Player Matchup

Cerberus
Cerberus
CRIMINELE02
Cerberus
Level 15
God Stats
7W - 6L
1,780 SR
Queue Stats
11W - 15L
1,507 Elo+
Party 1
Olorun
Olorun
SauciestGold
Olorun
Level 149
God Stats
1W - 1L
1,617 SR
Queue Stats
136W - 80L
1,580 Elo+
Party 1
Charybdis
Charybdis
xXIzzy BellXxx
Charybdis
Level 61
God Stats
33W - 33L
1,549 SR
Queue Stats
119W - 134L
1,445 Elo+
Party 1
Team Averages
Level 75
1,648 SR
1,511 Elo+

VS

Team Averages
Level 73
1,343 SR
1,344 Elo+
Achilles
Achilles
HobbsTv
Achilles
Level 65
God Stats
5W - 6L
1,207 SR
Queue Stats
37W - 58L
1,219 Elo+
Solo
Nu Wa
Nu Wa
UsagiUnnie
Nu Wa
Level 28
God Stats
16W - 20L
1,435 SR
Queue Stats
49W - 57L
1,404 Elo+
Party 2
Apollo
Apollo
mantykebradford
Apollo
Level 125
God Stats
4W - 8L
1,387 SR
Queue Stats
67W - 76L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CRIMINELE02
Cerberus
12
2 / 2 / 6
8,944
745
4,854
13,800
9,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
14
7 / 2 / 2
9,724
810
13,447
14,731
6,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
xXIzzy BellXxx
Charybdis
13
2 / 2 / 5
8,802
734
7,505
10,074
3,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HobbsTv
Achilles
9
2 / 4 / 3
7,554
630
4,229
5,866
2,392
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
12
1 / 4 / 4
8,070
673
11,879
9,637
3,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 3 / 3
8,692
724
11,104
14,052
5,222
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
11
Kills
6
6
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CRIMINELE02
Cerberus
2
2
6
2.5
L
Achilles
HobbsTv
Achilles
2
4
3
0.88
W
Olorun
7
2
2
4
L
Nu Wa
1
4
4
0.75
L
3
3
3
1.5
W
Charybdis
xXIzzy BellXxx
Charybdis
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,806
Damage
27,212
38,605
Taken
29,555
19,132
Mitigated
10,763
19,526
Healing
3,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CRIMINELE02
Cerberus
4,854
309
0
5,179
13,800
9,290
172
3,433
10,367
19,640
0
L
Achilles
HobbsTv
Achilles
4,229
1,518
250
561
5,866
2,392
82
2,896
2,970
0
7,906
W
Olorun
13,447
6,227
1,645
9,223
14,731
6,592
1,886
5,228
9,503
45,975
5,781
L
Nu Wa
11,879
3,045
296
1,018
9,637
3,149
155
5,532
4,105
34,980
0
L
11,104
5,051
228
662
14,052
5,222
0
8,626
5,426
0
35,712
W
Charybdis
xXIzzy BellXxx
Charybdis
7,505
4,840
0
3,479
10,074
3,250
1,398
4,450
5,624
0
45,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,470
Gold Earned
24,316
170
Minions Killed
114
7
Camps Cleared
4
618,943
Distance Traveled
536,616
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,944
745
40
3
0
216,666
0
L
Achilles
7,554
630
5
0
0
116,305
0
W
Olorun
9,724
810
76
6
2
201,783
2
L
Nu Wa
8,070
673
53
4
1
182,833
0
L
Apollo
8,692
724
56
5
3
237,478
0
W
Charybdis
8,802
734
54
5
5
200,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role