Player Matchup

Jormungandr
Jormungandr
DarnnexHC
Jormungandr
Level 29
God Stats
29W - 23L
1,558 SR
Queue Stats
74W - 56L
1,520 Elo+
Party 2
Apollo
Apollo
TheLTRex
Apollo
Level 25
God Stats
29W - 19L
1,524 SR
Queue Stats
56W - 63L
1,420 Elo+
Party 2
Odin
Odin
ZenithL77
Odin
Level 18
God Stats
16W - 6L
1,639 SR
Queue Stats
40W - 35L
1,431 Elo+
Party 2
Sol
Sol
lusquinhas20
Sol
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,365 Elo+
Party 2
Hun Batz
Hun Batz
zAndreFtw
Hun Batz
Level 64
God Stats
7W - 3L
1,709 SR
Queue Stats
76W - 76L
1,452 Elo+
Party 2
Team Averages
Level 30
1,586 SR
1,438 Elo+

VS

Team Averages
Level 27
1,601 SR
1,329 Elo+
Loki
Loki
Elameopillo
Loki
Level 36
God Stats
9W - 14L
1,421 SR
Queue Stats
73W - 126L
1,357 Elo+
Party 1
Fenrir
Fenrir
Faze_Juani_x___x
Fenrir
Level 26
God Stats
7W - 9L
1,662 SR
Queue Stats
169W - 230L
1,322 Elo+
Party 1
Ra
Ra
RoxasEvil
Ra
Level 23
God Stats
0W - 1L
1,678 SR
Queue Stats
5W - 9L
1,300 Elo+
Solo
Amaterasu
Amaterasu
Tuskamgs
Amaterasu
Level 28
God Stats
4W - 5L
1,684 SR
Queue Stats
99W - 100L
1,381 Elo+
Solo
Bakasura
Bakasura
ValmoriNeto
Bakasura
Level 22
God Stats
9W - 6L
1,558 SR
Queue Stats
25W - 36L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarnnexHC
Jormungandr
16
8 / 1 / 14
12,234
489
15,529
19,020
19,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
TheLTRex
Apollo
20
4 / 1 / 11
12,808
512
8,242
12,421
4,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
17
4 / 6 / 5
11,358
454
5,752
12,331
6,689
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
2 / 7 / 7
11,429
457
8,535
15,481
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
zAndreFtw
Hun Batz
18
10 / 6 / 9
12,661
506
21,929
17,022
6,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
10,572
423
9,075
14,070
4,413
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 4
10,840
434
10,097
15,783
14,233
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
3 / 5 / 6
12,367
495
10,385
14,198
5,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Tuskamgs
Amaterasu
19
6 / 4 / 6
12,744
510
15,642
21,855
16,330
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
ValmoriNeto
Bakasura
16
4 / 8 / 2
10,868
435
5,379
19,203
8,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
43
28
Kills
21
21
Deaths
28
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DarnnexHC
Jormungandr
8
1
14
15
L
4
7
4
0.86
L
4
4
4
1.5
L
3
5
6
1.2
W
Apollo
TheLTRex
Apollo
4
1
11
9.5
L
Amaterasu
Tuskamgs
Amaterasu
6
4
6
2.25
L
Bakasura
ValmoriNeto
Bakasura
4
8
2
0.63
W
Odin
4
6
5
1.08
W
2
7
7
0.79
W
Hun Batz
zAndreFtw
Hun Batz
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,987
Damage
50,578
76,275
Taken
85,109
42,584
Mitigated
49,649
16,629
Healing
22,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DarnnexHC
Jormungandr
15,529
2,925
0
2,635
19,020
19,140
0
4,836
13,567
55,894
0
L
9,075
1,143
0
783
14,070
4,413
0
5,395
8,675
0
52,026
L
10,097
1,329
0
2,254
15,783
14,233
0
4,671
11,112
13,036
30,142
L
10,385
1,020
634
4,021
14,198
5,861
742
4,579
9,619
83,560
0
W
Apollo
TheLTRex
Apollo
8,242
4,063
0
6,385
12,421
4,843
3,055
1,259
11,068
0
87,993
L
Amaterasu
Tuskamgs
Amaterasu
15,642
8,708
0
9,113
21,855
16,330
926
5,142
16,713
0
75,325
L
Bakasura
ValmoriNeto
Bakasura
5,379
3,531
0
5,380
19,203
8,812
0
6,074
13,129
0
57,756
W
Odin
5,752
2,406
0
2,507
12,331
6,689
360
1,497
10,741
10,618
31,989
W
8,535
1,920
0
3,195
15,481
4,991
1,426
2,464
12,509
73,316
0
W
Hun Batz
zAndreFtw
Hun Batz
21,929
6,230
0
1,907
17,022
6,921
0
3,007
13,549
0
91,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,490
Gold Earned
57,391
531
Minions Killed
501
0
Camps Cleared
0
2,193,081
Distance Traveled
2,254,982
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,234
489
64
3
0
442,888
6
L
Loki
10,572
423
58
2
0
402,383
3
L
Fenrir
10,840
434
52
2
0
458,212
3
L
Ra
12,367
495
163
7
0
439,542
5
W
Apollo
12,808
512
153
6
0
474,709
4
L
Amaterasu
12,744
510
125
5
0
456,534
1
L
Bakasura
10,868
435
103
4
0
498,311
2
W
Odin
11,358
454
78
3
0
421,005
1
W
Sol
11,429
457
134
5
0
436,259
0
W
Hun Batz
12,661
506
102
4
0
418,220
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role