Player Matchup

Hel
Hel
Bronze IV
AIR_Lexx
Hel
Bronze IV
Level 80
God Stats
0W - 3L
1,395 SR
Queue Stats
0W - 12L
1,092 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Air_Teknik
Baron Samedi
Bronze III
Level 66
God Stats
0W - 2L
1,188 SR
Queue Stats
0W - 4L
1,309 MMR
Party 1
Gilgamesh
Gilgamesh
Bronze IV
Manu-Cesar8
Gilgamesh
Bronze IV
Level 40
God Stats
0W - 3L
1,351 SR
Queue Stats
0W - 12L
1,063 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 62
1,311 SR
1,155 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,513 SR
1,301 MMR
Chiron
Chiron
Silver II
 
Chiron
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
BarrelMonkay
Geb
Gold III
Level 107
God Stats
4W - 3L
1,515 SR
Queue Stats
84W - 79L
1,175 MMR
Party 2
Sol
Sol
Silver I
The Stivi Swang
Sol
Silver I
Level 140
God Stats
15W - 16L
1,526 SR
Queue Stats
99W - 97L
1,227 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 5
10,667
667
9,916
15,838
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
Air_Teknik
Baron Samedi
14
3 / 4 / 6
10,642
665
7,314
14,140
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Manu-Cesar8
Gilgamesh
13
2 / 4 / 7
10,246
640
7,369
12,788
7,212
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NikeAphroditeMerlinMorgan Le FayBellona

VS

Bans
MedusaZhong KuiChaacThothHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
1 / 4 / 11
10,654
666
10,108
13,481
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 11
10,395
650
9,185
15,910
16,244
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
11 / 3 / 2
12,102
756
16,579
9,790
4,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
9
Kills
13
13
Deaths
11
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
4
11
1.63
L
4
5
5
1.3
L
Baron Samedi
Air_Teknik
Baron Samedi
3
4
6
1.5
W
1
4
11
1.63
L
Gilgamesh
Manu-Cesar8
Gilgamesh
2
4
7
1.38
W
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,599
Damage
35,872
42,766
Taken
39,181
18,208
Mitigated
26,518
19,853
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
10,108
3,443
1,247
4,034
13,481
6,041
904
7,071
6,410
0
53,192
L
9,916
144
6,573
7,524
15,838
5,224
344
8,774
7,064
36,077
0
L
Baron Samedi
Air_Teknik
Baron Samedi
7,314
197
1,664
2,396
14,140
5,772
633
9,563
4,577
28,774
0
W
9,185
820
773
2,831
15,910
16,244
385
5,133
10,777
23,860
0
L
Gilgamesh
Manu-Cesar8
Gilgamesh
7,369
1,020
315
1,381
12,788
7,212
550
8,138
4,650
0
28,748
W
16,579
3,539
0
3,004
9,790
4,233
1,272
5,505
4,285
44,091
1,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,555
Gold Earned
33,151
165
Minions Killed
193
4
Camps Cleared
10
870,725
Distance Traveled
886,597
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,654
666
110
7
5
283,615
3
L
Hel
10,667
667
69
4
1
300,293
5
L
Baron Samedi
10,642
665
48
3
2
264,177
4
W
Geb
10,395
650
17
1
0
318,891
6
L
Gilgamesh
10,246
640
48
3
1
306,255
2
W
Sol
12,102
756
66
4
5
284,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role