Player Matchup

Thor
Thor
Chadman360gamer
Thor
Level 29
God Stats
8W - 9L
1,737 SR
Queue Stats
116W - 148L
1,514 Elo+
Party 2
Yemoja
Yemoja
ChaosLords
Yemoja
Level 12
God Stats
1W - 4L
1,500 SR
Queue Stats
30W - 32L
1,550 Elo+
Solo
Cu Chulainn
Cu Chulainn
EnuffDakka
Cu Chulainn
Level 29
God Stats
2W - 3L
1,841 SR
Queue Stats
126W - 163L
1,495 Elo+
Party 2
Tiamat
Tiamat
FarmerFruit
Tiamat
Level 27
God Stats
53W - 47L
1,592 SR
Queue Stats
95W - 136L
1,434 Elo+
Party 2
Charybdis
Charybdis
Schneeg
Charybdis
Level 7
God Stats
0W - 2L
1,343 SR
Queue Stats
7W - 16L
1,371 Elo+
Party 2
Team Averages
Level 21
1,603 SR
1,473 Elo+

VS

Team Averages
Level 24
1,561 SR
1,500 Elo+
Neith
Neith
FrenchMouTMouT
Neith
Level 6
God Stats
5W - 1L
1,791 SR
Queue Stats
6W - 2L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
LUSSO1860
Cthulhu
Level 29
God Stats
15W - 21L
1,404 SR
Queue Stats
75W - 85L
1,402 Elo+
Party 1
Ao Kuang
Ao Kuang
TE4SER
Ao Kuang
Level 29
God Stats
37W - 20L
1,711 SR
Queue Stats
228W - 210L
1,453 Elo+
Party 1
Sol
Sol
kokaingaming
Sol
Level 29
God Stats
2W - 3L
1,461 SR
Queue Stats
96W - 76L
1,559 Elo+
Solo
Ravana
Ravana
skinnynerd30kg
Ravana
Level 28
God Stats
9W - 10L
1,439 SR
Queue Stats
96W - 95L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 4
10,642
484
12,758
16,108
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
ChaosLords
Yemoja
12
0 / 8 / 3
8,653
393
6,926
15,513
14,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
EnuffDakka
Cu Chulainn
13
2 / 8 / 4
9,367
426
9,100
18,260
7,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
16
5 / 10 / 3
10,781
490
12,984
17,516
9,823
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Schneeg
Charybdis
13
0 / 12 / 1
8,177
372
5,244
16,882
4,947
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 4
10,477
476
9,229
13,786
4,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
LUSSO1860
Cthulhu
16
4 / 0 / 11
10,858
494
10,806
12,575
11,204
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
TE4SER
Ao Kuang
18
12 / 6 / 5
12,583
572
14,697
17,093
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
9 / 3 / 8
13,345
607
14,939
18,181
8,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
12 / 2 / 8
14,589
663
16,726
15,826
14,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
15
Kills
44
44
Deaths
16
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
8
6
4
1.67
L
Yemoja
ChaosLords
Yemoja
0
8
3
0.19
L
Cu Chulainn
EnuffDakka
Cu Chulainn
2
8
4
0.5
L
Tiamat
5
10
3
0.65
W
7
5
4
1.8
W
Cthulhu
LUSSO1860
Cthulhu
4
0
11
9.5
L
Charybdis
Schneeg
Charybdis
0
12
1
0.04
W
Ao Kuang
TE4SER
Ao Kuang
12
6
5
2.42
W
9
3
8
4.33
W
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,012
Damage
66,397
84,279
Taken
77,461
42,233
Mitigated
44,801
8,437
Healing
27,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,758
3,542
0
2,025
16,108
6,435
632
8,244
7,864
0
55,371
L
Yemoja
ChaosLords
Yemoja
6,926
966
1,487
356
15,513
14,010
271
7,699
7,814
29,332
0
L
Cu Chulainn
EnuffDakka
Cu Chulainn
9,100
3,461
0
1,187
18,260
7,018
0
7,776
10,484
0
46,155
L
Tiamat
12,984
1,196
0
1,747
17,516
9,823
1,122
9,677
7,839
58,755
0
W
9,229
3,863
0
3,058
13,786
4,597
4,643
3,928
9,858
0
41,825
W
Cthulhu
LUSSO1860
Cthulhu
10,806
1,051
0
1,256
12,575
11,204
957
5,583
6,992
45,244
0
L
Charybdis
Schneeg
Charybdis
5,244
2,826
0
1,635
16,882
4,947
382
7,046
9,836
0
45,116
W
Ao Kuang
TE4SER
Ao Kuang
14,697
4,341
0
6,325
17,093
6,648
2,408
3,015
14,078
72,756
0
W
14,939
2,930
0
11,937
18,181
8,046
3,052
4,910
13,271
123,318
0
W
16,726
6,759
0
5,228
15,826
14,306
4,313
2,474
13,352
0
93,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,620
Gold Earned
61,852
389
Minions Killed
607
0
Camps Cleared
0
1,928,681
Distance Traveled
2,152,342
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,642
484
77
4
0
414,370
1
L
Yemoja
8,653
393
50
2
0
342,071
1
L
Cu Chulainn
9,367
426
81
4
0
455,399
4
L
Tiamat
10,781
490
104
5
0
370,362
3
W
Neith
10,477
476
77
4
0
367,152
1
W
Cthulhu
10,858
494
67
3
0
486,995
0
L
Charybdis
8,177
372
77
4
0
346,479
2
W
Ao Kuang
12,583
572
108
5
0
451,252
0
W
Sol
13,345
607
164
7
0
399,691
3
W
Ravana
14,589
663
191
9
0
447,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role