Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ajdidthat
Neith
Level 89
God Stats
21W - 16L
1,642 SR
Queue Stats
264W - 278L
1,454 Elo+
Party 1
Chaac
Chaac
BigBagMakavELI
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,124 Elo+
Party 1
Hel
Hel
Brym1283
Hel
Level 149
God Stats
4W - 4L
1,476 SR
Queue Stats
437W - 439L
1,455 Elo+
Party 1
Fenrir
Fenrir
los_Acosta
Fenrir
Level 43
God Stats
34W - 24L
1,529 SR
Queue Stats
204W - 210L
1,423 Elo+
Solo
Team Averages
Level 90
1,530 SR
1,391 Elo+

VS

Team Averages
Level 67
1,382 SR
1,302 Elo+
Artemis
Artemis
BeatTheMeat6969
Artemis
Level 43
God Stats
0W - 1L
1,744 SR
Queue Stats
41W - 84L
1,284 Elo+
Party 2
Nike
Nike
Ineedhealing094
Nike
Level 48
God Stats
6W - 8L
1,120 SR
Queue Stats
75W - 126L
1,273 Elo+
Party 2
Poseidon
Poseidon
Juggernaut12804
Poseidon
Level 118
God Stats
9W - 18L
1,337 SR
Queue Stats
264W - 348L
1,369 Elo+
Solo
Cthulhu
Cthulhu
Kxxg_Tiggz
Cthulhu
Level 42
God Stats
4W - 6L
1,434 SR
Queue Stats
88W - 137L
1,273 Elo+
Party 2
Thanatos
Thanatos
crypticell
Thanatos
Level 85
God Stats
1W - 7L
1,275 SR
Queue Stats
228W - 301L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 1
7,360
669
6,851
8,157
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Ajdidthat
Neith
11
2 / 0 / 6
6,234
567
5,801
4,779
1,249
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
6,100
555
1,712
6,149
2,432
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
3 / 1 / 0
6,062
551
2,862
4,551
3,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
los_Acosta
Fenrir
10
2 / 0 / 1
6,173
561
3,058
6,834
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,120
375
3,542
5,603
1,087
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 3 / 2
5,230
475
4,543
7,013
2,401
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Poseidon
8
0 / 1 / 1
4,859
442
2,511
4,555
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kxxg_Tiggz
Cthulhu
7
0 / 2 / 2
4,943
449
2,140
6,836
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
crypticell
Thanatos
10
3 / 3 / 0
6,285
571
3,052
7,731
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
4
4
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
W
Neith
Ajdidthat
Neith
2
0
6
5
L
0
4
0
0
W
0
2
0
0
W
3
1
0
3
L
1
3
2
0.67
L
Poseidon
0
1
1
0.5
L
Cthulhu
Kxxg_Tiggz
Cthulhu
0
2
2
0.5
L
Thanatos
crypticell
Thanatos
3
3
0
1
W
Fenrir
los_Acosta
Fenrir
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,284
Damage
15,788
30,470
Taken
31,738
11,707
Mitigated
10,168
14,528
Healing
11,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,851
2,551
0
5,042
8,157
2,538
4,425
2,082
5,705
45,723
0
W
Neith
Ajdidthat
Neith
5,801
2,098
0
1,471
4,779
1,249
347
990
3,789
0
29,947
L
3,542
1,281
353
713
5,603
1,087
0
507
5,096
0
12,507
W
1,712
271
0
1,929
6,149
2,432
920
0
6,149
0
27,493
W
2,862
352
1,133
2,383
4,551
3,426
0
1,195
3,342
24,021
0
L
4,543
269
0
1,863
7,013
2,401
272
2,198
4,666
0
18,335
L
Poseidon
2,511
508
0
1,197
4,555
1,516
0
4,047
508
20,187
0
L
Cthulhu
Kxxg_Tiggz
Cthulhu
2,140
343
169
762
6,836
2,946
0
1,389
5,447
14,647
0
L
Thanatos
crypticell
Thanatos
3,052
1,034
183
6,177
7,731
2,218
0
1,572
6,159
0
21,947
W
Fenrir
los_Acosta
Fenrir
3,058
181
0
2,570
6,834
2,062
250
0
6,834
0
32,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,929
Gold Earned
25,437
315
Minions Killed
150
0
Camps Cleared
0
962,793
Distance Traveled
952,220
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,360
669
103
9
0
185,534
2
W
Neith
6,234
567
53
5
0
186,830
1
L
Artemis
4,120
375
19
2
0
163,301
0
W
Chaac
6,100
555
60
5
0
175,801
0
W
Hel
6,062
551
39
4
0
193,065
1
L
Nike
5,230
475
29
3
0
214,562
1
L
Poseidon
4,859
442
37
3
0
174,119
1
L
Cthulhu
4,943
449
16
1
0
179,119
2
L
Thanatos
6,285
571
49
4
0
221,119
0
W
Fenrir
6,173
561
60
5
0
221,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role