Player Matchup

Sylvanus
Sylvanus
Diamond III
YAELmw
Sylvanus
Diamond III
Level 144
God Stats
18W - 14L
1,694 SR
Queue Stats
131W - 131L
2,360 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,694 SR
2,360 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 73
1,936 SR
2,271 MMR
Anhur
Anhur
Platinum I
RatHorse
Anhur
Platinum I
Level 73
God Stats
12W - 1L
1,936 SR
Queue Stats
22W - 6L
2,271 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
YAELmw
Sylvanus
15
1 / 3 / 0
9,628
741
6,067
14,526
11,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
KaliGilgameshHadesBellonaHe Bo

VS

Bans
IzanamiPoseidonAh Muzen CabBakasuraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
RatHorse
Anhur
18
3 / 1 / 0
11,279
868
11,149
9,911
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
RatHorse
Anhur
3
1
0
3
L
Sylvanus
YAELmw
Sylvanus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,067
Damage
11,149
14,526
Taken
9,911
11,868
Mitigated
6,321
4,682
Healing
2,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
RatHorse
Anhur
11,149
5,530
0
2,082
9,911
6,321
2,321
5,214
4,697
0
85,868
L
Sylvanus
YAELmw
Sylvanus
6,067
2,392
0
4,682
14,526
11,868
69
156
14,370
48,874
8,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,628
Gold Earned
11,279
124
Minions Killed
164
4
Camps Cleared
9
210,070
Distance Traveled
244,913
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,279
868
164
13
9
244,913
1
L
Sylvanus
9,628
741
124
10
4
210,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role