Player Matchup

Hercules
Hercules
Ruhix
Hercules
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,432 Elo+
Party 2
Hades
Hades
jenspensslens
Hades
Level 63
God Stats
1W - 0L
1,232 SR
Queue Stats
16W - 13L
1,419 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
turbonugget
Ah Muzen Cab
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 27
1,411 SR
1,451 Elo+

VS

Team Averages
Level 22
1,435 SR
1,267 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Foulait
Fenrir
Level 4
God Stats
3W - 5L
1,371 SR
Queue Stats
10W - 23L
1,003 Elo+
Solo
Izanami
Izanami
NAFYL
Izanami
Level 18
God Stats
27W - 35L
1,433 SR
Queue Stats
90W - 110L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ruhix
Hercules
13
7 / 1 / 7
9,805
700
7,658
12,112
8,153
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
6 / 0 / 9
10,273
734
14,431
13,770
8,243
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
turbonugget
Ah Muzen Cab
13
2 / 0 / 12
9,386
670
10,932
6,421
2,269
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 0
8,804
629
10,608
15,147
16,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Foulait
Fenrir
8
0 / 10 / 1
7,329
524
2,983
11,654
4,674
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
NAFYL
Izanami
11
0 / 2 / 1
7,764
555
7,453
9,722
3,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Fenrir
Foulait
Fenrir
0
10
1
0.05
L
Izanami
NAFYL
Izanami
0
2
1
0.25
W
Hercules
Ruhix
Hercules
7
1
7
10.5
W
6
0
9
10.5
W
Ah Muzen Cab
turbonugget
Ah Muzen Cab
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,021
Damage
21,044
32,303
Taken
36,523
18,665
Mitigated
25,418
17,289
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,608
255
252
3,375
15,147
16,933
0
4,466
10,681
28,874
0
L
Fenrir
Foulait
Fenrir
2,983
1,175
0
384
11,654
4,674
0
4,805
6,849
0
8,462
L
Izanami
NAFYL
Izanami
7,453
3,267
0
653
9,722
3,811
0
5,376
4,346
0
27,289
W
Hercules
Ruhix
Hercules
7,658
2,132
0
4,090
12,112
8,153
96
3,414
8,698
0
13,462
W
14,431
2,354
653
9,870
13,770
8,243
606
4,946
8,824
38,527
0
W
Ah Muzen Cab
turbonugget
Ah Muzen Cab
10,932
5,173
0
2,676
6,421
2,269
1,162
2,856
3,565
0
42,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,464
Gold Earned
23,897
145
Minions Killed
108
7
Camps Cleared
4
767,223
Distance Traveled
727,978
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,804
629
18
1
1
267,941
6
L
Fenrir
7,329
524
19
1
1
220,264
2
L
Izanami
7,764
555
71
5
2
239,773
1
W
Hercules
9,805
700
15
1
1
270,053
0
W
Hades
10,273
734
56
4
5
248,137
1
W
Ah Muzen Cab
9,386
670
74
5
1
249,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role