Player Matchup

Anhur
Anhur
Bazalt Joe
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 37L
1,440 Elo+
Party 1
Janus
Janus
Bhris4Smite
Janus
Level 29
God Stats
10W - 17L
1,482 SR
Queue Stats
252W - 177L
1,660 Elo+
Solo
Nemesis
Nemesis
OutGlassed
Nemesis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,790 Elo+
Party 1
Ymir
Ymir
blackham_7600
Ymir
Level 29
God Stats
9W - 3L
1,731 SR
Queue Stats
84W - 71L
1,582 Elo+
Solo
Baron Samedi
Baron Samedi
numbersixteen72
Baron Samedi
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 320L
1,433 Elo+
Party 1
Team Averages
Level 27
1,543 SR
1,581 Elo+

VS

Team Averages
Level 17
1,608 SR
1,550 Elo+
Susano
Susano
Tempo_SloppyWet
Susano
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 41L
1,590 Elo+
Solo
Cerberus
Cerberus
chacee
Cerberus
Level 17
God Stats
22W - 25L
1,591 SR
Queue Stats
109W - 143L
1,458 Elo+
Solo
Fenrir
Fenrir
iSpamlaughU
Fenrir
Level 29
God Stats
19W - 24L
1,619 SR
Queue Stats
474W - 474L
1,604 Elo+
Solo
Anubis
Anubis
l FrostTiger l
Anubis
Level 11
God Stats
2W - 4L
1,693 SR
Queue Stats
22W - 23L
1,627 Elo+
Solo
Freya
Freya
wachowolf
Freya
Level 5
God Stats
3W - 3L
1,640 SR
Queue Stats
8W - 8L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
1 / 0 / 1
4,199
700
1,164
2,079
429
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 0 / 0
4,791
799
973
1,545
343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
OutGlassed
Nemesis
5
0 / 0 / 1
3,581
597
98
1,922
342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 1 / 2
4,776
796
2,982
4,183
1,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
numbersixteen72
Baron Samedi
5
1 / 0 / 1
3,895
649
1,168
2,904
992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
3,612
602
1,175
3,133
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
chacee
Cerberus
5
0 / 3 / 0
3,187
531
853
4,199
2,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
1
0 / 0 / 0
2,637
440
0
0
0
3
0 / 1 / 0
3,050
508
272
2,295
932
Magic Focus

Magic Focus

+20
Magical Power

Freya
wachowolf
Freya
7
0 / 1 / 0
3,588
598
509
3,214
679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
6
Kills
0
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
1
0
1
1.5
W
2
0
0
2
W
Nemesis
OutGlassed
Nemesis
0
0
1
0.5
L
0
1
1
0.5
W
2
1
2
3
L
Cerberus
chacee
Cerberus
0
3
0
0
L
Fenrir
0
0
0
0
L
0
1
0
0
W
Baron Samedi
numbersixteen72
Baron Samedi
1
0
1
1.5
L
Freya
wachowolf
Freya
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,385
Damage
2,809
12,633
Taken
12,841
4,017
Mitigated
4,553
5,538
Healing
3,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
1,164
474
0
940
2,079
429
0
230
1,849
0
17,376
W
973
154
0
825
1,545
343
0
0
1,545
20,750
0
W
Nemesis
OutGlassed
Nemesis
98
0
0
1,053
1,922
342
0
0
1,922
0
7,200
L
1,175
196
0
1,501
3,133
821
0
1,018
2,075
0
12,164
W
2,982
1,685
0
1,902
4,183
1,911
0
638
3,330
18,678
0
L
Cerberus
chacee
Cerberus
853
44
0
770
4,199
2,121
118
2,632
1,567
6,711
0
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
272
145
0
276
2,295
932
0
546
1,745
8,570
0
W
Baron Samedi
numbersixteen72
Baron Samedi
1,168
163
62
756
2,904
992
0
744
2,160
10,188
0
L
Freya
wachowolf
Freya
509
151
0
1,066
3,214
679
0
879
2,331
14,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,242
Gold Earned
16,074
158
Minions Killed
100
0
Camps Cleared
0
535,143
Distance Traveled
435,787
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,199
700
35
6
0
107,208
1
W
Janus
4,791
799
58
10
0
119,416
1
W
Nemesis
3,581
597
22
4
0
94,181
1
L
Susano
3,612
602
38
6
0
118,957
1
W
Ymir
4,776
796
33
6
0
111,715
3
L
Cerberus
3,187
531
12
2
0
84,082
0
L
Fenrir
2,637
440
0
0
0
5,522
0
L
Anubis
3,050
508
20
3
0
114,231
0
W
Baron Samedi
3,895
649
10
2
0
102,623
1
L
Freya
3,588
598
30
5
0
112,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role