Player Matchup

Chernobog
Chernobog
BoGnArBeBe
Chernobog
Level 109
God Stats
10W - 6L
1,631 SR
Queue Stats
522W - 468L
1,560 Elo+
Party 2
Fafnir
Fafnir
Heady Cure
Fafnir
Level 148
God Stats
1W - 1L
1,501 SR
Queue Stats
506W - 467L
1,516 Elo+
Party 2
Ah Puch
Ah Puch
RandomGuyR6
Ah Puch
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,533 Elo+
Party 2
Team Averages
Level 90
1,544 SR
1,536 Elo+

VS

Team Averages
Level 27
1,522 SR
1,477 Elo+
Ra
Ra
SmiteTrashUTrash
Ra
Level 17
God Stats
4W - 1L
1,629 SR
Queue Stats
24W - 16L
1,510 Elo+
Party 1
Ares
Ares
kevin1012
Ares
Level 8
God Stats
4W - 0L
1,500 SR
Queue Stats
50W - 41L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
trapgodtone99
Gilgamesh
Level 55
God Stats
44W - 38L
1,438 SR
Queue Stats
101W - 135L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BoGnArBeBe
Chernobog
15
4 / 10 / 2
12,599
630
15,079
20,433
7,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Heady Cure
Fafnir
14
1 / 8 / 4
12,274
614
8,554
22,932
32,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
RandomGuyR6
Ah Puch
13
1 / 14 / 3
10,785
539
14,379
18,959
6,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 13
15,723
786
23,645
15,027
8,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
17
6 / 4 / 21
14,969
748
17,638
25,874
39,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gilgamesh
trapgodtone99
Gilgamesh
17
10 / 1 / 10
13,593
680
13,294
17,412
16,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
6
Kills
32
32
Deaths
6
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BoGnArBeBe
Chernobog
4
10
2
0.5
L
Fafnir
Heady Cure
Fafnir
1
8
4
0.38
L
Ah Puch
RandomGuyR6
Ah Puch
1
14
3
0.18
W
16
1
13
22.5
W
Ares
6
4
21
4.13
W
Gilgamesh
trapgodtone99
Gilgamesh
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,012
Damage
54,577
62,324
Taken
58,313
46,646
Mitigated
64,341
11,369
Healing
16,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BoGnArBeBe
Chernobog
15,079
5,948
0
3,141
20,433
7,798
0
14,491
5,622
0
51,144
L
Fafnir
Heady Cure
Fafnir
8,554
2,213
0
6,441
22,932
32,150
0
13,886
8,594
17,719
0
L
Ah Puch
RandomGuyR6
Ah Puch
14,379
1,705
0
1,787
18,959
6,698
0
12,428
6,331
43,005
0
W
23,645
2,422
5,103
6,739
15,027
8,485
1,301
6,949
8,078
101,501
0
W
Ares
17,638
1,217
0
1,778
25,874
39,031
117
7,404
18,470
25,209
0
W
Gilgamesh
trapgodtone99
Gilgamesh
13,294
4,342
1,687
1,647
17,412
16,825
793
8,929
8,483
0
25,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,658
Gold Earned
44,285
162
Minions Killed
240
3
Camps Cleared
10
854,774
Distance Traveled
1,099,199
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
12,599
630
61
3
2
298,344
3
L
Fafnir
12,274
614
28
1
0
292,621
4
L
Ah Puch
10,785
539
73
4
1
263,809
3
W
Ra
15,723
786
191
10
6
360,762
2
W
Ares
14,969
748
11
1
2
335,021
1
W
Gilgamesh
13,593
680
38
2
2
403,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role