Player Matchup

Cupid
Cupid
Gold V
Vezfer
Cupid
Gold V
Level 148
God Stats
1W - 0L
1,699 SR
Queue Stats
17W - 5L
2,023 MMR
Party 1
Cthulhu
Cthulhu
Gold V
iAzwrath
Cthulhu
Gold V
Level 123
God Stats
4W - 0L
1,647 SR
Queue Stats
17W - 5L
1,957 MMR
Party 1
Chang'e
Chang'e
Gold V
oZabetsu
Chang'e
Gold V
Level 121
God Stats
16W - 5L
1,686 SR
Queue Stats
17W - 5L
2,023 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,677 SR
2,001 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,577 SR
1,569 MMR
Nike
Nike
Gold I
ArcaneDeamon
Nike
Gold I
Level 157
God Stats
31W - 31L
1,625 SR
Queue Stats
1,104W - 1,181L
1,671 MMR
Solo
Sol
Sol
Platinum III
Menace 2Dope
Sol
Platinum III
Level 127
God Stats
13W - 19L
1,509 SR
Queue Stats
434W - 443L
1,794 MMR
Solo
Anhur
Anhur
Silver V
just-_-breeze
Anhur
Silver V
Level 119
God Stats
0W - 1L
1,597 SR
Queue Stats
2W - 8L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Vezfer
Cupid
8
2 / 0 / 3
4,869
974
2,739
3,071
854
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
iAzwrath
Cthulhu
7
2 / 1 / 3
4,900
980
1,920
4,531
2,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
oZabetsu
Chang'e
7
1 / 0 / 4
4,449
890
1,762
2,749
752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OdinAthenaArtemisGilgameshXing Tian

VS

Bans
Morgan Le FayTiamatZeusCerberusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
3,890
778
3,396
4,669
2,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 3 / 1
3,761
752
2,850
3,817
1,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

3
0 / 0 / 0
3,336
667
0
0
0
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
5
Kills
1
1
Deaths
5
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
0
3
1
0.17
W
Cupid
Vezfer
Cupid
2
0
3
3.5
W
Cthulhu
iAzwrath
Cthulhu
2
1
3
3.5
L
0
0
0
0
W
Chang'e
oZabetsu
Chang'e
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,421
Damage
6,246
10,351
Taken
8,486
3,962
Mitigated
3,324
4,272
Healing
1,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,396
108
0
803
4,669
2,049
0
1,589
2,956
0
7,066
L
2,850
781
0
711
3,817
1,275
0
1,939
1,848
12,539
970
W
Cupid
Vezfer
Cupid
2,739
1,740
389
884
3,071
854
765
878
1,990
0
14,237
W
Cthulhu
iAzwrath
Cthulhu
1,920
195
53
932
4,531
2,356
0
1,278
3,150
6,755
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
oZabetsu
Chang'e
1,762
350
717
1,297
2,749
752
454
696
1,975
8,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,218
Gold Earned
10,987
56
Minions Killed
27
4
Camps Cleared
0
280,034
Distance Traveled
182,708
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
3,890
778
10
2
0
96,191
0
L
Sol
3,761
752
17
3
0
85,345
0
W
Cupid
4,869
974
39
8
1
86,607
1
W
Cthulhu
4,900
980
3
1
1
106,057
1
L
Anhur
3,336
667
0
0
0
1,172
0
W
Chang'e
4,449
890
14
3
2
87,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role