Player Matchup

Charybdis
Charybdis
Azuriousness
Charybdis
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 88L
1,377 Elo+
Party 3
Zhong Kui
Zhong Kui
Dreess
Zhong Kui
Level 58
God Stats
7W - 7L
1,412 SR
Queue Stats
92W - 99L
1,472 Elo+
Party 1
Sol
Sol
Renaixise
Sol
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 101L
1,455 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Seditiosis
Kumbhakarna
Level 116
God Stats
8W - 6L
1,632 SR
Queue Stats
92W - 94L
1,443 Elo+
Party 3
Medusa
Medusa
Zewd
Medusa
Level 28
God Stats
7W - 15L
1,443 SR
Queue Stats
31W - 41L
1,439 Elo+
Party 3
Team Averages
Level 59
1,497 SR
1,437 Elo+

VS

Team Averages
Level 66
1,510 SR
1,602 Elo+
Raijin
Raijin
DigitelDeval
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,556 Elo+
Party 2
Chang'e
Chang'e
Mithyccon
Chang'e
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 35L
1,611 Elo+
Solo
Chaac
Chaac
RoyLost
Chaac
Level 73
God Stats
22W - 12L
1,662 SR
Queue Stats
62W - 54L
1,546 Elo+
Party 2
Thanatos
Thanatos
SerialKiller134
Thanatos
Level 85
God Stats
1W - 2L
1,400 SR
Queue Stats
85W - 49L
1,710 Elo+
Party 2
Cthulhu
Cthulhu
Yogshoggoth
Cthulhu
Level 29
God Stats
10W - 8L
1,490 SR
Queue Stats
43W - 37L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Azuriousness
Charybdis
17
4 / 2 / 11
10,897
991
11,005
8,931
3,795
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Dreess
Zhong Kui
17
3 / 0 / 8
10,369
943
15,511
7,537
5,649
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 3 / 6
10,839
985
21,986
11,416
3,716
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Seditiosis
Kumbhakarna
17
1 / 3 / 13
10,191
926
8,031
13,982
17,716
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Zewd
Medusa
17
3 / 1 / 9
10,583
962
9,904
9,412
3,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

225

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
1 / 4 / 1
9,406
855
5,411
9,996
4,025
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Mithyccon
Chang'e
16
1 / 5 / 2
9,572
870
8,060
13,694
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
RoyLost
Chaac
16
2 / 4 / 5
10,250
932
11,278
20,923
16,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
17
5 / 2 / 4
11,550
1,050
13,379
13,693
5,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Yogshoggoth
Cthulhu
17
0 / 0 / 7
9,831
894
8,422
11,514
13,804
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
15
Kills
9
9
Deaths
15
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Azuriousness
Charybdis
4
2
11
4.75
L
Raijin
1
4
1
0.38
W
Zhong Kui
Dreess
Zhong Kui
3
0
8
7
L
Chang'e
Mithyccon
Chang'e
1
5
2
0.4
W
4
3
6
2.33
L
Chaac
RoyLost
Chaac
2
4
5
1.13
W
Kumbhakarna
Seditiosis
Kumbhakarna
1
3
13
2.5
L
Thanatos
5
2
4
3.5
L
Cthulhu
Yogshoggoth
Cthulhu
0
0
7
3.5
W
Medusa
Zewd
Medusa
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,437
Damage
46,550
51,278
Taken
69,820
34,778
Mitigated
44,928
7,945
Healing
23,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Azuriousness
Charybdis
11,005
2,933
0
0
8,931
3,795
0
4,341
4,590
0
34,717
L
Raijin
5,411
720
0
483
9,996
4,025
0
7,073
2,923
23,536
0
W
Zhong Kui
Dreess
Zhong Kui
15,511
2,237
231
2,528
7,537
5,649
0
3,472
4,065
27,902
0
L
Chang'e
Mithyccon
Chang'e
8,060
216
3,804
3,190
13,694
5,289
0
8,024
5,670
31,563
0
W
21,986
8,197
0
4,690
11,416
3,716
0
3,895
7,521
54,445
0
L
Chaac
RoyLost
Chaac
11,278
719
0
5,917
20,923
16,302
0
13,772
7,151
0
22,655
W
Kumbhakarna
Seditiosis
Kumbhakarna
8,031
782
0
0
13,982
17,716
0
6,629
7,165
13,484
0
L
Thanatos
13,379
2,389
0
8,011
13,693
5,508
0
8,980
4,713
0
40,618
L
Cthulhu
Yogshoggoth
Cthulhu
8,422
25
913
765
11,514
13,804
0
7,679
3,835
16,680
0
W
Medusa
Zewd
Medusa
9,904
3,070
0
496
9,412
3,902
0
3,556
5,856
0
22,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,879
Gold Earned
50,609
210
Minions Killed
212
7
Camps Cleared
11
1,071,929
Distance Traveled
1,066,126
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,897
991
82
7
3
199,491
0
L
Raijin
9,406
855
31
3
1
143,078
0
W
Zhong Kui
10,369
943
30
3
1
194,388
1
L
Chang'e
9,572
870
61
6
1
204,227
0
W
Sol
10,839
985
77
7
1
213,464
1
L
Chaac
10,250
932
31
3
0
226,011
1
W
Kumbhakarna
10,191
926
2
0
0
218,244
1
L
Thanatos
11,550
1,050
63
6
9
255,545
0
L
Cthulhu
9,831
894
26
2
0
237,265
0
W
Medusa
10,583
962
19
2
2
246,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role