Player Matchup

Ne Zha
Ne Zha
AndreyFNV
Ne Zha
Level 128
God Stats
3W - 1L
1,546 SR
Queue Stats
103W - 99L
1,441 Elo+
Party 2
King Arthur
King Arthur
KKLLP
King Arthur
Level 79
God Stats
2W - 1L
1,549 SR
Queue Stats
72W - 85L
1,411 Elo+
Party 3
The Morrigan
The Morrigan
Nebulosity01
The Morrigan
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 126L
1,417 Elo+
Party 3
Artemis
Artemis
RoValla
Artemis
Level 107
God Stats
9W - 6L
1,614 SR
Queue Stats
25W - 32L
1,444 Elo+
Solo
Cthulhu
Cthulhu
SIipknot
Cthulhu
Level 107
God Stats
5W - 12L
1,418 SR
Queue Stats
21W - 27L
1,396 Elo+
Party 2
Team Averages
Level 98
1,525 SR
1,422 Elo+

VS

Team Averages
Level 107
1,530 SR
1,423 Elo+
Sol
Sol
Adolinda
Sol
Level 119
God Stats
5W - 7L
1,211 SR
Queue Stats
177W - 191L
1,408 Elo+
Party 1
Artemis
Artemis
Gegike
Artemis
Level 124
God Stats
3W - 2L
1,613 SR
Queue Stats
112W - 114L
1,418 Elo+
Solo
Izanami
Izanami
PatisPAK
Izanami
Level 120
God Stats
17W - 12L
1,428 SR
Queue Stats
475W - 499L
1,442 Elo+
Party 1
Arachne
Arachne
feniks09feniks09
Arachne
Level 106
God Stats
44W - 19L
1,676 SR
Queue Stats
327W - 340L
1,425 Elo+
Party 1
Zhong Kui
Zhong Kui
hisakukan
Zhong Kui
Level 65
God Stats
3W - 5L
1,723 SR
Queue Stats
281W - 308L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AndreyFNV
Ne Zha
10
4 / 0 / 2
6,208
621
3,435
6,394
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
KKLLP
King Arthur
11
5 / 1 / 0
6,650
665
6,652
8,108
6,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Nebulosity01
The Morrigan
10
2 / 1 / 0
5,660
566
2,862
4,488
1,693
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RoValla
Artemis
9
5 / 5 / 2
5,475
548
5,276
5,909
1,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SIipknot
Cthulhu
10
3 / 1 / 3
5,942
594
2,841
4,469
1,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 3
5,874
587
4,977
6,275
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Gegike
Artemis
7
0 / 2 / 0
4,888
489
3,145
4,128
1,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
PatisPAK
Izanami
8
2 / 4 / 3
5,161
516
3,796
7,374
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 3 / 0
4,547
455
2,197
6,096
1,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
hisakukan
Zhong Kui
9
1 / 5 / 0
4,893
489
3,766
8,406
5,338
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
19
Kills
7
8
Deaths
19
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Ne Zha
AndreyFNV
Ne Zha
4
0
2
5
L
Artemis
Gegike
Artemis
0
2
0
0
W
King Arthur
KKLLP
King Arthur
5
1
0
5
W
The Morrigan
Nebulosity01
The Morrigan
2
1
0
2
L
Izanami
PatisPAK
Izanami
2
4
3
0.88
W
Artemis
RoValla
Artemis
5
5
2
1.2
W
Cthulhu
SIipknot
Cthulhu
3
1
3
4.5
L
0
3
0
0
L
Zhong Kui
hisakukan
Zhong Kui
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,066
Damage
17,881
29,368
Taken
32,279
13,098
Mitigated
11,336
10,191
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,977
1,393
149
1,306
6,275
1,406
195
1,572
4,703
26,130
0
W
Ne Zha
AndreyFNV
Ne Zha
3,435
1,136
0
1,220
6,394
2,003
0
956
5,350
0
39,287
L
Artemis
Gegike
Artemis
3,145
1,746
0
930
4,128
1,299
0
2,264
1,864
0
22,538
W
King Arthur
KKLLP
King Arthur
6,652
1,682
0
3,693
8,108
6,199
42
3,607
4,501
0
37,314
W
The Morrigan
Nebulosity01
The Morrigan
2,862
606
0
1,827
4,488
1,693
252
987
3,439
23,182
860
L
Izanami
PatisPAK
Izanami
3,796
2,446
0
2,126
7,374
1,680
17
1,280
6,094
0
24,783
W
Artemis
RoValla
Artemis
5,276
2,473
0
1,399
5,909
1,448
486
1,095
4,632
0
22,824
W
Cthulhu
SIipknot
Cthulhu
2,841
337
52
2,000
4,469
1,755
0
1,588
2,703
14,554
0
L
2,197
1,526
0
692
6,096
1,613
0
587
5,509
0
21,530
L
Zhong Kui
hisakukan
Zhong Kui
3,766
712
22
2,550
8,406
5,338
0
0
8,406
21,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
25,363
277
Minions Killed
244
0
Camps Cleared
0
938,072
Distance Traveled
771,264
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,874
587
54
5
0
152,589
0
W
Ne Zha
6,208
621
68
7
0
206,589
2
L
Artemis
4,888
489
52
5
0
124,400
2
W
King Arthur
6,650
665
81
8
0
186,974
2
W
The Morrigan
5,660
566
57
6
0
174,265
5
L
Izanami
5,161
516
49
5
0
161,787
1
W
Artemis
5,475
548
42
4
0
171,221
4
W
Cthulhu
5,942
594
29
3
0
199,023
2
L
Arachne
4,547
455
49
5
0
181,891
1
L
Zhong Kui
4,893
489
40
4
0
150,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role