Player Matchup

Discordia
Discordia
GrasWalk
Discordia
Level 109
God Stats
3W - 1L
1,903 SR
Queue Stats
70W - 70L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Luxury11299
Cthulhu
Level 10
God Stats
2W - 1L
1,521 SR
Queue Stats
46W - 40L
1,522 Elo+
Party 2
Tyr
Tyr
RaccooN_PK1
Tyr
Level 122
God Stats
3W - 3L
1,498 SR
Queue Stats
187W - 147L
1,538 Elo+
Party 2
Team Averages
Level 80
1,640 SR
1,506 Elo+

VS

Team Averages
Level 68
1,363 SR
1,485 Elo+
Cernunnos
Cernunnos
AyooBandit
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
GebsStrongArm
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,514 Elo+
Party 1
Tyr
Tyr
I Travon l
Tyr
Level 129
God Stats
1W - 5L
1,089 SR
Queue Stats
41W - 54L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GrasWalk
Discordia
15
9 / 4 / 7
11,617
774
15,541
9,007
5,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Luxury11299
Cthulhu
12
0 / 6 / 15
10,350
690
8,404
18,380
22,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
10 / 1 / 7
11,290
753
10,976
19,906
17,985
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AyooBandit
Cernunnos
11
2 / 7 / 6
9,105
607
10,017
12,020
4,106
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 8 / 7
9,828
655
9,486
13,166
4,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 4 / 3
10,700
713
10,070
19,207
22,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
19
Kills
10
11
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AyooBandit
Cernunnos
2
7
6
0.71
L
3
8
7
0.81
W
Discordia
GrasWalk
Discordia
9
4
7
3.13
L
5
4
3
1.63
W
Cthulhu
Luxury11299
Cthulhu
0
6
15
1.25
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,921
Damage
29,573
47,293
Taken
44,393
45,329
Mitigated
31,707
12,613
Healing
8,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AyooBandit
Cernunnos
10,017
4,632
0
1,184
12,020
4,106
0
6,242
5,778
0
27,151
L
9,486
1,165
751
1,001
13,166
4,928
0
7,064
6,102
32,210
0
W
Discordia
GrasWalk
Discordia
15,541
1,366
0
471
9,007
5,000
1,384
2,414
6,593
48,469
0
L
10,070
2,291
0
5,782
19,207
22,673
0
10,885
8,322
0
32,040
W
Cthulhu
Luxury11299
Cthulhu
8,404
856
904
2,850
18,380
22,344
431
3,912
14,468
17,420
0
W
10,976
1,741
0
8,388
19,906
17,985
501
3,482
16,424
0
29,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,257
Gold Earned
29,633
121
Minions Killed
131
2
Camps Cleared
8
902,764
Distance Traveled
772,204
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,105
607
41
3
4
207,581
2
L
Ra
9,828
655
48
3
3
259,447
1
W
Discordia
11,617
774
68
5
2
282,524
6
L
Tyr
10,700
713
42
3
1
305,176
7
W
Cthulhu
10,350
690
12
1
0
282,957
3
W
Tyr
11,290
753
41
3
0
337,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role