Player Matchup

Ravana
Ravana
AkumaBR12
Ravana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,381 Elo+
Party 1
Sol
Sol
Azrat1
Sol
Level 7
God Stats
1W - 1L
1,883 SR
Queue Stats
1W - 1L
1,725 Elo+
Solo
Xing Tian
Xing Tian
CansadoDoLOL
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,524 Elo+
Party 1
Yemoja
Yemoja
FuriaDaTormenta
Yemoja
Level 3
God Stats
0W - 4L
1,198 SR
Queue Stats
1W - 6L
1,335 Elo+
Party 1
Olorun
Olorun
JOOJCAPITALISTA
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,437 Elo+
Party 1
Team Averages
Level 5
1,516 SR
1,480 Elo+

VS

Team Averages
Level 23
1,430 SR
1,468 Elo+
King Arthur
King Arthur
 
King Arthur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ByllyTheKidZ
Hachiman
Level 29
God Stats
3W - 2L
1,525 SR
Queue Stats
142W - 139L
1,481 Elo+
Solo
Artio
Artio
Thelight024
Artio
Level 25
God Stats
26W - 19L
1,546 SR
Queue Stats
38W - 37L
1,469 Elo+
Solo
Ares
Ares
Xercan
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,481 Elo+
Solo
Discordia
Discordia
ukingz
Discordia
Level 14
God Stats
1W - 1L
1,081 SR
Queue Stats
5W - 6L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AkumaBR12
Ravana
11
8 / 7 / 1
8,094
578
7,021
10,983
4,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sol
Azrat1
Sol
11
1 / 5 / 4
7,112
508
5,756
9,341
2,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
CansadoDoLOL
Xing Tian
9
0 / 5 / 0
5,741
410
3,436
10,138
5,776
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 7 / 4
6,632
474
2,797
11,681
8,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 3
6,450
461
6,801
12,827
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
15 / 0 / 3
10,012
715
16,909
11,904
10,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
ByllyTheKidZ
Hachiman
14
3 / 3 / 6
8,436
603
5,986
10,434
3,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

2
0 / 1 / 0
4,851
347
341
960
218
Ares
Xercan
Ares
12
4 / 2 / 7
7,819
559
4,752
12,263
7,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
ukingz
Discordia
14
8 / 4 / 8
9,045
646
12,753
7,031
1,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
10
Kills
30
31
Deaths
10
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
15
0
3
16.5
L
Ravana
AkumaBR12
Ravana
8
7
1
1.21
L
Sol
Azrat1
Sol
1
5
4
0.6
W
Hachiman
ByllyTheKidZ
Hachiman
3
3
6
2
L
Xing Tian
CansadoDoLOL
Xing Tian
0
5
0
0
L
1
7
4
0.43
L
0
7
3
0.21
W
0
1
0
0
W
Ares
Xercan
Ares
4
2
7
3.75
W
Discordia
ukingz
Discordia
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,811
Damage
40,741
54,970
Taken
42,592
25,827
Mitigated
23,109
8,797
Healing
16,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,909
2,516
0
6,315
11,904
10,389
0
5,773
5,871
0
51,386
L
Ravana
AkumaBR12
Ravana
7,021
3,009
0
592
10,983
4,365
0
3,087
7,896
0
32,027
L
Sol
Azrat1
Sol
5,756
1,000
0
2,172
9,341
2,674
516
2,012
7,329
38,760
0
W
Hachiman
ByllyTheKidZ
Hachiman
5,986
3,331
0
4,424
10,434
3,166
1,234
4,024
6,300
0
66,273
L
Xing Tian
CansadoDoLOL
Xing Tian
3,436
716
0
1,075
10,138
5,776
0
2,154
7,984
19,330
0
L
2,797
876
1,204
194
11,681
8,600
202
6,409
5,272
21,166
0
L
6,801
3,360
569
2,991
12,827
4,412
324
4,329
8,498
32,492
0
W
341
78
0
158
960
218
0
0
960
1,133
0
W
Ares
Xercan
Ares
4,752
887
0
4,137
12,263
7,370
0
3,702
8,527
30,506
0
W
Discordia
ukingz
Discordia
12,753
1,252
0
1,186
7,031
1,966
278
4,738
2,075
43,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
40,163
259
Minions Killed
314
0
Camps Cleared
0
1,202,066
Distance Traveled
1,105,320
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,012
715
89
6
0
289,069
3
L
Ravana
8,094
578
57
4
0
249,609
2
L
Sol
7,112
508
69
5
0
258,089
5
W
Hachiman
8,436
603
90
6
0
249,692
0
L
Xing Tian
5,741
410
39
3
0
245,270
2
L
Yemoja
6,632
474
34
2
0
222,117
3
L
Olorun
6,450
461
60
4
0
226,981
0
W
Artio
4,851
347
2
0
0
24,720
0
W
Ares
7,819
559
59
4
0
266,076
1
W
Discordia
9,045
646
74
5
0
275,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role