Player Matchup

Medusa
Medusa
Bibble100
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 38L
1,324 Elo+
Solo
Ra
Ra
DrPolk96
Ra
Level 40
God Stats
36W - 50L
1,330 SR
Queue Stats
47W - 85L
1,205 Elo+
Solo
Bacchus
Bacchus
elRatatoskrNoob
Bacchus
Level 26
God Stats
2W - 1L
1,713 SR
Queue Stats
3W - 5L
1,205 Elo+
Solo
Team Averages
Level 51
1,514 SR
1,245 Elo+

VS

Team Averages
Level 74
1,428 SR
1,324 Elo+
Nu Wa
Nu Wa
LadivaUWUxd
Nu Wa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 8L
1,136 Elo+
Solo
Horus
Horus
SimplyFrozone
Horus
Level 147
God Stats
2W - 0L
1,625 SR
Queue Stats
181W - 145L
1,436 Elo+
Party 1
Janus
Janus
simplystahlzy
Janus
Level 67
God Stats
3W - 1L
1,159 SR
Queue Stats
212W - 188L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bibble100
Medusa
11
2 / 5 / 4
9,767
543
4,224
8,794
3,567
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 4 / 3
11,563
642
11,240
15,405
6,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 3
9,562
531
2,764
7,768
8,281
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 5
10,283
571
5,752
10,664
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 3
13,132
730
6,159
11,368
11,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

15
3 / 4 / 5
11,684
649
14,516
10,750
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
9
9
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bibble100
Medusa
2
5
4
0.8
L
6
4
3
1.88
W
1
6
5
0.58
W
5
1
3
6.5
L
2
0
3
3.5
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,228
Damage
26,427
31,967
Taken
32,782
18,208
Mitigated
18,950
3,524
Healing
6,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bibble100
Medusa
4,224
1,725
0
647
8,794
3,567
0
6,175
2,199
0
14,718
L
11,240
1,049
175
2,702
15,405
6,360
0
9,518
5,469
70,028
0
W
5,752
921
0
281
10,664
3,370
156
4,621
6,043
19,071
0
W
6,159
2,165
1,000
3,679
11,368
11,637
533
4,324
7,044
0
32,207
L
2,764
349
0
0
7,768
8,281
0
3,684
3,775
8,217
0
W
14,516
719
165
1,639
10,750
3,943
1,402
5,422
5,328
50,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
35,099
163
Minions Killed
153
3
Camps Cleared
7
614,845
Distance Traveled
895,361
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,767
543
32
2
1
150,482
3
L
Ra
11,563
642
118
7
2
306,600
0
W
Nu Wa
10,283
571
23
1
0
289,999
0
W
Horus
13,132
730
42
2
3
312,972
0
L
Bacchus
9,562
531
13
1
0
157,763
0
W
Janus
11,684
649
88
5
4
292,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role