Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Djtheafro
Zhong Kui
Level 151
God Stats
6W - 8L
1,681 SR
Queue Stats
96W - 92L
1,587 Elo+
Party 2
Anubis
Anubis
Erpoz
Anubis
Level 64
God Stats
20W - 17L
1,542 SR
Queue Stats
51W - 46L
1,583 Elo+
Solo
Freya
Freya
GhosT101
Freya
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 80L
1,414 Elo+
Solo
Ares
Ares
ValentinoZo6
Ares
Level 63
God Stats
3W - 3L
1,708 SR
Queue Stats
56W - 44L
1,550 Elo+
Party 2
Team Averages
Level 110
1,586 SR
1,527 Elo+

VS

Team Averages
Level 85
1,577 SR
1,521 Elo+
Geb
Geb
Dracolae
Geb
Level 61
God Stats
0W - 1L
1,950 SR
Queue Stats
44W - 36L
1,539 Elo+
Party 1
Ullr
Ullr
andreasgta05
Ullr
Level 128
God Stats
15W - 11L
1,594 SR
Queue Stats
350W - 285L
1,478 Elo+
Party 1
Loki
Loki
bryanpm
Loki
Level 60
God Stats
0W - 4L
1,210 SR
Queue Stats
121W - 94L
1,543 Elo+
Party 1
Tyr
Tyr
darzolessa
Tyr
Level 79
God Stats
20W - 17L
1,524 SR
Queue Stats
220W - 173L
1,539 Elo+
Party 1
Ra
Ra
pemarla26
Ra
Level 97
God Stats
8W - 6L
1,608 SR
Queue Stats
275W - 222L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 0 / 3
9,535
561
7,362
10,508
6,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Djtheafro
Zhong Kui
17
6 / 1 / 3
10,505
618
10,301
9,295
8,666
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Erpoz
Anubis
17
1 / 1 / 3
10,397
612
11,810
10,794
7,099
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Freya
GhosT101
Freya
15
3 / 3 / 1
8,934
526
8,845
15,202
7,285
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 0 / 5
8,084
476
2,745
12,767
12,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,812
460
6,502
13,385
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 1
8,694
511
15,148
8,805
2,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
bryanpm
Loki
13
1 / 6 / 1
7,684
452
3,041
11,676
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 2 / 1
8,505
500
8,384
19,785
19,814
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
1 / 3 / 0
8,493
500
5,868
8,279
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
5
5
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
3
5.5
W
Zhong Kui
Djtheafro
Zhong Kui
6
1
3
7.5
L
0
1
3
1.5
W
Anubis
Erpoz
Anubis
1
1
3
2.5
W
Freya
GhosT101
Freya
3
3
1
1.17
W
0
0
5
2.5
L
3
2
1
1.75
L
Loki
bryanpm
Loki
1
6
1
0.25
L
0
2
1
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,063
Damage
38,943
58,566
Taken
61,930
42,123
Mitigated
44,814
26,387
Healing
20,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,362
3,398
0
3,659
10,508
6,130
0
2,640
7,868
0
74,088
W
Zhong Kui
Djtheafro
Zhong Kui
10,301
1,420
86
5,067
9,295
8,666
0
2,072
7,223
71,729
0
L
6,502
1,046
0
2,125
13,385
14,740
30
6,135
7,250
19,861
0
W
Anubis
Erpoz
Anubis
11,810
490
0
6,334
10,794
7,099
1,500
532
10,262
77,284
0
W
Freya
GhosT101
Freya
8,845
2,933
0
8,099
15,202
7,285
1,012
3,535
11,667
65,794
0
W
2,745
112
0
3,142
12,767
12,943
0
3,591
9,176
17,756
0
L
15,148
7,439
0
943
8,805
2,948
1,093
6,058
2,747
0
70,270
L
Loki
bryanpm
Loki
3,041
704
0
2,315
11,676
4,390
0
4,509
7,167
0
53,258
L
8,384
1,635
0
8,725
19,785
19,814
107
12,004
7,781
0
62,329
L
5,868
323
2,869
3,085
8,279
2,922
352
4,995
3,284
70,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,455
Gold Earned
41,188
587
Minions Killed
513
0
Camps Cleared
0
1,712,087
Distance Traveled
1,669,588
23
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,535
561
120
7
0
406,824
2
W
Zhong Kui
10,505
618
154
9
0
344,174
10
L
Geb
7,812
460
15
1
0
345,660
10
W
Anubis
10,397
612
174
10
0
302,749
4
W
Freya
8,934
526
104
6
0
305,857
3
W
Ares
8,084
476
35
2
0
352,483
4
L
Ullr
8,694
511
127
7
0
309,730
4
L
Loki
7,684
452
93
5
0
344,676
3
L
Tyr
8,505
500
126
7
0
346,482
6
L
Ra
8,493
500
152
9
0
323,040
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role