2W - 0L
1,685 SR
Queue Stats
78W - 89L
1,617 Elo+
Solo
Anhur
Anhur
thedukesterr
Anhur
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DuajaDuaja
Charybdis
9
2 / 4 / 2
5,763
524
5,558
6,269
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 6 / 0
5,860
533
2,365
8,452
2,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 5 / 2
6,411
583
6,790
10,221
5,380
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
WCFxGreedy
Fenrir
9
1 / 4 / 3
6,134
558
3,081
7,330
1,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Zaxobeat
Achilles
11
0 / 1 / 1
5,953
541
3,374
7,192
5,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,260
660
2,965
3,335
909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
crowblue13
Fenrir
12
10 / 3 / 1
7,641
695
6,549
7,776
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 1 / 3
6,438
585
4,241
6,774
3,709
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
o6locknineo
Xing Tian
11
3 / 2 / 8
6,652
605
2,597
9,739
6,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
5 / 3 / 4
6,632
603
8,386
8,303
2,477
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
9
Kills
20
20
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
DuajaDuaja
Charybdis
2
4
2
0.75
L
2
6
0
0.33
W
2
0
2
3
L
4
5
2
1
L
Fenrir
WCFxGreedy
Fenrir
1
4
3
0.63
L
Achilles
Zaxobeat
Achilles
0
1
1
0.5
W
Fenrir
crowblue13
Fenrir
10
3
1
3.5
W
0
1
3
1.5
W
Xing Tian
o6locknineo
Xing Tian
3
2
8
3.5
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
24,738
39,464
Taken
35,927
16,126
Mitigated
16,872
7,836
Healing
11,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
DuajaDuaja
Charybdis
5,558
2,844
0
375
6,269
1,153
0
847
5,358
0
31,111
L
2,365
439
0
1,421
8,452
2,028
577
2,280
6,130
23,071
0
W
2,965
1,160
0
2,255
3,335
909
2,640
714
2,621
47,130
0
L
6,790
1,928
60
855
10,221
5,380
0
1,720
8,501
21,759
0
L
Fenrir
WCFxGreedy
Fenrir
3,081
1,127
0
1,334
7,330
1,954
0
651
6,601
0
27,869
L
Achilles
Zaxobeat
Achilles
3,374
634
0
3,791
7,192
5,611
0
0
6,730
0
27,944
W
Fenrir
crowblue13
Fenrir
6,549
1,553
0
2,621
7,776
3,010
0
2,484
5,253
0
38,698
W
4,241
1,080
64
2,760
6,774
3,709
0
155
5,927
0
30,698
W
Xing Tian
o6locknineo
Xing Tian
2,597
467
0
620
9,739
6,767
0
2,623
7,116
19,651
0
W
8,386
5,108
0
2,849
8,303
2,477
0
3,179
5,124
0
30,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,121
Gold Earned
34,623
235
Minions Killed
332
0
Camps Cleared
0
959,362
Distance Traveled
1,057,591
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,763
524
53
5
0
180,961
4
L
Sol
5,860
533
47
4
0
184,858
1
W
Sol
7,260
660
100
9
0
205,963
0
L
Ymir
6,411
583
27
2
0
188,331
0
L
Fenrir
6,134
558
51
5
0
221,518
1
L
Achilles
5,953
541
57
5
0
183,694
1
W
Fenrir
7,641
695
78
7
0
227,666
3
W
Guan Yu
6,438
585
71
6
0
227,604
2
W
Xing Tian
6,652
605
31
3
0
215,966
0
W
Anhur
6,632
603
52
5
0
180,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role