Player Matchup

Danzaburou
Danzaburou
AmeeRacle996707
Danzaburou
Level 42
God Stats
19W - 15L
1,526 SR
Queue Stats
228W - 264L
1,436 Elo+
Party 1
Mercury
Mercury
JamalOG00
Mercury
Level 12
God Stats
5W - 9L
1,500 SR
Queue Stats
34W - 40L
1,494 Elo+
Party 1
Ares
Ares
Pynqi
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,232 Elo+
Solo
Gilgamesh
Gilgamesh
WhyMacBig
Gilgamesh
Level 24
God Stats
4W - 7L
1,406 SR
Queue Stats
20W - 18L
1,501 Elo+
Solo
Anubis
Anubis
YT_FaZe_DLS
Anubis
Level 29
God Stats
9W - 5L
1,228 SR
Queue Stats
115W - 127L
1,384 Elo+
Solo
Team Averages
Level 22
1,432 SR
1,409 Elo+

VS

Team Averages
Level 13
1,518 SR
1,373 Elo+
Osiris
Osiris
Aiddaannnn
Osiris
Level 28
God Stats
9W - 5L
1,727 SR
Queue Stats
118W - 132L
1,376 Elo+
Solo
Olorun
Olorun
EvanderYG
Olorun
Level 5
God Stats
8W - 8L
1,669 SR
Queue Stats
33W - 42L
1,432 Elo+
Party 2
Sol
Sol
Hlorfeniramin
Sol
Level 12
God Stats
0W - 5L
1,305 SR
Queue Stats
36W - 51L
1,295 Elo+
Solo
Nemesis
Nemesis
SomNator
Nemesis
Level 14
God Stats
7W - 10L
1,332 SR
Queue Stats
16W - 22L
1,400 Elo+
Solo
Ymir
Ymir
sheeshhoe
Ymir
Level 7
God Stats
7W - 11L
1,556 SR
Queue Stats
68W - 77L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmeeRacle996707
Danzaburou
18
5 / 0 / 9
11,747
534
17,450
7,830
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
JamalOG00
Mercury
18
6 / 0 / 6
11,165
508
12,044
12,364
5,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
Pynqi
Ares
14
2 / 7 / 8
9,797
445
5,031
17,975
13,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
WhyMacBig
Gilgamesh
17
3 / 2 / 10
10,473
476
11,785
14,812
14,749
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
19
16 / 1 / 3
12,924
587
20,727
16,274
9,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Aiddaannnn
Osiris
18
6 / 6 / 2
11,375
517
12,923
18,876
15,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
EvanderYG
Olorun
14
1 / 2 / 1
8,652
393
6,668
13,066
6,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 14 / 1
8,394
382
8,559
20,420
4,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
SomNator
Nemesis
15
0 / 4 / 3
9,196
418
5,770
14,597
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
13
0 / 6 / 1
8,458
384
4,698
21,456
16,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
32
Kills
9
10
Deaths
32
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
Aiddaannnn
Osiris
6
6
2
1.17
W
Danzaburou
AmeeRacle996707
Danzaburou
5
0
9
9.5
L
Olorun
EvanderYG
Olorun
1
2
1
0.75
L
2
14
1
0.18
W
Mercury
JamalOG00
Mercury
6
0
6
9
W
Ares
Pynqi
Ares
2
7
8
0.86
L
Nemesis
SomNator
Nemesis
0
4
3
0.38
W
Gilgamesh
WhyMacBig
Gilgamesh
3
2
10
4
W
Anubis
16
1
3
17.5
L
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,037
Damage
38,618
69,255
Taken
88,415
46,185
Mitigated
48,755
18,169
Healing
20,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Aiddaannnn
Osiris
12,923
5,709
0
4,350
18,876
15,948
962
5,647
13,229
175
80,151
W
Danzaburou
AmeeRacle996707
Danzaburou
17,450
9,128
0
2,971
7,830
3,203
2,273
1,272
6,363
0
98,448
L
Olorun
EvanderYG
Olorun
6,668
1,436
779
3,181
13,066
6,247
240
2,335
10,731
45,636
0
L
8,559
3,688
0
3,669
20,420
4,997
0
10,600
9,820
41,501
0
W
Mercury
JamalOG00
Mercury
12,044
7,705
0
45
12,364
5,097
969
3,380
8,821
0
70,605
W
Ares
Pynqi
Ares
5,031
465
0
264
17,975
13,660
877
4,713
12,890
23,071
0
L
Nemesis
SomNator
Nemesis
5,770
2,382
0
5,406
14,597
4,800
0
2,781
11,816
0
67,707
W
Gilgamesh
WhyMacBig
Gilgamesh
11,785
2,221
0
2,168
14,812
14,749
174
2,938
11,571
0
52,803
W
Anubis
20,727
2,079
0
12,721
16,274
9,476
2,546
6,671
9,510
88,048
0
L
Ymir
4,698
896
0
3,528
21,456
16,763
248
4,395
17,061
25,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,106
Gold Earned
46,075
502
Minions Killed
417
0
Camps Cleared
0
2,123,430
Distance Traveled
1,834,152
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,375
517
138
6
0
377,640
0
W
Danzaburou
11,747
534
143
7
0
425,017
0
L
Olorun
8,652
393
85
4
0
406,706
3
L
Sol
8,394
382
56
3
0
282,183
0
W
Mercury
11,165
508
101
5
0
528,160
0
W
Ares
9,797
445
35
2
0
388,877
2
L
Nemesis
9,196
418
114
5
0
367,445
5
W
Gilgamesh
10,473
476
84
4
0
420,857
0
W
Anubis
12,924
587
139
6
0
360,519
0
L
Ymir
8,458
384
24
1
0
400,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role