Player Matchup

Xing Tian
Xing Tian
CrusaderDante27
Xing Tian
Level 24
God Stats
11W - 14L
1,291 SR
Queue Stats
38W - 62L
1,109 Elo+
Party 1
Vulcan
Vulcan
Hi Im White716
Vulcan
Level 107
God Stats
9W - 25L
1,291 SR
Queue Stats
189W - 293L
1,193 Elo+
Party 1
Fenrir
Fenrir
PlowingCheetah5
Fenrir
Level 28
God Stats
23W - 19L
1,547 SR
Queue Stats
102W - 91L
1,399 Elo+
Solo
Team Averages
Level 53
1,377 SR
1,233 Elo+

VS

Team Averages
Level 25
1,366 SR
1,142 Elo+
Fafnir
Fafnir
Qxlks
Fafnir
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
57W - 120L
1,111 Elo+
Solo
Thor
Thor
Ryannguyen702
Thor
Level 12
God Stats
0W - 3L
1,143 SR
Queue Stats
9W - 32L
1,091 Elo+
Solo
Medusa
Medusa
anima29589
Medusa
Level 38
God Stats
83W - 103L
1,455 SR
Queue Stats
122W - 176L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CrusaderDante27
Xing Tian
12
4 / 2 / 7
8,256
751
5,280
8,001
6,039
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 8
8,635
785
9,678
4,816
1,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 0 / 4
8,750
795
6,415
5,777
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Qxlks
Fafnir
9
1 / 4 / 0
6,983
635
3,145
11,687
9,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 5 / 1
6,255
569
1,397
5,894
1,826
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
anima29589
Medusa
11
1 / 4 / 1
7,136
649
5,678
9,028
3,081
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
CrusaderDante27
Xing Tian
4
2
7
3.75
W
3
0
8
7
W
6
0
4
8
L
Fafnir
Qxlks
Fafnir
1
4
0
0.25
L
0
5
1
0.1
L
Medusa
anima29589
Medusa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,373
Damage
10,220
18,594
Taken
26,609
10,596
Mitigated
14,086
4,538
Healing
1,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
CrusaderDante27
Xing Tian
5,280
959
0
757
8,001
6,039
630
2,217
4,886
11,069
0
W
9,678
4,498
114
1,810
4,816
1,840
413
665
4,151
44,886
0
W
6,415
1,023
352
1,505
5,777
2,717
1,327
1,138
4,639
0
20,532
L
Fafnir
Qxlks
Fafnir
3,145
1,838
0
453
11,687
9,179
0
7,737
3,950
7,048
0
L
1,397
197
0
0
5,894
1,826
0
3,769
2,125
0
4,676
L
Medusa
anima29589
Medusa
5,678
2,169
0
555
9,028
3,081
0
4,159
4,869
0
29,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,641
Gold Earned
20,374
120
Minions Killed
59
6
Camps Cleared
3
643,133
Distance Traveled
374,206
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,256
751
13
1
0
206,582
0
W
Vulcan
8,635
785
77
7
6
215,064
3
W
Fenrir
8,750
795
30
3
0
221,487
0
L
Fafnir
6,983
635
5
0
0
136,240
0
L
Thor
6,255
569
8
1
0
70,060
0
L
Medusa
7,136
649
46
4
3
167,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role