Player Matchup

Olorun
Olorun
Laurberg10
Olorun
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,559 Elo+
Party 2
Sol
Sol
LeBlondinet_
Sol
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TLK Kycoro8808
Morgan Le Fay
Level 29
God Stats
2W - 4L
1,398 SR
Queue Stats
76W - 89L
1,419 Elo+
Solo
Ymir
Ymir
YoungBoySalle99
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,501 Elo+
Party 2
Nemesis
Nemesis
vLiamOn2K
Nemesis
Level 10
God Stats
2W - 1L
1,362 SR
Queue Stats
3W - 6L
1,297 Elo+
Party 2
Team Averages
Level 13
1,495 SR
1,455 Elo+

VS

Team Averages
Level 16
1,361 SR
1,345 Elo+
Fenrir
Fenrir
All-Fatheer
Fenrir
Level 8
God Stats
4W - 2L
1,252 SR
Queue Stats
14W - 17L
1,306 Elo+
Party 1
Cthulhu
Cthulhu
JDevilish1
Cthulhu
Level 13
God Stats
10W - 8L
1,226 SR
Queue Stats
15W - 18L
1,306 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SpiraL DSal
Kumbhakarna
Level 26
God Stats
23W - 16L
1,509 SR
Queue Stats
152W - 147L
1,503 Elo+
Solo
Thanatos
Thanatos
daanieleiiva
Thanatos
Level 28
God Stats
6W - 7L
1,489 SR
Queue Stats
6W - 9L
1,310 Elo+
Solo
Ah Puch
Ah Puch
el_champote51800
Ah Puch
Level 6
God Stats
7W - 5L
1,326 SR
Queue Stats
15W - 16L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Laurberg10
Olorun
19
0 / 13 / 2
12,765
851
9,953
28,303
10,817
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 1 / 0
10,984
732
165
694
136
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
TLK Kycoro8808
Morgan Le Fay
20
4 / 1 / 2
15,453
1,030
26,688
13,190
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
0 / 17 / 4
13,393
893
10,631
37,558
45,855
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
vLiamOn2K
Nemesis
20
3 / 11 / 3
14,221
948
14,296
28,651
9,439
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 1 / 11
13,530
902
13,189
12,861
8,908
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
JDevilish1
Cthulhu
20
6 / 1 / 20
14,337
956
19,017
15,951
19,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
SpiraL DSal
Kumbhakarna
20
3 / 0 / 25
13,852
923
15,423
19,568
21,212
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
daanieleiiva
Thanatos
20
22 / 3 / 11
17,343
1,156
30,212
11,061
5,461
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
3 / 2 / 26
14,698
980
21,211
11,011
4,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
136
7
Kills
43
43
Deaths
7
11
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
1
11
14.5
W
Cthulhu
JDevilish1
Cthulhu
6
1
20
16
L
Olorun
Laurberg10
Olorun
0
13
2
0.08
L
0
1
0
0
W
Kumbhakarna
SpiraL DSal
Kumbhakarna
3
0
25
15.5
L
Morgan Le Fay
TLK Kycoro8808
Morgan Le Fay
4
1
2
5
L
0
17
4
0.12
W
Thanatos
daanieleiiva
Thanatos
22
3
11
9.17
W
3
2
26
8
L
Nemesis
vLiamOn2K
Nemesis
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,733
Damage
99,052
108,396
Taken
70,452
70,542
Mitigated
59,248
11,614
Healing
17,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,189
3,651
0
1,111
12,861
8,908
0
8,208
4,445
0
22,735
W
Cthulhu
JDevilish1
Cthulhu
19,017
790
0
0
15,951
19,021
0
10,976
4,611
47,239
0
L
Olorun
Laurberg10
Olorun
9,953
6,941
732
4,704
28,303
10,817
0
17,274
11,029
41,819
0
L
165
29
0
23
694
136
0
241
453
666
0
W
Kumbhakarna
SpiraL DSal
Kumbhakarna
15,423
3,323
0
408
19,568
21,212
0
11,606
7,540
23,153
0
L
Morgan Le Fay
TLK Kycoro8808
Morgan Le Fay
26,688
1,100
0
3,369
13,190
4,295
0
6,179
7,011
73,490
0
L
10,631
2,691
0
0
37,558
45,855
0
18,049
19,509
30,847
0
W
Thanatos
daanieleiiva
Thanatos
30,212
6,310
0
14,560
11,061
5,461
0
8,253
2,591
0
50,087
W
21,211
3,449
0
1,483
11,011
4,646
0
6,981
3,828
54,612
0
L
Nemesis
vLiamOn2K
Nemesis
14,296
3,842
0
2,786
28,651
9,439
0
13,908
14,743
0
40,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,816
Gold Earned
73,760
319
Minions Killed
232
3
Camps Cleared
8
1,114,062
Distance Traveled
1,503,929
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,530
902
29
2
1
265,860
1
W
Cthulhu
14,337
956
71
5
2
327,326
0
L
Olorun
12,765
851
92
6
0
236,150
0
L
Sol
10,984
732
0
0
0
16,434
0
W
Kumbhakarna
13,852
923
19
1
0
313,066
0
L
Morgan Le Fay
15,453
1,030
125
8
3
312,058
1
L
Ymir
13,393
893
54
4
0
237,687
1
W
Thanatos
17,343
1,156
45
3
5
333,204
3
W
Ah Puch
14,698
980
68
5
0
264,473
0
L
Nemesis
14,221
948
48
3
0
311,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role