Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Poggers1337
Mercury
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,304 Elo+
Party 2
Kuzenbo
Kuzenbo
donutpicker93
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,282 Elo+
Party 2
Ra
Ra
emppupaappa
Ra
Level 14
God Stats
1W - 2L
1,770 SR
Queue Stats
6W - 11L
1,313 Elo+
Party 2
Baba Yaga
Baba Yaga
lallimestari
Baba Yaga
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,346 Elo+
Party 2
Team Averages
Level 12
1,554 SR
1,349 Elo+

VS

Team Averages
Level 26
1,448 SR
1,469 Elo+
Danzaburou
Danzaburou
A Ballistic Cig
Danzaburou
Level 32
God Stats
21W - 10L
1,758 SR
Queue Stats
24W - 22L
1,498 Elo+
Party 1
Apollo
Apollo
CAROLOS26
Apollo
Level 26
God Stats
3W - 3L
1,125 SR
Queue Stats
58W - 59L
1,423 Elo+
Party 3
Thor
Thor
Koalafieddd
Thor
Level 28
God Stats
5W - 5L
1,429 SR
Queue Stats
67W - 65L
1,527 Elo+
Party 1
Yemoja
Yemoja
iLriGgoSmiter
Yemoja
Level 28
God Stats
9W - 3L
1,703 SR
Queue Stats
75W - 77L
1,453 Elo+
Solo
Ra
Ra
wenextamer
Ra
Level 18
God Stats
9W - 11L
1,223 SR
Queue Stats
47W - 39L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 2 / 3
6,154
410
4,906
13,471
11,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
Poggers1337
Mercury
11
4 / 6 / 1
7,234
482
5,076
10,439
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
8
0 / 4 / 3
5,420
361
3,266
10,905
11,888
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
4 / 8 / 1
6,721
448
7,807
10,432
3,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baba Yaga
lallimestari
Baba Yaga
9
0 / 5 / 1
6,169
411
2,953
6,972
2,275
Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A Ballistic Cig
Danzaburou
14
6 / 0 / 7
9,188
613
11,021
11,811
4,071
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
CAROLOS26
Apollo
16
10 / 1 / 2
9,793
653
11,081
8,527
3,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 1 / 6
8,832
589
5,535
8,852
4,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 3 / 4
6,983
466
5,240
10,170
4,355
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
3 / 3 / 9
8,743
583
9,062
9,787
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
25
25
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
3
0.75
W
Danzaburou
A Ballistic Cig
Danzaburou
6
0
7
9.5
W
Apollo
CAROLOS26
Apollo
10
1
2
11
W
6
1
6
9
L
Mercury
Poggers1337
Mercury
4
6
1
0.75
L
Kuzenbo
0
4
3
0.38
L
4
8
1
0.56
W
0
3
4
0.67
L
Baba Yaga
lallimestari
Baba Yaga
0
5
1
0.1
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,008
Damage
41,939
52,219
Taken
49,147
32,652
Mitigated
19,356
3,866
Healing
19,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,906
1,122
0
250
13,471
11,478
0
3,162
10,309
29,307
0
W
Danzaburou
A Ballistic Cig
Danzaburou
11,021
4,963
179
5,576
11,811
4,071
1,345
6,168
5,589
0
53,518
W
Apollo
CAROLOS26
Apollo
11,081
5,692
0
2,731
8,527
3,374
2,536
2,850
5,677
0
66,417
W
5,535
1,649
0
2,382
8,852
4,004
1,070
715
8,137
0
50,592
L
Mercury
Poggers1337
Mercury
5,076
1,009
0
167
10,439
3,403
0
2,919
7,520
0
19,519
L
Kuzenbo
3,266
877
0
0
10,905
11,888
0
3,661
7,244
8,849
0
L
7,807
1,037
981
930
10,432
3,608
240
3,716
6,716
33,217
0
W
5,240
932
2,771
2,665
10,170
4,355
1,309
4,439
5,620
30,024
0
L
Baba Yaga
lallimestari
Baba Yaga
2,953
513
0
1,538
6,972
2,275
0
844
6,128
17,169
0
W
9,062
1,069
812
2,803
9,787
3,552
320
4,595
5,192
51,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,698
Gold Earned
43,539
192
Minions Killed
423
0
Camps Cleared
0
1,351,117
Distance Traveled
1,402,156
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,154
410
48
3
0
248,057
4
W
Danzaburou
9,188
613
89
6
0
285,965
3
W
Apollo
9,793
653
123
8
0
291,805
2
W
Thor
8,832
589
76
5
0
317,878
5
L
Mercury
7,234
482
43
3
0
285,575
0
L
Kuzenbo
5,420
361
16
1
0
281,917
5
L
Ra
6,721
448
44
3
0
265,226
0
W
Yemoja
6,983
466
38
3
0
218,689
4
L
Baba Yaga
6,169
411
41
3
0
270,342
0
W
Ra
8,743
583
97
6
0
287,819
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role