Player Matchup

Chaac
Chaac
Bronze III
COMBATMUSHROOMS
Chaac
Bronze III
Level 66
God Stats
2W - 0L
1,564 SR
Queue Stats
3W - 2L
1,433 MMR
Party 1
Sylvanus
Sylvanus
Silver I
ShaClayClay
Sylvanus
Silver I
Level 107
God Stats
2W - 1L
1,696 SR
Queue Stats
128W - 116L
1,534 MMR
Party 1
Ares
Ares
Silver V
ll Blindside ll
Ares
Silver V
Level 77
God Stats
2W - 0L
1,432 SR
Queue Stats
6W - 8L
1,298 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 83
1,564 SR
1,422 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,589 SR
1,334 MMR
Sol
Sol
Bronze III
Bagq
Sol
Bronze III
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,426 MMR
Party 2
Ne Zha
Ne Zha
Silver III
Hooprz
Ne Zha
Silver III
Level 113
God Stats
1W - 1L
1,814 SR
Queue Stats
10W - 19L
1,126 MMR
Party 2
Artio
Artio
Silver III
Xman0123
Artio
Silver III
Level 113
God Stats
0W - 1L
1,453 SR
Queue Stats
6W - 8L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 10
12,381
590
16,095
27,829
25,712
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
ShaClayClay
Sylvanus
17
8 / 3 / 4
13,691
652
35,695
23,859
13,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 10
13,384
637
11,272
29,876
35,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayGilgameshPersephoneSetTiamat

VS

Bans
YmirCthulhuHeraOdinNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Bagq
Sol
14
2 / 4 / 3
11,559
550
21,313
16,273
6,324
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
Hooprz
Ne Zha
16
4 / 6 / 5
12,851
612
19,290
25,654
29,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Xman0123
Artio
15
2 / 2 / 6
11,949
569
18,564
31,883
34,616
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
12
Kills
8
9
Deaths
12
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
Bagq
Sol
2
4
3
0.88
W
2
3
10
2.33
L
Ne Zha
Hooprz
Ne Zha
4
6
5
1.08
W
Sylvanus
ShaClayClay
Sylvanus
8
3
4
3.33
L
Artio
Xman0123
Artio
2
2
6
2.5
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,062
Damage
59,167
81,564
Taken
73,810
74,605
Mitigated
70,156
39,394
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Bagq
Sol
21,313
6,448
0
5,005
16,273
6,324
698
10,805
5,468
53,690
0
W
16,095
2,110
1,327
13,158
27,829
25,712
546
14,357
13,472
0
44,439
L
Ne Zha
Hooprz
Ne Zha
19,290
5,150
0
3,397
25,654
29,216
506
13,049
12,605
0
51,934
W
Sylvanus
ShaClayClay
Sylvanus
35,695
14,235
6,293
9,820
23,859
13,536
3,003
13,019
10,840
88,974
12,948
L
Artio
Xman0123
Artio
18,564
722
3,506
9,055
31,883
34,616
266
19,433
12,450
43,074
0
W
11,272
456
1,662
7,134
29,876
35,357
498
13,933
13,735
31,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,456
Gold Earned
36,359
197
Minions Killed
193
9
Camps Cleared
8
1,077,623
Distance Traveled
1,123,331
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,559
550
87
4
3
343,662
1
W
Chaac
12,381
590
51
2
3
373,872
3
L
Ne Zha
12,851
612
58
3
4
356,525
4
W
Sylvanus
13,691
652
127
6
5
326,283
10
L
Artio
11,949
569
48
2
1
423,144
2
W
Ares
13,384
637
19
1
1
377,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role