Player Matchup

Medusa
Medusa
Alalez
Medusa
Level 108
God Stats
10W - 3L
1,610 SR
Queue Stats
412W - 242L
1,711 Elo+
Party 1
Raijin
Raijin
AuspicousCow
Raijin
Level 51
God Stats
2W - 1L
1,808 SR
Queue Stats
261W - 146L
1,711 Elo+
Party 1
Cerberus
Cerberus
Dexpinex
Cerberus
Level 64
God Stats
308W - 160L
1,728 SR
Queue Stats
316W - 167L
1,707 Elo+
Party 1
Team Averages
Level 74
1,715 SR
1,710 Elo+

VS

Team Averages
Level 107
1,716 SR
1,666 Elo+
Morgan Le Fay
Morgan Le Fay
ChronosMast
Morgan Le Fay
Level 129
God Stats
9W - 6L
1,653 SR
Queue Stats
72W - 91L
1,559 Elo+
Solo
Neith
Neith
SaltedSalamari
Neith
Level 129
God Stats
20W - 9L
1,773 SR
Queue Stats
381W - 229L
1,771 Elo+
Party 2
Sylvanus
Sylvanus
SlyDwarf
Sylvanus
Level 63
God Stats
41W - 24L
1,722 SR
Queue Stats
263W - 187L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alalez
Medusa
12
2 / 5 / 4
9,301
581
19,187
14,510
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
12
2 / 7 / 5
9,131
571
11,513
12,065
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Dexpinex
Cerberus
13
4 / 6 / 4
9,720
608
8,711
21,204
25,683
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChronosMast
Morgan Le Fay
16
6 / 0 / 12
11,152
697
14,128
10,988
4,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
8 / 4 / 9
11,600
725
19,572
14,544
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
SlyDwarf
Sylvanus
15
4 / 4 / 13
11,890
743
6,561
21,537
21,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
8
Kills
18
18
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alalez
Medusa
2
5
4
0.8
L
Raijin
2
7
5
0.64
W
Morgan Le Fay
ChronosMast
Morgan Le Fay
6
0
12
12
L
Cerberus
Dexpinex
Cerberus
4
6
4
1
W
8
4
9
3.13
W
Sylvanus
SlyDwarf
Sylvanus
4
4
13
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,411
Damage
40,261
47,779
Taken
47,069
33,831
Mitigated
33,055
8,915
Healing
21,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alalez
Medusa
19,187
7,214
318
1,270
14,510
4,562
472
6,007
8,503
0
51,387
L
Raijin
11,513
513
55
1,724
12,065
3,586
171
6,257
5,808
31,416
0
W
Morgan Le Fay
ChronosMast
Morgan Le Fay
14,128
1,529
826
4,171
10,988
4,561
322
4,743
6,119
46,593
0
L
Cerberus
Dexpinex
Cerberus
8,711
732
188
5,360
21,204
25,683
0
8,946
12,258
23,918
0
W
19,572
9,377
0
4,712
14,544
6,822
1,666
6,134
8,195
0
61,745
W
Sylvanus
SlyDwarf
Sylvanus
6,561
1,843
3,571
8,315
21,537
21,672
344
8,862
12,129
12,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,152
Gold Earned
34,642
199
Minions Killed
179
5
Camps Cleared
8
785,342
Distance Traveled
872,929
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,301
581
77
5
3
276,207
4
L
Raijin
9,131
571
77
5
2
236,083
4
W
Morgan Le Fay
11,152
697
70
4
3
311,543
2
L
Cerberus
9,720
608
45
3
0
273,052
3
W
Neith
11,600
725
90
6
5
269,348
4
W
Sylvanus
11,890
743
19
1
0
292,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role