Player Matchup

Anubis
Anubis
EzCParagon
Anubis
Level 104
God Stats
3W - 3L
1,666 SR
Queue Stats
88W - 62L
1,674 Elo+
Party 2
Bacchus
Bacchus
EzCScoob
Bacchus
Level 63
God Stats
1W - 0L
1,264 SR
Queue Stats
42W - 29L
1,551 Elo+
Party 2
Medusa
Medusa
JordyBearr
Medusa
Level 145
God Stats
6W - 2L
1,766 SR
Queue Stats
103W - 79L
1,613 Elo+
Party 2
Pele
Pele
warriorryan
Pele
Level 117
God Stats
7W - 1L
1,722 SR
Queue Stats
84W - 46L
1,688 Elo+
Party 2
Team Averages
Level 107
1,605 SR
1,632 Elo+

VS

Team Averages
Level 105
1,488 SR
1,567 Elo+
Izanami
Izanami
FlamingoDoge
Izanami
Level 63
God Stats
0W - 1L
1,495 SR
Queue Stats
37W - 35L
1,533 Elo+
Party 1
Anubis
Anubis
HuuuuugeBooobs
Anubis
Level 96
God Stats
0W - 2L
1,526 SR
Queue Stats
73W - 58L
1,625 Elo+
Party 1
Merlin
Merlin
Kentiepoo08
Merlin
Level 160
God Stats
39W - 27L
1,613 SR
Queue Stats
598W - 592L
1,565 Elo+
Solo
Susano
Susano
PolishStrongMan
Susano
Level 102
God Stats
0W - 1L
1,316 SR
Queue Stats
55W - 51L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EzCParagon
Anubis
19
7 / 7 / 3
12,834
856
12,000
14,355
7,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
EzCScoob
Bacchus
16
1 / 3 / 9
10,973
732
6,189
12,897
16,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
JordyBearr
Medusa
19
5 / 3 / 4
12,580
839
11,435
16,085
4,636
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 4 / 6
12,669
845
13,738
11,787
3,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FlamingoDoge
Izanami
19
5 / 4 / 4
11,951
797
9,779
14,793
5,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 6 / 8
11,659
777
11,844
14,301
7,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
18
6 / 5 / 3
11,503
767
8,319
7,560
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
2 / 4 / 7
10,034
669
7,013
10,825
2,874
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
39
19
Kills
17
17
Deaths
19
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Anubis
EzCParagon
Anubis
7
7
3
1.21
W
Bacchus
EzCScoob
Bacchus
1
3
9
1.83
L
Izanami
FlamingoDoge
Izanami
5
4
4
1.75
L
4
6
8
1.33
W
Medusa
JordyBearr
Medusa
5
3
4
2.33
L
Merlin
6
5
3
1.5
L
2
4
7
1.38
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,362
Damage
36,955
55,124
Taken
47,479
32,538
Mitigated
18,282
11,285
Healing
8,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
EzCParagon
Anubis
12,000
317
0
4,366
14,355
7,261
1,174
7,021
7,016
49,595
0
W
Bacchus
EzCScoob
Bacchus
6,189
714
0
121
12,897
16,655
786
3,460
8,196
16,145
0
L
Izanami
FlamingoDoge
Izanami
9,779
4,912
0
3,492
14,793
5,485
547
5,604
9,189
0
42,050
L
11,844
214
0
3,322
14,301
7,387
280
5,091
9,210
53,485
0
W
Medusa
JordyBearr
Medusa
11,435
6,562
0
4,925
16,085
4,636
3,325
5,861
9,928
0
71,086
L
Merlin
8,319
274
0
191
7,560
2,536
0
2,476
5,084
32,894
0
L
7,013
1,020
0
1,674
10,825
2,874
0
5,189
5,636
0
24,775
W
13,738
2,246
0
1,873
11,787
3,986
2,657
3,196
8,067
0
50,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,056
Gold Earned
45,147
276
Minions Killed
274
16
Camps Cleared
8
1,106,903
Distance Traveled
928,706
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,834
856
80
5
7
243,457
1
W
Bacchus
10,973
732
20
1
3
289,898
1
L
Izanami
11,951
797
77
5
4
265,891
1
L
Anubis
11,659
777
105
7
2
196,151
0
W
Medusa
12,580
839
89
6
3
265,203
3
L
Merlin
11,503
767
58
4
0
207,918
0
L
Susano
10,034
669
34
2
2
258,746
2
W
Pele
12,669
845
87
6
3
308,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role