Player Matchup

Apollo
Apollo
GebsStrongArm
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,440 Elo+
Party 1
Chaac
Chaac
I Travon l
Chaac
Level 129
God Stats
12W - 10L
1,617 SR
Queue Stats
41W - 54L
1,431 Elo+
Party 1
Sol
Sol
Kyrieheard
Sol
Level 8
God Stats
1W - 1L
1,726 SR
Queue Stats
8W - 4L
1,651 Elo+
Solo
Team Averages
Level 48
1,614 SR
1,507 Elo+

VS

Team Averages
Level 61
1,524 SR
1,425 Elo+
Ullr
Ullr
Oshibu
Ullr
Level 126
God Stats
3W - 2L
1,652 SR
Queue Stats
44W - 40L
1,569 Elo+
Party 2
Scylla
Scylla
Relo1224
Scylla
Level 28
God Stats
1W - 2L
1,598 SR
Queue Stats
6W - 7L
1,490 Elo+
Solo
Ymir
Ymir
ToeSniffer
Ymir
Level 28
God Stats
10W - 9L
1,320 SR
Queue Stats
18W - 17L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
5,931
593
4,094
6,320
2,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
9
0 / 5 / 3
6,570
657
5,194
11,960
10,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 4 / 1
6,813
681
4,869
5,997
1,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Oshibu
Ullr
11
7 / 2 / 7
8,093
809
9,658
6,194
2,661
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Relo1224
Scylla
11
5 / 1 / 10
7,885
789
8,196
5,588
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 0 / 10
7,362
736
3,349
5,521
4,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
15
15
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Chaac
0
5
3
0.3
L
2
4
1
0.63
W
Ullr
Oshibu
Ullr
7
2
7
5.25
W
Scylla
Relo1224
Scylla
5
1
10
10
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,157
Damage
21,203
24,277
Taken
17,303
14,270
Mitigated
9,739
4,747
Healing
1,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,094
1,653
0
241
6,320
2,218
0
2,662
3,592
0
12,103
L
Chaac
5,194
732
0
3,569
11,960
10,158
0
6,180
5,484
0
18,907
L
4,869
730
0
937
5,997
1,894
312
2,556
3,215
17,537
0
W
Ullr
Oshibu
Ullr
9,658
3,354
0
127
6,194
2,661
847
1,579
4,615
0
28,026
W
Scylla
Relo1224
Scylla
8,196
1,023
23
673
5,588
2,276
423
1,908
3,680
19,807
0
W
3,349
1,169
590
474
5,521
4,802
140
1,799
3,722
10,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,314
Gold Earned
23,340
92
Minions Killed
89
3
Camps Cleared
5
436,275
Distance Traveled
526,309
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,931
593
21
2
1
118,573
0
L
Chaac
6,570
657
31
3
1
182,539
5
L
Sol
6,813
681
40
4
1
135,163
1
W
Ullr
8,093
809
43
4
1
171,038
2
W
Scylla
7,885
789
34
3
4
173,861
4
W
Ymir
7,362
736
12
1
0
181,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role