Player Matchup

Charybdis
Charybdis
Deathscythe093
Charybdis
Level 14
God Stats
4W - 7L
1,500 SR
Queue Stats
8W - 8L
1,631 Elo+
Solo
Hercules
Hercules
NimbusTheDimbus
Hercules
Level 29
God Stats
2W - 2L
1,263 SR
Queue Stats
22W - 19L
1,505 Elo+
Party 1
Tiamat
Tiamat
Ridilium
Tiamat
Level 132
God Stats
16W - 6L
1,614 SR
Queue Stats
50W - 49L
1,592 Elo+
Party 1
Team Averages
Level 58
1,459 SR
1,576 Elo+

VS

Team Averages
Level 85
1,477 SR
1,578 Elo+
Hou Yi
Hou Yi
CasualKrapGaming
Hou Yi
Level 120
God Stats
1W - 1L
1,233 SR
Queue Stats
29W - 20L
1,632 Elo+
Party 2
Terra
Terra
EchizenRyo
Terra
Level 116
God Stats
1W - 0L
1,712 SR
Queue Stats
22W - 18L
1,601 Elo+
Party 2
Merlin
Merlin
Meosaki
Merlin
Level 20
God Stats
1W - 0L
1,486 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deathscythe093
Charybdis
8
0 / 6 / 1
6,320
575
2,205
7,698
1,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
9
0 / 5 / 0
6,877
625
2,091
10,261
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Ridilium
Tiamat
10
1 / 1 / 0
6,606
601
6,659
4,231
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 2
9,107
828
12,425
6,882
2,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Terra
11
1 / 1 / 10
7,570
688
3,040
8,176
3,787
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Meosaki
Merlin
12
1 / 0 / 8
7,605
691
4,210
3,673
1,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
12
12
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
10
0
2
11
L
Charybdis
Deathscythe093
Charybdis
0
6
1
0.08
W
Terra
1
1
10
6
W
Merlin
Meosaki
Merlin
1
0
8
5
L
Hercules
0
5
0
0
L
Tiamat
Ridilium
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,955
Damage
19,675
22,190
Taken
18,731
12,337
Mitigated
7,262
2,842
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,425
5,225
0
677
6,882
2,405
1,469
2,576
4,021
0
43,335
L
Charybdis
Deathscythe093
Charybdis
2,205
926
0
733
7,698
1,994
0
2,804
4,894
0
8,511
W
Terra
3,040
902
2,678
3,049
8,176
3,787
413
2,722
5,210
8,710
0
W
Merlin
Meosaki
Merlin
4,210
270
0
381
3,673
1,070
834
1,104
2,449
23,141
0
L
Hercules
2,091
559
0
1,265
10,261
8,273
0
4,002
6,259
0
4,700
L
Tiamat
Ridilium
Tiamat
6,659
258
0
844
4,231
2,070
0
769
3,462
30,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,803
Gold Earned
24,282
89
Minions Killed
117
4
Camps Cleared
6
515,331
Distance Traveled
522,375
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,107
828
75
7
4
191,240
3
L
Charybdis
6,320
575
26
2
2
144,276
1
W
Terra
7,570
688
12
1
1
147,949
2
W
Merlin
7,605
691
30
3
1
183,186
0
L
Hercules
6,877
625
6
1
0
170,533
2
L
Tiamat
6,606
601
57
5
2
200,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role