Player Matchup

Awilix
Awilix
Awilix Solo
Awilix
Level 18
God Stats
36W - 22L
1,718 SR
Queue Stats
50W - 29L
1,712 Elo+
Solo
Sylvanus
Sylvanus
DBOLO
Sylvanus
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 14L
1,832 Elo+
Solo
Fenrir
Fenrir
Mohsenj1256
Fenrir
Level 8
God Stats
5W - 6L
1,650 SR
Queue Stats
10W - 10L
1,562 Elo+
Solo
Neith
Neith
Namaro56
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,357 Elo+
Solo
Hades
Hades
WatersWetGG
Hades
Level 24
God Stats
9W - 6L
1,882 SR
Queue Stats
66W - 61L
1,587 Elo+
Solo
Team Averages
Level 12
1,650 SR
1,610 Elo+

VS

Team Averages
Level 10
1,601 SR
1,598 Elo+
Bellona
Bellona
 
Bellona
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Condensed_Unit
Cerberus
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
Great_Sun_God
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,741 Elo+
Solo
Tsukuyomi
Tsukuyomi
RasenShuriken757
Tsukuyomi
Level 5
God Stats
3W - 1L
1,839 SR
Queue Stats
3W - 5L
1,617 Elo+
Party 1
Neith
Neith
TanRicenBeans
Neith
Level 21
God Stats
2W - 1L
1,666 SR
Queue Stats
35W - 29L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
20
15 / 8 / 4
14,998
652
21,624
21,840
9,516
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
DBOLO
Sylvanus
20
11 / 7 / 2
14,542
632
18,106
23,745
14,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
15
3 / 9 / 6
10,211
444
5,492
21,114
13,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Namaro56
Neith
6
0 / 4 / 3
7,452
324
463
5,968
1,310
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
16 / 4 / 7
14,550
633
22,160
23,663
19,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
9 / 4 / 4
15,220
662
18,683
25,063
28,245
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
12
0 / 14 / 5
9,182
399
1,866
18,914
6,976
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
8 / 13 / 8
13,713
596
21,327
21,613
6,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
14
1 / 12 / 3
10,108
439
3,439
19,151
7,724
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
14 / 5 / 1
15,150
659
20,827
18,119
6,284
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
53
45
Kills
32
32
Deaths
48
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
9
4
4
2.75
L
Awilix
15
8
4
2.13
W
Cerberus
0
14
5
0.18
L
Sylvanus
DBOLO
Sylvanus
11
7
2
1.71
W
8
13
8
0.92
L
Fenrir
3
9
6
0.67
L
Neith
Namaro56
Neith
0
4
3
0.38
W
Tsukuyomi
1
12
3
0.21
W
14
5
1
2.9
L
16
4
7
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,845
Damage
66,142
96,330
Taken
102,860
58,084
Mitigated
56,226
22,351
Healing
27,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
18,683
13,220
0
12,932
25,063
28,245
4,124
4,946
20,117
0
97,887
L
Awilix
21,624
11,287
0
314
21,840
9,516
3,644
3,623
18,063
0
109,023
W
Cerberus
1,866
554
0
1,337
18,914
6,976
484
4,389
14,525
19,042
0
L
Sylvanus
DBOLO
Sylvanus
18,106
6,156
884
8,434
23,745
14,131
2,738
3,873
19,790
105,779
16,636
W
21,327
5,658
95
3,925
21,613
6,997
500
13,462
8,151
81,049
0
L
Fenrir
5,492
924
0
1,028
21,114
13,834
0
5,734
15,168
0
53,648
L
Neith
Namaro56
Neith
463
463
0
742
5,968
1,310
0
2,731
3,067
0
6,555
W
Tsukuyomi
3,439
916
0
3,687
19,151
7,724
425
6,082
13,069
0
53,835
W
20,827
12,894
0
5,549
18,119
6,284
8,320
10,191
7,928
0
101,198
L
22,160
1,247
527
10,422
23,663
19,293
2,942
6,237
17,049
94,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,753
Gold Earned
63,373
595
Minions Killed
573
0
Camps Cleared
0
1,540,518
Distance Traveled
1,769,738
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
15,220
662
181
8
0
374,371
4
L
Awilix
14,998
652
161
7
0
402,583
1
W
Cerberus
9,182
399
17
1
0
392,709
0
L
Sylvanus
14,542
632
192
8
0
316,023
0
W
Nu Wa
13,713
596
113
5
0
300,716
4
L
Fenrir
10,211
444
61
3
0
356,400
0
L
Neith
7,452
324
11
0
0
126,811
0
W
Tsukuyomi
10,108
439
91
4
0
342,982
2
W
Neith
15,150
659
171
7
0
358,960
4
L
Hades
14,550
633
170
7
0
338,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role